diff options
| author | Treeston <treeston.mmoc@gmail.com> | 2017-12-31 03:23:42 +0100 |
|---|---|---|
| committer | Treeston <treeston.mmoc@gmail.com> | 2017-12-31 03:23:42 +0100 |
| commit | 6113b9dec2e0081c36c36c2974a28ed0693bc601 (patch) | |
| tree | c80b72b34a80875b37815a797d00974d908a10ee /src/server/game/AI/ScriptedAI | |
| parent | 225456fb8740744644ede2c25818e28a925ebe4d (diff) | |
Core/AI: Some more refactoring prep for #19930. CreatureAI::EnterCombat is now called CreatureAI::JustEngagedWith. There's also two new methods on UnitAI, though they're never invoked right now.
Diffstat (limited to 'src/server/game/AI/ScriptedAI')
| -rw-r--r-- | src/server/game/AI/ScriptedAI/ScriptedCreature.cpp | 4 | ||||
| -rw-r--r-- | src/server/game/AI/ScriptedAI/ScriptedCreature.h | 12 |
2 files changed, 8 insertions, 8 deletions
diff --git a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp index 8b2d0b0e410..7440aa1b178 100644 --- a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp +++ b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp @@ -496,7 +496,7 @@ void BossAI::_JustReachedHome() me->setActive(false); } -void BossAI::_EnterCombat() +void BossAI::_JustEngagedWith() { if (instance) { @@ -609,7 +609,7 @@ void WorldBossAI::_JustDied() summons.DespawnAll(); } -void WorldBossAI::_EnterCombat() +void WorldBossAI::_JustEngagedWith() { Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 0.0f, true); if (target) diff --git a/src/server/game/AI/ScriptedAI/ScriptedCreature.h b/src/server/game/AI/ScriptedAI/ScriptedCreature.h index 9f2e49c1ffb..b184d834804 100644 --- a/src/server/game/AI/ScriptedAI/ScriptedCreature.h +++ b/src/server/game/AI/ScriptedAI/ScriptedCreature.h @@ -186,9 +186,9 @@ struct TC_GAME_API ScriptedAI : public CreatureAI void Reset() override { } //Called at creature aggro either by MoveInLOS or Attack Start - void EnterCombat(Unit* /*victim*/) override { } + void JustEngagedWith(Unit* /*victim*/) override { } - // Called before EnterCombat even before the creature is in combat. + // Called before JustEngagedWith even before the creature is in combat. void AttackStart(Unit* /*target*/) override; // ************* @@ -355,7 +355,7 @@ class TC_GAME_API BossAI : public ScriptedAI virtual void ScheduleTasks() { } void Reset() override { _Reset(); } - void EnterCombat(Unit* /*who*/) override { _EnterCombat(); } + void JustEngagedWith(Unit* /*who*/) override { _JustEngagedWith(); } void JustDied(Unit* /*killer*/) override { _JustDied(); } void JustReachedHome() override { _JustReachedHome(); } @@ -363,7 +363,7 @@ class TC_GAME_API BossAI : public ScriptedAI protected: void _Reset(); - void _EnterCombat(); + void _JustEngagedWith(); void _JustDied(); void _JustReachedHome(); void _DespawnAtEvade(Seconds delayToRespawn, Creature* who = nullptr); @@ -397,12 +397,12 @@ class TC_GAME_API WorldBossAI : public ScriptedAI virtual void ExecuteEvent(uint32 /*eventId*/) { } void Reset() override { _Reset(); } - void EnterCombat(Unit* /*who*/) override { _EnterCombat(); } + void JustEngagedWith(Unit* /*who*/) override { _JustEngagedWith(); } void JustDied(Unit* /*killer*/) override { _JustDied(); } protected: void _Reset(); - void _EnterCombat(); + void _JustEngagedWith(); void _JustDied(); EventMap events; |
