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authortreeston <treeston.mmoc@gmail.com>2016-09-14 23:53:37 +0200
committertreeston <treeston.mmoc@gmail.com>2016-09-20 00:37:36 +0200
commit6d00d3f28380dd0811a18913450b1dc4f07fef48 (patch)
tree4367f426d2c48a718cade01216e2da407fa9633f /src/server/game/AI/ScriptedAI
parent0b658f789cab005c080941e2be33e855debcbfde (diff)
Core/Movement: Add new SplineChainMovementGenerator that allows accurate replication of sniffed waypoints in static sequences, along with DB facilities that allow loading of waypoints from DB.
Diffstat (limited to 'src/server/game/AI/ScriptedAI')
-rw-r--r--src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp13
1 files changed, 6 insertions, 7 deletions
diff --git a/src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp b/src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp
index e87651224b9..89ad726b253 100644
--- a/src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp
+++ b/src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp
@@ -402,12 +402,11 @@ void npc_escortAI::AddWaypoint(uint32 id, float x, float y, float z, uint32 wait
void npc_escortAI::FillPointMovementListForCreature()
{
- ScriptPointVector const& movePoints = sScriptSystemMgr->GetPointMoveList(me->GetEntry());
- if (movePoints.empty())
+ ScriptPointVector const* movePoints = sScriptSystemMgr->GetPointMoveList(me->GetEntry());
+ if (!movePoints)
return;
- ScriptPointVector::const_iterator itrEnd = movePoints.end();
- for (ScriptPointVector::const_iterator itr = movePoints.begin(); itr != itrEnd; ++itr)
+ for (ScriptPointVector::const_iterator itr = movePoints->begin(); itr != movePoints->end(); ++itr)
{
Escort_Waypoint point(itr->uiPointId, itr->fX, itr->fY, itr->fZ, itr->uiWaitTime);
WaypointList.push_back(point);
@@ -563,11 +562,11 @@ bool npc_escortAI::SetNextWaypoint(uint32 pointId, bool setPosition, bool resetW
bool npc_escortAI::GetWaypointPosition(uint32 pointId, float& x, float& y, float& z)
{
- ScriptPointVector const& waypoints = sScriptSystemMgr->GetPointMoveList(me->GetEntry());
- if (waypoints.empty())
+ ScriptPointVector const* waypoints = sScriptSystemMgr->GetPointMoveList(me->GetEntry());
+ if (!waypoints)
return false;
- for (ScriptPointVector::const_iterator itr = waypoints.begin(); itr != waypoints.end(); ++itr)
+ for (ScriptPointVector::const_iterator itr = waypoints->begin(); itr != waypoints->end(); ++itr)
{
if (itr->uiPointId == pointId)
{