diff options
| author | kaelima <kaelima@live.se> | 2012-04-12 17:53:34 +0200 |
|---|---|---|
| committer | kaelima <kaelima@live.se> | 2012-04-12 17:53:52 +0200 |
| commit | 71bf2684be58f6fdaebaeb480385769bd5934c85 (patch) | |
| tree | 77319cd23c9c1322a29df815f02fb691a53a7460 /src/server/game/AI/ScriptedAI | |
| parent | 74052020235cdb8b2a7b38806b238e44a98f4587 (diff) | |
Core/Script: Use DoMeleeAttackIfReady in default ScriptedAI::UpdateAI method (fixes offhand attacks if not UpdateAI is overridden)
Diffstat (limited to 'src/server/game/AI/ScriptedAI')
| -rw-r--r-- | src/server/game/AI/ScriptedAI/ScriptedCreature.cpp | 10 |
1 files changed, 1 insertions, 9 deletions
diff --git a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp index 096ee695bcf..6d27d251579 100644 --- a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp +++ b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp @@ -114,15 +114,7 @@ void ScriptedAI::UpdateAI(uint32 const /*diff*/) if (!UpdateVictim()) return; - if (me->isAttackReady()) - { - //If we are within range melee the target - if (me->IsWithinMeleeRange(me->getVictim())) - { - me->AttackerStateUpdate(me->getVictim()); - me->resetAttackTimer(); - } - } + DoMeleeAttackIfReady(); } void ScriptedAI::DoStartMovement(Unit* victim, float distance, float angle) |
