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authorSpp <spp@jorge.gr>2012-10-26 14:30:52 +0200
committerSpp <spp@jorge.gr>2012-10-26 14:31:19 +0200
commit876ad50dcde63eb29c51d54e126c9d66508183ac (patch)
tree604b0e9f6166dad9ca34cfe088709e11b05010c5 /src/server/game/AI/ScriptedAI
parent6d55ac8c58117de36143be76d6dc8d806ac9abe7 (diff)
Core/Misc: Tweaked ThreatContainer internals
(and many cosmetic changes here and there)
Diffstat (limited to 'src/server/game/AI/ScriptedAI')
-rw-r--r--src/server/game/AI/ScriptedAI/ScriptedCreature.cpp16
1 files changed, 9 insertions, 7 deletions
diff --git a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp
index 76bb3aaa76a..f8025a32b7f 100644
--- a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp
+++ b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp
@@ -254,12 +254,11 @@ void ScriptedAI::DoResetThreat()
return;
}
- std::list<HostileReference*>& threatlist = me->getThreatManager().getThreatList();
+ ThreatContainer::StorageType threatlist = me->getThreatManager().getThreatList();
- for (std::list<HostileReference*>::iterator itr = threatlist.begin(); itr != threatlist.end(); ++itr)
+ for (ThreatContainer::StorageType::const_iterator itr = threatlist.begin(); itr != threatlist.end(); ++itr)
{
Unit* unit = Unit::GetUnit(*me, (*itr)->getUnitGuid());
-
if (unit && DoGetThreat(unit))
DoModifyThreatPercent(unit, -100);
}
@@ -299,7 +298,8 @@ void ScriptedAI::DoTeleportPlayer(Unit* unit, float x, float y, float z, float o
if (Player* player = unit->ToPlayer())
player->TeleportTo(unit->GetMapId(), x, y, z, o, TELE_TO_NOT_LEAVE_COMBAT);
else
- sLog->outError(LOG_FILTER_TSCR, "Creature " UI64FMTD " (Entry: %u) Tried to teleport non-player unit (Type: %u GUID: " UI64FMTD ") to x: %f y:%f z: %f o: %f. Aborted.", me->GetGUID(), me->GetEntry(), unit->GetTypeId(), unit->GetGUID(), x, y, z, o);
+ sLog->outError(LOG_FILTER_TSCR, "Creature " UI64FMTD " (Entry: %u) Tried to teleport non-player unit (Type: %u GUID: " UI64FMTD ") to x: %f y:%f z: %f o: %f. Aborted.",
+ me->GetGUID(), me->GetEntry(), unit->GetTypeId(), unit->GetGUID(), x, y, z, o);
}
void ScriptedAI::DoTeleportAll(float x, float y, float z, float o)
@@ -331,6 +331,7 @@ std::list<Creature*> ScriptedAI::DoFindFriendlyCC(float range)
Trinity::FriendlyCCedInRange u_check(me, range);
Trinity::CreatureListSearcher<Trinity::FriendlyCCedInRange> searcher(me, list, u_check);
me->VisitNearbyObject(range, searcher);
+
return list;
}
@@ -340,6 +341,7 @@ std::list<Creature*> ScriptedAI::DoFindFriendlyMissingBuff(float range, uint32 u
Trinity::FriendlyMissingBuffInRange u_check(me, range, uiSpellid);
Trinity::CreatureListSearcher<Trinity::FriendlyMissingBuffInRange> searcher(me, list, u_check);
me->VisitNearbyObject(range, searcher);
+
return list;
}
@@ -451,7 +453,6 @@ void Scripted_NoMovementAI::AttackStart(Unit* target)
}
// BossAI - for instanced bosses
-
BossAI::BossAI(Creature* creature, uint32 bossId) : ScriptedAI(creature),
instance(creature->GetInstanceScript()),
summons(creature),
@@ -503,8 +504,9 @@ void BossAI::TeleportCheaters()
{
float x, y, z;
me->GetPosition(x, y, z);
- std::list<HostileReference*>& threatList = me->getThreatManager().getThreatList();
- for (std::list<HostileReference*>::iterator itr = threatList.begin(); itr != threatList.end(); ++itr)
+
+ ThreatContainer::StorageType threatList = me->getThreatManager().getThreatList();
+ for (ThreatContainer::StorageType::const_iterator itr = threatList.begin(); itr != threatList.end(); ++itr)
if (Unit* target = (*itr)->getTarget())
if (target->GetTypeId() == TYPEID_PLAYER && !CheckBoundary(target))
target->NearTeleportTo(x, y, z, 0);