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authorVincent-Michael <Vincent_Michael@gmx.de>2013-06-13 19:35:01 +0200
committerVincent-Michael <Vincent_Michael@gmx.de>2013-06-13 19:35:01 +0200
commit87d9d1d7055fdda84d8f116041224ce0fb289b02 (patch)
tree3534098d09befbb23c39cbf02a3256365d5bfc76 /src/server/game/AI/ScriptedAI
parent0bebf40fe7fc6ffdf3e86452f14e3bf647380b15 (diff)
parent1c9a3d562120039c9fe96d35a63ade8ee9cb1266 (diff)
Merge branch 'master' of github.com:TrinityCore/TrinityCore into 4.3.4
Conflicts: src/server/game/AI/EventAI/CreatureEventAI.cpp src/server/game/Achievements/AchievementMgr.cpp src/server/game/Entities/Object/Object.cpp src/server/game/Entities/Pet/Pet.cpp src/server/game/Entities/Player/Player.cpp src/server/game/Entities/Transport/Transport.cpp src/server/game/Entities/Unit/StatSystem.cpp src/server/game/Entities/Unit/Unit.cpp src/server/game/Entities/Unit/Unit.h src/server/game/Handlers/BattleGroundHandler.cpp src/server/game/Handlers/ChatHandler.cpp src/server/game/Handlers/ItemHandler.cpp src/server/game/Handlers/NPCHandler.cpp src/server/game/Handlers/PetHandler.cpp src/server/game/Handlers/SpellHandler.cpp src/server/game/Instances/InstanceScript.cpp src/server/game/Spells/Auras/SpellAuraEffects.cpp src/server/game/Spells/SpellEffects.cpp src/server/scripts/EasternKingdoms/ZulGurub/boss_arlokk.cpp src/server/scripts/EasternKingdoms/ZulGurub/boss_grilek.cpp src/server/scripts/EasternKingdoms/ZulGurub/boss_jeklik.cpp src/server/scripts/EasternKingdoms/ZulGurub/boss_jindo.cpp src/server/scripts/EasternKingdoms/ZulGurub/boss_mandokir.cpp src/server/scripts/EasternKingdoms/ZulGurub/boss_marli.cpp src/server/scripts/EasternKingdoms/ZulGurub/boss_renataki.cpp src/server/scripts/EasternKingdoms/ZulGurub/boss_thekal.cpp src/server/scripts/EasternKingdoms/ZulGurub/boss_venoxis.cpp src/server/scripts/EasternKingdoms/boss_kruul.cpp src/server/scripts/EasternKingdoms/zone_burning_steppes.cpp src/server/scripts/EasternKingdoms/zone_ghostlands.cpp src/server/scripts/EasternKingdoms/zone_ironforge.cpp src/server/scripts/EasternKingdoms/zone_loch_modan.cpp src/server/scripts/EasternKingdoms/zone_redridge_mountains.cpp src/server/scripts/EasternKingdoms/zone_silverpine_forest.cpp src/server/scripts/EasternKingdoms/zone_stormwind_city.cpp src/server/scripts/EasternKingdoms/zone_tirisfal_glades.cpp src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/instance_hyjal.cpp src/server/scripts/Kalimdor/zone_azshara.cpp src/server/scripts/Kalimdor/zone_darkshore.cpp src/server/scripts/Kalimdor/zone_durotar.cpp src/server/scripts/Kalimdor/zone_felwood.cpp src/server/scripts/Kalimdor/zone_feralas.cpp src/server/scripts/Kalimdor/zone_orgrimmar.cpp src/server/scripts/Kalimdor/zone_stonetalon_mountains.cpp src/server/scripts/Kalimdor/zone_tanaris.cpp src/server/scripts/Kalimdor/zone_thousand_needles.cpp src/server/scripts/Kalimdor/zone_thunder_bluff.cpp src/server/scripts/Kalimdor/zone_ungoro_crater.cpp src/server/scripts/Northrend/zone_dalaran.cpp src/server/scripts/Spells/spell_pet.cpp src/server/scripts/Spells/spell_shaman.cpp
Diffstat (limited to 'src/server/game/AI/ScriptedAI')
-rw-r--r--src/server/game/AI/ScriptedAI/ScriptedCreature.cpp14
-rw-r--r--src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp18
-rw-r--r--src/server/game/AI/ScriptedAI/ScriptedFollowerAI.cpp22
3 files changed, 27 insertions, 27 deletions
diff --git a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp
index 687f43f616d..0a03c8ee336 100644
--- a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp
+++ b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp
@@ -139,7 +139,7 @@ void ScriptedAI::DoStartNoMovement(Unit* victim)
void ScriptedAI::DoStopAttack()
{
- if (me->getVictim())
+ if (me->GetVictim())
me->AttackStop();
}
@@ -312,8 +312,8 @@ void ScriptedAI::DoTeleportAll(float x, float y, float z, float o)
Map::PlayerList const& PlayerList = map->GetPlayers();
for (Map::PlayerList::const_iterator itr = PlayerList.begin(); itr != PlayerList.end(); ++itr)
- if (Player* player = itr->getSource())
- if (player->isAlive())
+ if (Player* player = itr->GetSource())
+ if (player->IsAlive())
player->TeleportTo(me->GetMapId(), x, y, z, o, TELE_TO_NOT_LEAVE_COMBAT);
}
@@ -407,7 +407,7 @@ bool ScriptedAI::EnterEvadeIfOutOfCombatArea(uint32 const diff)
return false;
}
- if (me->IsInEvadeMode() || !me->getVictim())
+ if (me->IsInEvadeMode() || !me->GetVictim())
return false;
float x = me->GetPositionX();
@@ -454,7 +454,7 @@ BossAI::BossAI(Creature* creature, uint32 bossId) : ScriptedAI(creature),
void BossAI::_Reset()
{
- if (!me->isAlive())
+ if (!me->IsAlive())
return;
me->ResetLootMode();
@@ -555,7 +555,7 @@ bool BossAI::CheckBoundary(Unit* who)
void BossAI::JustSummoned(Creature* summon)
{
summons.Summon(summon);
- if (me->isInCombat())
+ if (me->IsInCombat())
DoZoneInCombat(summon);
}
@@ -604,7 +604,7 @@ WorldBossAI::WorldBossAI(Creature* creature) :
void WorldBossAI::_Reset()
{
- if (!me->isAlive())
+ if (!me->IsAlive())
return;
events.Reset();
diff --git a/src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp b/src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp
index 59de2baaed2..4fb7232711c 100644
--- a/src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp
+++ b/src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp
@@ -55,7 +55,7 @@ void npc_escortAI::AttackStart(Unit* who)
//see followerAI
bool npc_escortAI::AssistPlayerInCombat(Unit* who)
{
- if (!who || !who->getVictim())
+ if (!who || !who->GetVictim())
return false;
//experimental (unknown) flag not present
@@ -63,7 +63,7 @@ bool npc_escortAI::AssistPlayerInCombat(Unit* who)
return false;
//not a player
- if (!who->getVictim()->GetCharmerOrOwnerPlayerOrPlayerItself())
+ if (!who->GetVictim()->GetCharmerOrOwnerPlayerOrPlayerItself())
return false;
//never attack friendly
@@ -74,7 +74,7 @@ bool npc_escortAI::AssistPlayerInCombat(Unit* who)
if (me->IsWithinDistInMap(who, GetMaxPlayerDistance()) && me->IsWithinLOSInMap(who))
{
//already fighting someone?
- if (!me->getVictim())
+ if (!me->GetVictim())
{
AttackStart(who);
return true;
@@ -105,7 +105,7 @@ void npc_escortAI::MoveInLineOfSight(Unit* who)
float fAttackRadius = me->GetAttackDistance(who);
if (me->IsWithinDistInMap(who, fAttackRadius) && me->IsWithinLOSInMap(who))
{
- if (!me->getVictim())
+ if (!me->GetVictim())
{
who->RemoveAurasByType(SPELL_AURA_MOD_STEALTH);
AttackStart(who);
@@ -130,7 +130,7 @@ void npc_escortAI::JustDied(Unit* /*killer*/)
if (Group* group = player->GetGroup())
{
for (GroupReference* groupRef = group->GetFirstMember(); groupRef != NULL; groupRef = groupRef->next())
- if (Player* member = groupRef->getSource())
+ if (Player* member = groupRef->GetSource())
if (member->GetQuestStatus(m_pQuestForEscort->GetQuestId()) == QUEST_STATUS_INCOMPLETE)
member->FailQuest(m_pQuestForEscort->GetQuestId());
}
@@ -194,7 +194,7 @@ bool npc_escortAI::IsPlayerOrGroupInRange()
if (Group* group = player->GetGroup())
{
for (GroupReference* groupRef = group->GetFirstMember(); groupRef != NULL; groupRef = groupRef->next())
- if (Player* member = groupRef->getSource())
+ if (Player* member = groupRef->GetSource())
if (me->IsWithinDistInMap(member, GetMaxPlayerDistance()))
return true;
}
@@ -208,7 +208,7 @@ bool npc_escortAI::IsPlayerOrGroupInRange()
void npc_escortAI::UpdateAI(uint32 diff)
{
//Waypoint Updating
- if (HasEscortState(STATE_ESCORT_ESCORTING) && !me->getVictim() && m_uiWPWaitTimer && !HasEscortState(STATE_ESCORT_RETURNING))
+ if (HasEscortState(STATE_ESCORT_ESCORTING) && !me->GetVictim() && m_uiWPWaitTimer && !HasEscortState(STATE_ESCORT_RETURNING))
{
if (m_uiWPWaitTimer <= diff)
{
@@ -265,7 +265,7 @@ void npc_escortAI::UpdateAI(uint32 diff)
}
//Check if player or any member of his group is within range
- if (HasEscortState(STATE_ESCORT_ESCORTING) && m_uiPlayerGUID && !me->getVictim() && !HasEscortState(STATE_ESCORT_RETURNING))
+ if (HasEscortState(STATE_ESCORT_ESCORTING) && m_uiPlayerGUID && !me->GetVictim() && !HasEscortState(STATE_ESCORT_RETURNING))
{
if (m_uiPlayerCheckTimer <= diff)
{
@@ -418,7 +418,7 @@ void npc_escortAI::SetRun(bool on)
/// @todo get rid of this many variables passed in function.
void npc_escortAI::Start(bool isActiveAttacker /* = true*/, bool run /* = false */, uint64 playerGUID /* = 0 */, Quest const* quest /* = NULL */, bool instantRespawn /* = false */, bool canLoopPath /* = false */, bool resetWaypoints /* = true */)
{
- if (me->getVictim())
+ if (me->GetVictim())
{
TC_LOG_ERROR(LOG_FILTER_GENERAL, "TSCR ERROR: EscortAI (script: %s, creature entry: %u) attempts to Start while in combat", me->GetScriptName().c_str(), me->GetEntry());
return;
diff --git a/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.cpp b/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.cpp
index 6160fe68ce0..1c76399aa5c 100644
--- a/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.cpp
+++ b/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.cpp
@@ -52,7 +52,7 @@ void FollowerAI::AttackStart(Unit* who)
//The flag (type_flag) is unconfirmed, but used here for further research and is a good candidate.
bool FollowerAI::AssistPlayerInCombat(Unit* who)
{
- if (!who || !who->getVictim())
+ if (!who || !who->GetVictim())
return false;
//experimental (unknown) flag not present
@@ -60,7 +60,7 @@ bool FollowerAI::AssistPlayerInCombat(Unit* who)
return false;
//not a player
- if (!who->getVictim()->GetCharmerOrOwnerPlayerOrPlayerItself())
+ if (!who->GetVictim()->GetCharmerOrOwnerPlayerOrPlayerItself())
return false;
//never attack friendly
@@ -71,7 +71,7 @@ bool FollowerAI::AssistPlayerInCombat(Unit* who)
if (me->IsWithinDistInMap(who, MAX_PLAYER_DISTANCE) && me->IsWithinLOSInMap(who))
{
//already fighting someone?
- if (!me->getVictim())
+ if (!me->GetVictim())
{
AttackStart(who);
return true;
@@ -102,7 +102,7 @@ void FollowerAI::MoveInLineOfSight(Unit* who)
float fAttackRadius = me->GetAttackDistance(who);
if (me->IsWithinDistInMap(who, fAttackRadius) && me->IsWithinLOSInMap(who))
{
- if (!me->getVictim())
+ if (!me->GetVictim())
{
who->RemoveAurasByType(SPELL_AURA_MOD_STEALTH);
AttackStart(who);
@@ -129,7 +129,7 @@ void FollowerAI::JustDied(Unit* /*killer*/)
{
for (GroupReference* groupRef = group->GetFirstMember(); groupRef != NULL; groupRef = groupRef->next())
{
- if (Player* member = groupRef->getSource())
+ if (Player* member = groupRef->GetSource())
{
if (member->GetQuestStatus(m_pQuestForFollow->GetQuestId()) == QUEST_STATUS_INCOMPLETE)
member->FailQuest(m_pQuestForFollow->GetQuestId());
@@ -186,7 +186,7 @@ void FollowerAI::EnterEvadeMode()
void FollowerAI::UpdateAI(uint32 uiDiff)
{
- if (HasFollowState(STATE_FOLLOW_INPROGRESS) && !me->getVictim())
+ if (HasFollowState(STATE_FOLLOW_INPROGRESS) && !me->GetVictim())
{
if (m_uiUpdateFollowTimer <= uiDiff)
{
@@ -214,7 +214,7 @@ void FollowerAI::UpdateAI(uint32 uiDiff)
{
for (GroupReference* groupRef = group->GetFirstMember(); groupRef != NULL; groupRef = groupRef->next())
{
- Player* member = groupRef->getSource();
+ Player* member = groupRef->GetSource();
if (member && me->IsWithinDistInMap(member, MAX_PLAYER_DISTANCE))
{
@@ -273,7 +273,7 @@ void FollowerAI::MovementInform(uint32 motionType, uint32 pointId)
void FollowerAI::StartFollow(Player* player, uint32 factionForFollower, const Quest* quest)
{
- if (me->getVictim())
+ if (me->GetVictim())
{
TC_LOG_DEBUG(LOG_FILTER_TSCR, "FollowerAI attempt to StartFollow while in combat.");
return;
@@ -313,7 +313,7 @@ Player* FollowerAI::GetLeaderForFollower()
{
if (Player* player = Unit::GetPlayer(*me, m_uiLeaderGUID))
{
- if (player->isAlive())
+ if (player->IsAlive())
return player;
else
{
@@ -321,9 +321,9 @@ Player* FollowerAI::GetLeaderForFollower()
{
for (GroupReference* groupRef = group->GetFirstMember(); groupRef != NULL; groupRef = groupRef->next())
{
- Player* member = groupRef->getSource();
+ Player* member = groupRef->GetSource();
- if (member && member->isAlive() && me->IsWithinDistInMap(member, MAX_PLAYER_DISTANCE))
+ if (member && member->IsAlive() && me->IsWithinDistInMap(member, MAX_PLAYER_DISTANCE))
{
TC_LOG_DEBUG(LOG_FILTER_TSCR, "FollowerAI GetLeader changed and returned new leader.");
m_uiLeaderGUID = member->GetGUID();