diff options
| author | Vincent-Michael <Vincent_Michael@gmx.de> | 2013-06-13 19:35:01 +0200 |
|---|---|---|
| committer | Vincent-Michael <Vincent_Michael@gmx.de> | 2013-06-13 19:35:01 +0200 |
| commit | 87d9d1d7055fdda84d8f116041224ce0fb289b02 (patch) | |
| tree | 3534098d09befbb23c39cbf02a3256365d5bfc76 /src/server/game/AI/ScriptedAI | |
| parent | 0bebf40fe7fc6ffdf3e86452f14e3bf647380b15 (diff) | |
| parent | 1c9a3d562120039c9fe96d35a63ade8ee9cb1266 (diff) | |
Merge branch 'master' of github.com:TrinityCore/TrinityCore into 4.3.4
Conflicts:
src/server/game/AI/EventAI/CreatureEventAI.cpp
src/server/game/Achievements/AchievementMgr.cpp
src/server/game/Entities/Object/Object.cpp
src/server/game/Entities/Pet/Pet.cpp
src/server/game/Entities/Player/Player.cpp
src/server/game/Entities/Transport/Transport.cpp
src/server/game/Entities/Unit/StatSystem.cpp
src/server/game/Entities/Unit/Unit.cpp
src/server/game/Entities/Unit/Unit.h
src/server/game/Handlers/BattleGroundHandler.cpp
src/server/game/Handlers/ChatHandler.cpp
src/server/game/Handlers/ItemHandler.cpp
src/server/game/Handlers/NPCHandler.cpp
src/server/game/Handlers/PetHandler.cpp
src/server/game/Handlers/SpellHandler.cpp
src/server/game/Instances/InstanceScript.cpp
src/server/game/Spells/Auras/SpellAuraEffects.cpp
src/server/game/Spells/SpellEffects.cpp
src/server/scripts/EasternKingdoms/ZulGurub/boss_arlokk.cpp
src/server/scripts/EasternKingdoms/ZulGurub/boss_grilek.cpp
src/server/scripts/EasternKingdoms/ZulGurub/boss_jeklik.cpp
src/server/scripts/EasternKingdoms/ZulGurub/boss_jindo.cpp
src/server/scripts/EasternKingdoms/ZulGurub/boss_mandokir.cpp
src/server/scripts/EasternKingdoms/ZulGurub/boss_marli.cpp
src/server/scripts/EasternKingdoms/ZulGurub/boss_renataki.cpp
src/server/scripts/EasternKingdoms/ZulGurub/boss_thekal.cpp
src/server/scripts/EasternKingdoms/ZulGurub/boss_venoxis.cpp
src/server/scripts/EasternKingdoms/boss_kruul.cpp
src/server/scripts/EasternKingdoms/zone_burning_steppes.cpp
src/server/scripts/EasternKingdoms/zone_ghostlands.cpp
src/server/scripts/EasternKingdoms/zone_ironforge.cpp
src/server/scripts/EasternKingdoms/zone_loch_modan.cpp
src/server/scripts/EasternKingdoms/zone_redridge_mountains.cpp
src/server/scripts/EasternKingdoms/zone_silverpine_forest.cpp
src/server/scripts/EasternKingdoms/zone_stormwind_city.cpp
src/server/scripts/EasternKingdoms/zone_tirisfal_glades.cpp
src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/instance_hyjal.cpp
src/server/scripts/Kalimdor/zone_azshara.cpp
src/server/scripts/Kalimdor/zone_darkshore.cpp
src/server/scripts/Kalimdor/zone_durotar.cpp
src/server/scripts/Kalimdor/zone_felwood.cpp
src/server/scripts/Kalimdor/zone_feralas.cpp
src/server/scripts/Kalimdor/zone_orgrimmar.cpp
src/server/scripts/Kalimdor/zone_stonetalon_mountains.cpp
src/server/scripts/Kalimdor/zone_tanaris.cpp
src/server/scripts/Kalimdor/zone_thousand_needles.cpp
src/server/scripts/Kalimdor/zone_thunder_bluff.cpp
src/server/scripts/Kalimdor/zone_ungoro_crater.cpp
src/server/scripts/Northrend/zone_dalaran.cpp
src/server/scripts/Spells/spell_pet.cpp
src/server/scripts/Spells/spell_shaman.cpp
Diffstat (limited to 'src/server/game/AI/ScriptedAI')
| -rw-r--r-- | src/server/game/AI/ScriptedAI/ScriptedCreature.cpp | 14 | ||||
| -rw-r--r-- | src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp | 18 | ||||
| -rw-r--r-- | src/server/game/AI/ScriptedAI/ScriptedFollowerAI.cpp | 22 |
3 files changed, 27 insertions, 27 deletions
diff --git a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp index 687f43f616d..0a03c8ee336 100644 --- a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp +++ b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp @@ -139,7 +139,7 @@ void ScriptedAI::DoStartNoMovement(Unit* victim) void ScriptedAI::DoStopAttack() { - if (me->getVictim()) + if (me->GetVictim()) me->AttackStop(); } @@ -312,8 +312,8 @@ void ScriptedAI::DoTeleportAll(float x, float y, float z, float o) Map::PlayerList const& PlayerList = map->GetPlayers(); for (Map::PlayerList::const_iterator itr = PlayerList.begin(); itr != PlayerList.end(); ++itr) - if (Player* player = itr->getSource()) - if (player->isAlive()) + if (Player* player = itr->GetSource()) + if (player->IsAlive()) player->TeleportTo(me->GetMapId(), x, y, z, o, TELE_TO_NOT_LEAVE_COMBAT); } @@ -407,7 +407,7 @@ bool ScriptedAI::EnterEvadeIfOutOfCombatArea(uint32 const diff) return false; } - if (me->IsInEvadeMode() || !me->getVictim()) + if (me->IsInEvadeMode() || !me->GetVictim()) return false; float x = me->GetPositionX(); @@ -454,7 +454,7 @@ BossAI::BossAI(Creature* creature, uint32 bossId) : ScriptedAI(creature), void BossAI::_Reset() { - if (!me->isAlive()) + if (!me->IsAlive()) return; me->ResetLootMode(); @@ -555,7 +555,7 @@ bool BossAI::CheckBoundary(Unit* who) void BossAI::JustSummoned(Creature* summon) { summons.Summon(summon); - if (me->isInCombat()) + if (me->IsInCombat()) DoZoneInCombat(summon); } @@ -604,7 +604,7 @@ WorldBossAI::WorldBossAI(Creature* creature) : void WorldBossAI::_Reset() { - if (!me->isAlive()) + if (!me->IsAlive()) return; events.Reset(); diff --git a/src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp b/src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp index 59de2baaed2..4fb7232711c 100644 --- a/src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp +++ b/src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp @@ -55,7 +55,7 @@ void npc_escortAI::AttackStart(Unit* who) //see followerAI bool npc_escortAI::AssistPlayerInCombat(Unit* who) { - if (!who || !who->getVictim()) + if (!who || !who->GetVictim()) return false; //experimental (unknown) flag not present @@ -63,7 +63,7 @@ bool npc_escortAI::AssistPlayerInCombat(Unit* who) return false; //not a player - if (!who->getVictim()->GetCharmerOrOwnerPlayerOrPlayerItself()) + if (!who->GetVictim()->GetCharmerOrOwnerPlayerOrPlayerItself()) return false; //never attack friendly @@ -74,7 +74,7 @@ bool npc_escortAI::AssistPlayerInCombat(Unit* who) if (me->IsWithinDistInMap(who, GetMaxPlayerDistance()) && me->IsWithinLOSInMap(who)) { //already fighting someone? - if (!me->getVictim()) + if (!me->GetVictim()) { AttackStart(who); return true; @@ -105,7 +105,7 @@ void npc_escortAI::MoveInLineOfSight(Unit* who) float fAttackRadius = me->GetAttackDistance(who); if (me->IsWithinDistInMap(who, fAttackRadius) && me->IsWithinLOSInMap(who)) { - if (!me->getVictim()) + if (!me->GetVictim()) { who->RemoveAurasByType(SPELL_AURA_MOD_STEALTH); AttackStart(who); @@ -130,7 +130,7 @@ void npc_escortAI::JustDied(Unit* /*killer*/) if (Group* group = player->GetGroup()) { for (GroupReference* groupRef = group->GetFirstMember(); groupRef != NULL; groupRef = groupRef->next()) - if (Player* member = groupRef->getSource()) + if (Player* member = groupRef->GetSource()) if (member->GetQuestStatus(m_pQuestForEscort->GetQuestId()) == QUEST_STATUS_INCOMPLETE) member->FailQuest(m_pQuestForEscort->GetQuestId()); } @@ -194,7 +194,7 @@ bool npc_escortAI::IsPlayerOrGroupInRange() if (Group* group = player->GetGroup()) { for (GroupReference* groupRef = group->GetFirstMember(); groupRef != NULL; groupRef = groupRef->next()) - if (Player* member = groupRef->getSource()) + if (Player* member = groupRef->GetSource()) if (me->IsWithinDistInMap(member, GetMaxPlayerDistance())) return true; } @@ -208,7 +208,7 @@ bool npc_escortAI::IsPlayerOrGroupInRange() void npc_escortAI::UpdateAI(uint32 diff) { //Waypoint Updating - if (HasEscortState(STATE_ESCORT_ESCORTING) && !me->getVictim() && m_uiWPWaitTimer && !HasEscortState(STATE_ESCORT_RETURNING)) + if (HasEscortState(STATE_ESCORT_ESCORTING) && !me->GetVictim() && m_uiWPWaitTimer && !HasEscortState(STATE_ESCORT_RETURNING)) { if (m_uiWPWaitTimer <= diff) { @@ -265,7 +265,7 @@ void npc_escortAI::UpdateAI(uint32 diff) } //Check if player or any member of his group is within range - if (HasEscortState(STATE_ESCORT_ESCORTING) && m_uiPlayerGUID && !me->getVictim() && !HasEscortState(STATE_ESCORT_RETURNING)) + if (HasEscortState(STATE_ESCORT_ESCORTING) && m_uiPlayerGUID && !me->GetVictim() && !HasEscortState(STATE_ESCORT_RETURNING)) { if (m_uiPlayerCheckTimer <= diff) { @@ -418,7 +418,7 @@ void npc_escortAI::SetRun(bool on) /// @todo get rid of this many variables passed in function. void npc_escortAI::Start(bool isActiveAttacker /* = true*/, bool run /* = false */, uint64 playerGUID /* = 0 */, Quest const* quest /* = NULL */, bool instantRespawn /* = false */, bool canLoopPath /* = false */, bool resetWaypoints /* = true */) { - if (me->getVictim()) + if (me->GetVictim()) { TC_LOG_ERROR(LOG_FILTER_GENERAL, "TSCR ERROR: EscortAI (script: %s, creature entry: %u) attempts to Start while in combat", me->GetScriptName().c_str(), me->GetEntry()); return; diff --git a/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.cpp b/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.cpp index 6160fe68ce0..1c76399aa5c 100644 --- a/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.cpp +++ b/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.cpp @@ -52,7 +52,7 @@ void FollowerAI::AttackStart(Unit* who) //The flag (type_flag) is unconfirmed, but used here for further research and is a good candidate. bool FollowerAI::AssistPlayerInCombat(Unit* who) { - if (!who || !who->getVictim()) + if (!who || !who->GetVictim()) return false; //experimental (unknown) flag not present @@ -60,7 +60,7 @@ bool FollowerAI::AssistPlayerInCombat(Unit* who) return false; //not a player - if (!who->getVictim()->GetCharmerOrOwnerPlayerOrPlayerItself()) + if (!who->GetVictim()->GetCharmerOrOwnerPlayerOrPlayerItself()) return false; //never attack friendly @@ -71,7 +71,7 @@ bool FollowerAI::AssistPlayerInCombat(Unit* who) if (me->IsWithinDistInMap(who, MAX_PLAYER_DISTANCE) && me->IsWithinLOSInMap(who)) { //already fighting someone? - if (!me->getVictim()) + if (!me->GetVictim()) { AttackStart(who); return true; @@ -102,7 +102,7 @@ void FollowerAI::MoveInLineOfSight(Unit* who) float fAttackRadius = me->GetAttackDistance(who); if (me->IsWithinDistInMap(who, fAttackRadius) && me->IsWithinLOSInMap(who)) { - if (!me->getVictim()) + if (!me->GetVictim()) { who->RemoveAurasByType(SPELL_AURA_MOD_STEALTH); AttackStart(who); @@ -129,7 +129,7 @@ void FollowerAI::JustDied(Unit* /*killer*/) { for (GroupReference* groupRef = group->GetFirstMember(); groupRef != NULL; groupRef = groupRef->next()) { - if (Player* member = groupRef->getSource()) + if (Player* member = groupRef->GetSource()) { if (member->GetQuestStatus(m_pQuestForFollow->GetQuestId()) == QUEST_STATUS_INCOMPLETE) member->FailQuest(m_pQuestForFollow->GetQuestId()); @@ -186,7 +186,7 @@ void FollowerAI::EnterEvadeMode() void FollowerAI::UpdateAI(uint32 uiDiff) { - if (HasFollowState(STATE_FOLLOW_INPROGRESS) && !me->getVictim()) + if (HasFollowState(STATE_FOLLOW_INPROGRESS) && !me->GetVictim()) { if (m_uiUpdateFollowTimer <= uiDiff) { @@ -214,7 +214,7 @@ void FollowerAI::UpdateAI(uint32 uiDiff) { for (GroupReference* groupRef = group->GetFirstMember(); groupRef != NULL; groupRef = groupRef->next()) { - Player* member = groupRef->getSource(); + Player* member = groupRef->GetSource(); if (member && me->IsWithinDistInMap(member, MAX_PLAYER_DISTANCE)) { @@ -273,7 +273,7 @@ void FollowerAI::MovementInform(uint32 motionType, uint32 pointId) void FollowerAI::StartFollow(Player* player, uint32 factionForFollower, const Quest* quest) { - if (me->getVictim()) + if (me->GetVictim()) { TC_LOG_DEBUG(LOG_FILTER_TSCR, "FollowerAI attempt to StartFollow while in combat."); return; @@ -313,7 +313,7 @@ Player* FollowerAI::GetLeaderForFollower() { if (Player* player = Unit::GetPlayer(*me, m_uiLeaderGUID)) { - if (player->isAlive()) + if (player->IsAlive()) return player; else { @@ -321,9 +321,9 @@ Player* FollowerAI::GetLeaderForFollower() { for (GroupReference* groupRef = group->GetFirstMember(); groupRef != NULL; groupRef = groupRef->next()) { - Player* member = groupRef->getSource(); + Player* member = groupRef->GetSource(); - if (member && member->isAlive() && me->IsWithinDistInMap(member, MAX_PLAYER_DISTANCE)) + if (member && member->IsAlive() && me->IsWithinDistInMap(member, MAX_PLAYER_DISTANCE)) { TC_LOG_DEBUG(LOG_FILTER_TSCR, "FollowerAI GetLeader changed and returned new leader."); m_uiLeaderGUID = member->GetGUID(); |
