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authortreeston <treeston.mmoc@gmail.com>2015-09-13 22:02:38 +0200
committerMitchesD <majklprofik@seznam.cz>2015-10-16 12:44:17 +0200
commit89357f5425355c99648bcb142a8dc7cec9bcd132 (patch)
treed64d95efb4e577d484f5875b5891184856d00e68 /src/server/game/AI/ScriptedAI
parentc64b71d01e16584c03d086d6eebc77a071c6173b (diff)
Core/Creature: Add facilities to the Creature class to allow setting an automated, periodic pulse that puts every player in the zone in combat and on the creature's threat list.
Scripts/BossAI: Set the BossAI parent class to make use of this in its _EnterCombat and _Reset methods. Combat pulses happen every 5 seconds. (cherry picked from commit d57193df444b719757ae1da4a5f19e204074f6ae) # Conflicts: # src/server/game/AI/ScriptedAI/ScriptedCreature.cpp # src/server/game/Entities/Creature/Creature.cpp
Diffstat (limited to 'src/server/game/AI/ScriptedAI')
-rw-r--r--src/server/game/AI/ScriptedAI/ScriptedCreature.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp
index b38ddcf11bc..512385a67b6 100644
--- a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp
+++ b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp
@@ -453,6 +453,7 @@ void BossAI::_Reset()
if (!me->IsAlive())
return;
+ me->SetCombatPulseDelay(0);
me->ResetLootMode();
events.Reset();
summons.DespawnAll();
@@ -470,6 +471,7 @@ void BossAI::_JustDied()
void BossAI::_EnterCombat()
{
+ me->SetCombatPulseDelay(5);
me->setActive(true);
DoZoneInCombat();
if (instance)