aboutsummaryrefslogtreecommitdiff
path: root/src/server/game/AI/ScriptedAI
diff options
context:
space:
mode:
authorMitchesD <majklprofik@seznam.cz>2014-04-28 22:26:43 +0200
committerMitchesD <majklprofik@seznam.cz>2014-05-10 21:37:33 +0200
commit8e7cf15dd1a5aea0b4b77fc7853f0fdc21f7a8d9 (patch)
tree0890eff83362c66a35b09cfdcb0781b45f109099 /src/server/game/AI/ScriptedAI
parent71795bf9776183429455d5742125b069836810e4 (diff)
Scripts/HallsOfReflection: Major changes
* corrections to Intro Event (Falric, Marwyn etc.) * fixed issues with Frostsworn General * improved the whole Wrath of the Lich King event * implemented outro gunship * optimalization code and cleanup and fixed some typos * Big thanks to @joschiwald, he is author too ;-)
Diffstat (limited to 'src/server/game/AI/ScriptedAI')
-rw-r--r--src/server/game/AI/ScriptedAI/ScriptedCreature.cpp3
1 files changed, 0 insertions, 3 deletions
diff --git a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp
index 36c1d384693..c205dd908c7 100644
--- a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp
+++ b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp
@@ -478,10 +478,7 @@ void BossAI::_JustDied()
events.Reset();
summons.DespawnAll();
if (instance)
- {
instance->SetBossState(_bossId, DONE);
- instance->SaveToDB();
- }
}
void BossAI::_EnterCombat()