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| author | Treeston <treeston.mmoc@gmail.com> | 2017-12-30 20:28:41 +0100 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2021-04-16 15:22:42 +0200 |
| commit | 9b141207d170e4b2b4e6d9290d5f921f76cbcea0 (patch) | |
| tree | 47d65d966a66699f6de7e308047e408bdb255bff /src/server/game/AI/ScriptedAI | |
| parent | 2ea8f5e6fced094f28c45ac84123c85477122567 (diff) | |
[3.3.5] CastSpell unclusterfucking (that's a word now) (#21123)
Core/Spell: The giant CastSpell unclusterfucking (that's a word now) of this generation.
- CastSpell now always takes three arguments - target, spellId, and a struct containing extra arguments
- This struct (CastSpellExtraArgs, see SpellDefines.h) serves as a conglomerate of every previous combination of the 20 billion different CastSpell overloads, all merged into one
- It has some great utility constructors - check them out! All of these can be used to implicitly construct the ExtraArgs object.
- A gajillion refactors to make everything behave the way it always has
(cherry picked from commit d507a7e3388382960108b24143da48e5f912b4a7)
Diffstat (limited to 'src/server/game/AI/ScriptedAI')
| -rw-r--r-- | src/server/game/AI/ScriptedAI/ScriptedCreature.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp index ae30dcca730..965fd290a1d 100644 --- a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp +++ b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp @@ -176,7 +176,7 @@ void ScriptedAI::DoCastSpell(Unit* target, SpellInfo const* spellInfo, bool trig return; me->StopMoving(); - me->CastSpell(target, spellInfo, triggered ? TRIGGERED_FULL_MASK : TRIGGERED_NONE); + me->CastSpell(target, spellInfo->Id, triggered ? TRIGGERED_FULL_MASK : TRIGGERED_NONE); } void ScriptedAI::DoPlaySoundToSet(WorldObject* source, uint32 soundId) |
