diff options
| author | Shauren <shauren.trinity@gmail.com> | 2017-05-28 16:34:44 +0200 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2017-05-28 16:34:44 +0200 |
| commit | a0a158b5b851db7e2c16819ec89e913d914a3aba (patch) | |
| tree | e2170b14fe7bba2bf70c30500eb129c6eadc2c20 /src/server/game/AI/ScriptedAI | |
| parent | d427fed13b49aec1722544b3ca72a0a41160bbe3 (diff) | |
Core/Scripts: Include cleanup
Diffstat (limited to 'src/server/game/AI/ScriptedAI')
4 files changed, 45 insertions, 15 deletions
diff --git a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp index 12220998df2..f9334bf9710 100644 --- a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp +++ b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp @@ -17,14 +17,15 @@ */ #include "ScriptedCreature.h" -#include "Spell.h" -#include "GridNotifiers.h" -#include "GridNotifiersImpl.h" +#include "AreaBoundary.h" #include "Cell.h" #include "CellImpl.h" +#include "GridNotifiers.h" +#include "GridNotifiersImpl.h" +#include "InstanceScript.h" #include "Log.h" #include "ObjectMgr.h" -#include "AreaBoundary.h" +#include "Spell.h" // Spell summary for ScriptedAI::SelectSpell struct TSpellSummary @@ -33,6 +34,16 @@ struct TSpellSummary uint8 Effects; // set of enum SelectEffect } extern* SpellSummary; +void SummonList::Summon(Creature const* summon) +{ + storage_.push_back(summon->GetGUID()); +} + +void SummonList::Despawn(Creature const* summon) +{ + storage_.remove(summon->GetGUID()); +} + void SummonList::DoZoneInCombat(uint32 entry, float maxRangeToNearestTarget) { for (StorageType::iterator i = storage_.begin(); i != storage_.end();) @@ -190,6 +201,16 @@ Creature* ScriptedAI::DoSpawnCreature(uint32 entry, float offsetX, float offsetY return me->SummonCreature(entry, me->GetPositionX() + offsetX, me->GetPositionY() + offsetY, me->GetPositionZ() + offsetZ, angle, TempSummonType(type), despawntime); } +bool ScriptedAI::HealthBelowPct(uint32 pct) const +{ + return me->HealthBelowPct(pct); +} + +bool ScriptedAI::HealthAbovePct(uint32 pct) const +{ + return me->HealthAbovePct(pct); +} + SpellInfo const* ScriptedAI::SelectSpell(Unit* target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect) { //No target so we can't cast @@ -482,6 +503,11 @@ void BossAI::_JustDied() instance->SetBossState(_bossId, DONE); } +void BossAI::_JustReachedHome() +{ + me->setActive(false); +} + void BossAI::_EnterCombat() { if (instance) @@ -545,6 +571,11 @@ void BossAI::UpdateAI(uint32 diff) DoMeleeAttackIfReady(); } +bool BossAI::CanAIAttack(Unit const* target) const +{ + return CheckBoundary(target); +} + void BossAI::_DespawnAtEvade(uint32 delayToRespawn, Creature* who) { if (delayToRespawn < 2) diff --git a/src/server/game/AI/ScriptedAI/ScriptedCreature.h b/src/server/game/AI/ScriptedAI/ScriptedCreature.h index e9c8168cf63..8b634579b48 100644 --- a/src/server/game/AI/ScriptedAI/ScriptedCreature.h +++ b/src/server/game/AI/ScriptedAI/ScriptedCreature.h @@ -19,10 +19,9 @@ #ifndef SCRIPTEDCREATURE_H_ #define SCRIPTEDCREATURE_H_ -#include "Creature.h" #include "CreatureAI.h" -#include "CreatureAIImpl.h" -#include "InstanceScript.h" +#include "Creature.h" // convenience include for scripts, all uses of ScriptedCreature also need Creature (except ScriptedCreature itself doesn't need Creature) +#include "DBCEnums.h" #include "TaskScheduler.h" class InstanceScript; @@ -84,8 +83,8 @@ public: storage_.clear(); } - void Summon(Creature const* summon) { storage_.push_back(summon->GetGUID()); } - void Despawn(Creature const* summon) { storage_.remove(summon->GetGUID()); } + void Summon(Creature const* summon); + void Despawn(Creature const* summon); void DespawnEntry(uint32 entry); void DespawnAll(); @@ -236,8 +235,8 @@ struct TC_GAME_API ScriptedAI : public CreatureAI //Spawns a creature relative to me Creature* DoSpawnCreature(uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime); - bool HealthBelowPct(uint32 pct) const { return me->HealthBelowPct(pct); } - bool HealthAbovePct(uint32 pct) const { return me->HealthAbovePct(pct); } + bool HealthBelowPct(uint32 pct) const; + bool HealthAbovePct(uint32 pct) const; //Returns spells that meet the specified criteria from the creatures spell list SpellInfo const* SelectSpell(Unit* target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect); @@ -349,13 +348,13 @@ class TC_GAME_API BossAI : public ScriptedAI void JustDied(Unit* /*killer*/) override { _JustDied(); } void JustReachedHome() override { _JustReachedHome(); } - bool CanAIAttack(Unit const* target) const override { return CheckBoundary(target); } + bool CanAIAttack(Unit const* target) const override; protected: void _Reset(); void _EnterCombat(); void _JustDied(); - void _JustReachedHome() { me->setActive(false); } + void _JustReachedHome(); void _DespawnAtEvade(uint32 delayToRespawn = 30, Creature* who = nullptr); void _DespawnAtEvade(Seconds const& time, Creature* who = nullptr) { _DespawnAtEvade(uint32(time.count()), who); } diff --git a/src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp b/src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp index efa096196f3..e0de158831c 100644 --- a/src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp +++ b/src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp @@ -24,11 +24,11 @@ SDCategory: Npc EndScriptData */ #include "ScriptedEscortAI.h" +#include "Creature.h" #include "Group.h" #include "Log.h" #include "ObjectAccessor.h" #include "Player.h" -#include "ScriptedCreature.h" enum Points { diff --git a/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.cpp b/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.cpp index e6fa110ad7f..7a1bcb14680 100644 --- a/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.cpp +++ b/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.cpp @@ -24,11 +24,11 @@ SDCategory: Npc EndScriptData */ #include "ScriptedFollowerAI.h" +#include "Creature.h" #include "Log.h" #include "Group.h" #include "ObjectAccessor.h" #include "Player.h" -#include "ScriptedCreature.h" const float MAX_PLAYER_DISTANCE = 100.0f; |
