aboutsummaryrefslogtreecommitdiff
path: root/src/server/game/AI/ScriptedAI
diff options
context:
space:
mode:
authorNaios <naios-dev@live.de>2016-05-10 19:22:22 +0200
committerNaios <naios-dev@live.de>2016-05-10 19:24:30 +0200
commita0dacd90cb1bf5b5ea58a5ba85f0d4d796408dfb (patch)
tree915fd512871e511148a6c2e197792211f7a797de /src/server/game/AI/ScriptedAI
parent7e8808d78c66c492039830fd5f9cee8c224036ff (diff)
Core/Game: Remove some unnecessary export macros
(cherry picked from commit f50c4b71a137b90c2c5848c2ddef0139b05fa4a1)
Diffstat (limited to 'src/server/game/AI/ScriptedAI')
-rw-r--r--src/server/game/AI/ScriptedAI/ScriptedCreature.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp
index 44f150f98a5..e60b9776cba 100644
--- a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp
+++ b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp
@@ -617,27 +617,27 @@ void WorldBossAI::UpdateAI(uint32 diff)
}
// SD2 grid searchers.
-TC_GAME_API Creature* GetClosestCreatureWithEntry(WorldObject* source, uint32 entry, float maxSearchRange, bool alive /*= true*/)
+Creature* GetClosestCreatureWithEntry(WorldObject* source, uint32 entry, float maxSearchRange, bool alive /*= true*/)
{
return source->FindNearestCreature(entry, maxSearchRange, alive);
}
-TC_GAME_API GameObject* GetClosestGameObjectWithEntry(WorldObject* source, uint32 entry, float maxSearchRange)
+GameObject* GetClosestGameObjectWithEntry(WorldObject* source, uint32 entry, float maxSearchRange)
{
return source->FindNearestGameObject(entry, maxSearchRange);
}
-TC_GAME_API void GetCreatureListWithEntryInGrid(std::list<Creature*>& list, WorldObject* source, uint32 entry, float maxSearchRange)
+void GetCreatureListWithEntryInGrid(std::list<Creature*>& list, WorldObject* source, uint32 entry, float maxSearchRange)
{
source->GetCreatureListWithEntryInGrid(list, entry, maxSearchRange);
}
-TC_GAME_API void GetGameObjectListWithEntryInGrid(std::list<GameObject*>& list, WorldObject* source, uint32 entry, float maxSearchRange)
+void GetGameObjectListWithEntryInGrid(std::list<GameObject*>& list, WorldObject* source, uint32 entry, float maxSearchRange)
{
source->GetGameObjectListWithEntryInGrid(list, entry, maxSearchRange);
}
-TC_GAME_API void GetPlayerListInGrid(std::list<Player*>& list, WorldObject* source, float maxSearchRange)
+void GetPlayerListInGrid(std::list<Player*>& list, WorldObject* source, float maxSearchRange)
{
source->GetPlayerListInGrid(list, maxSearchRange);
}