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authortreeston <treeston.mmoc@gmail.com>2016-09-09 16:21:27 +0200
committertreeston <treeston.mmoc@gmail.com>2016-09-09 16:21:27 +0200
commitb3d44d6c366c7e4f12a6ce30ee5cf6b9bff68a06 (patch)
tree5b0518a14d556de4944ebaa977a17a1ce2f5955a /src/server/game/AI/ScriptedAI
parent9180bcd404ff0a89144bbe834a2efe189bd0eb86 (diff)
Creature/Scripting: Move CreatureAI::CanRespawn to CreatureScript::CanSpawn. Now also applies to initial spawn. Dynamic spawning prep.
Diffstat (limited to 'src/server/game/AI/ScriptedAI')
-rw-r--r--src/server/game/AI/ScriptedAI/ScriptedCreature.cpp8
-rw-r--r--src/server/game/AI/ScriptedAI/ScriptedCreature.h1
2 files changed, 0 insertions, 9 deletions
diff --git a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp
index cfbe90d53a7..241441db958 100644
--- a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp
+++ b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp
@@ -507,14 +507,6 @@ void BossAI::_EnterCombat()
ScheduleTasks();
}
-bool BossAI::CanRespawn()
-{
- if (instance && instance->GetBossState(_bossId) == DONE)
- return false;
-
- return true;
-}
-
void BossAI::TeleportCheaters()
{
float x, y, z;
diff --git a/src/server/game/AI/ScriptedAI/ScriptedCreature.h b/src/server/game/AI/ScriptedAI/ScriptedCreature.h
index 6a130d8f20f..e310c954838 100644
--- a/src/server/game/AI/ScriptedAI/ScriptedCreature.h
+++ b/src/server/game/AI/ScriptedAI/ScriptedCreature.h
@@ -361,7 +361,6 @@ class TC_GAME_API BossAI : public ScriptedAI
void JustReachedHome() override { _JustReachedHome(); }
bool CanAIAttack(Unit const* target) const override { return CheckBoundary(target); }
- bool CanRespawn() override;
protected:
void _Reset();