diff options
| author | Machiavelli <machiavelli.trinity@gmail.com> | 2012-04-08 17:40:05 +0200 |
|---|---|---|
| committer | Machiavelli <machiavelli.trinity@gmail.com> | 2012-04-08 17:40:05 +0200 |
| commit | bc96df1aae35d2a887ae58f85aeadf0049077b2b (patch) | |
| tree | e7364e2bc0ce4f06d352136724263a6f06a4b4e2 /src/server/game/AI/ScriptedAI | |
| parent | e636531da3603c10a9ebcb8a55d52d6cdb3a400a (diff) | |
Core/Shared: Move container functions to shared project under Trinity::Container namespace. Also implement RandomResizeList which takes a predicate function as parameter.
Core/ScriptedAI: Extend SummonList::DoAction to take a predicate function as parameter and allow specifying a maximum number of units to be selected.
Diffstat (limited to 'src/server/game/AI/ScriptedAI')
| -rw-r--r-- | src/server/game/AI/ScriptedAI/ScriptedCreature.cpp | 12 | ||||
| -rw-r--r-- | src/server/game/AI/ScriptedAI/ScriptedCreature.h | 29 |
2 files changed, 28 insertions, 13 deletions
diff --git a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp index d80c71bfb35..e48112a5a5f 100644 --- a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp +++ b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp @@ -30,18 +30,6 @@ void SummonList::DoZoneInCombat(uint32 entry) } } -void SummonList::DoAction(uint32 entry, int32 info) -{ - for (iterator i = begin(); i != end();) - { - Creature* summon = Unit::GetCreature(*me, *i); - ++i; - if (summon && summon->IsAIEnabled - && (!entry || summon->GetEntry() == entry)) - summon->AI()->DoAction(info); - } -} - void SummonList::DespawnEntry(uint32 entry) { for (iterator i = begin(); i != end();) diff --git a/src/server/game/AI/ScriptedAI/ScriptedCreature.h b/src/server/game/AI/ScriptedAI/ScriptedCreature.h index a01c993cab6..4fac8b3cba5 100644 --- a/src/server/game/AI/ScriptedAI/ScriptedCreature.h +++ b/src/server/game/AI/ScriptedAI/ScriptedCreature.h @@ -38,7 +38,18 @@ class SummonList : public std::list<uint64> void Despawn(Creature* summon) { remove(summon->GetGUID()); } void DespawnEntry(uint32 entry); void DespawnAll(); - void DoAction(uint32 entry, int32 info); + + template <class Predicate> void DoAction(int32 info, Predicate& predicate, uint16 max = 0) + { + Trinity::Containers::RandomResizeList<uint64, Predicate>(*this, predicate, max); + for (iterator i = begin(); i != end(); ) + { + Creature* summon = Unit::GetCreature(*me, *i++); + if (summon && summon->IsAIEnabled) + summon->AI()->DoAction(info); + } + } + void DoZoneInCombat(uint32 entry = 0); void RemoveNotExisting(); bool HasEntry(uint32 entry); @@ -46,6 +57,22 @@ class SummonList : public std::list<uint64> Creature* me; }; +class EntryCheckPredicate +{ + public: + EntryCheckPredicate(uint32 entry) : _entry(entry) {} + bool operator()(uint64 guid) { return GUID_ENPART(guid) == _entry; } + + private: + uint32 _entry; +}; + +class DummyEntryCheckPredicate +{ + public: + bool operator()(uint64) { return true; } +}; + struct ScriptedAI : public CreatureAI { explicit ScriptedAI(Creature* creature); |
