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authorShauren <shauren.trinity@gmail.com>2014-10-22 21:22:04 +0200
committerShauren <shauren.trinity@gmail.com>2014-10-22 21:22:04 +0200
commitbea5cad67d326acb9425a53b1b4808b280c27bdb (patch)
tree6369fe561065d34498bf76876f4462b60ce32b79 /src/server/game/AI/ScriptedAI
parentafeeddb0e9d899f94c4a6e3ca917d4d5d9f78e01 (diff)
Core/Entities: Fourth part of removing GetGUIDLow() uses
Diffstat (limited to 'src/server/game/AI/ScriptedAI')
-rw-r--r--src/server/game/AI/ScriptedAI/ScriptedCreature.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp
index 4f4f56d3fe3..4fcacb7c0d2 100644
--- a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp
+++ b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp
@@ -170,7 +170,7 @@ void ScriptedAI::DoPlaySoundToSet(WorldObject* source, uint32 soundId)
if (!sSoundEntriesStore.LookupEntry(soundId))
{
- TC_LOG_ERROR("scripts", "Invalid soundId %u used in DoPlaySoundToSet (Source: TypeId %u, GUID %u)", soundId, source->GetTypeId(), source->GetGUIDLow());
+ TC_LOG_ERROR("scripts", "Invalid soundId %u used in DoPlaySoundToSet (Source: %s)", soundId, source->GetGUID().ToString().c_str());
return;
}