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authorjackpoz <giacomopoz@gmail.com>2015-12-06 22:31:01 +0100
committerjackpoz <giacomopoz@gmail.com>2015-12-06 22:43:15 +0100
commitbffaa92633937d220ab19f565faa5906995530a2 (patch)
treefaae823406d0b8bdbbd420d02f1f0ddfe18d67f4 /src/server/game/AI/ScriptedAI
parentf1f4005ad8a17ea5fdd2b66f8ed3d0bd7c4c1efb (diff)
Core/Quest: Fix issues reported by static analysis
Diffstat (limited to 'src/server/game/AI/ScriptedAI')
-rw-r--r--src/server/game/AI/ScriptedAI/ScriptedCreature.cpp1
-rw-r--r--src/server/game/AI/ScriptedAI/ScriptedCreature.h3
2 files changed, 0 insertions, 4 deletions
diff --git a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp
index 7b145268d22..9a6742b5ebc 100644
--- a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp
+++ b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp
@@ -97,7 +97,6 @@ bool SummonList::HasEntry(uint32 entry) const
}
ScriptedAI::ScriptedAI(Creature* creature) : CreatureAI(creature),
- me(creature),
IsFleeing(false),
_evadeCheckCooldown(2500),
_isCombatMovementAllowed(true)
diff --git a/src/server/game/AI/ScriptedAI/ScriptedCreature.h b/src/server/game/AI/ScriptedAI/ScriptedCreature.h
index 7d7811d9e75..242acbcd44d 100644
--- a/src/server/game/AI/ScriptedAI/ScriptedCreature.h
+++ b/src/server/game/AI/ScriptedAI/ScriptedCreature.h
@@ -184,9 +184,6 @@ struct ScriptedAI : public CreatureAI
// Variables
// *************
- //Pointer to creature we are manipulating
- Creature* me;
-
//For fleeing
bool IsFleeing;