diff options
| author | jackpoz <giacomopoz@gmail.com> | 2015-12-06 22:31:01 +0100 |
|---|---|---|
| committer | jackpoz <giacomopoz@gmail.com> | 2015-12-06 22:43:15 +0100 |
| commit | bffaa92633937d220ab19f565faa5906995530a2 (patch) | |
| tree | faae823406d0b8bdbbd420d02f1f0ddfe18d67f4 /src/server/game/AI/ScriptedAI | |
| parent | f1f4005ad8a17ea5fdd2b66f8ed3d0bd7c4c1efb (diff) | |
Core/Quest: Fix issues reported by static analysis
Diffstat (limited to 'src/server/game/AI/ScriptedAI')
| -rw-r--r-- | src/server/game/AI/ScriptedAI/ScriptedCreature.cpp | 1 | ||||
| -rw-r--r-- | src/server/game/AI/ScriptedAI/ScriptedCreature.h | 3 |
2 files changed, 0 insertions, 4 deletions
diff --git a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp index 7b145268d22..9a6742b5ebc 100644 --- a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp +++ b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp @@ -97,7 +97,6 @@ bool SummonList::HasEntry(uint32 entry) const } ScriptedAI::ScriptedAI(Creature* creature) : CreatureAI(creature), - me(creature), IsFleeing(false), _evadeCheckCooldown(2500), _isCombatMovementAllowed(true) diff --git a/src/server/game/AI/ScriptedAI/ScriptedCreature.h b/src/server/game/AI/ScriptedAI/ScriptedCreature.h index 7d7811d9e75..242acbcd44d 100644 --- a/src/server/game/AI/ScriptedAI/ScriptedCreature.h +++ b/src/server/game/AI/ScriptedAI/ScriptedCreature.h @@ -184,9 +184,6 @@ struct ScriptedAI : public CreatureAI // Variables // ************* - //Pointer to creature we are manipulating - Creature* me; - //For fleeing bool IsFleeing; |
