diff options
| author | Treeston <treeston.mmoc@gmail.com> | 2019-07-21 01:49:58 +0200 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2021-12-17 00:23:33 +0100 |
| commit | c13d83796f7b2111c5dcf8546bdd84eccd232ae3 (patch) | |
| tree | 03c4220a955113e46b3aa2f9cc270574ba3a79c4 /src/server/game/AI/ScriptedAI | |
| parent | f9fe00bf8c4c913bcfedd8df7d8e1001129962a0 (diff) | |
Core/AI: Finally move the "is creature engaged" flag to be a property of the creature AI, where it honestly always belonged. Fixes #17981 and #23602 for real this time.
(cherry picked from commit 0e7c66cb4c7ff7d44e232d0b50703a48605ffd24)
Diffstat (limited to 'src/server/game/AI/ScriptedAI')
| -rw-r--r-- | src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp | 3 | ||||
| -rw-r--r-- | src/server/game/AI/ScriptedAI/ScriptedFollowerAI.cpp | 6 |
2 files changed, 7 insertions, 2 deletions
diff --git a/src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp b/src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp index 91efe5d5312..63592dd30ba 100644 --- a/src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp +++ b/src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp @@ -94,8 +94,9 @@ void EscortAI::EnterEvadeMode(EvadeReason /*why*/) { me->RemoveAllAuras(); me->CombatStop(true); - me->GetThreatManager().NotifyDisengaged(); me->SetLootRecipient(nullptr); + + EngagementOver(); if (HasEscortState(STATE_ESCORT_ESCORTING)) { diff --git a/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.cpp b/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.cpp index 669022d8420..d8f0d972cd1 100644 --- a/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.cpp +++ b/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.cpp @@ -103,14 +103,18 @@ void FollowerAI::JustAppeared() void FollowerAI::EnterEvadeMode(EvadeReason /*why*/) { if (!me->IsAlive()) + { + EngagementOver(); return; + } me->RemoveAllAuras(); me->CombatStop(true); - me->GetThreatManager().NotifyDisengaged(); me->SetLootRecipient(nullptr); me->SetCannotReachTarget(false); me->DoNotReacquireTarget(); + + EngagementOver(); if (HasFollowState(STATE_FOLLOW_INPROGRESS)) { |
