diff options
author | Shauren <shauren.trinity@gmail.com> | 2022-12-28 15:17:21 +0100 |
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committer | Shauren <shauren.trinity@gmail.com> | 2022-12-28 15:17:21 +0100 |
commit | c7e89d35768e7019a40babcdf1e57d025740bc98 (patch) | |
tree | bcad3d0a0ebe478f437a5e9f701205085284183a /src/server/game/AI/ScriptedAI | |
parent | 5d8d84722327be33c2824e4416c617d8c1901c30 (diff) |
Core/Gossip: Move setting ActionMenuID and ActionPoiID directly into GossipMenu::AddMenuItem and remove GossipMenu::AddGossipMenuItemData
Diffstat (limited to 'src/server/game/AI/ScriptedAI')
-rw-r--r-- | src/server/game/AI/ScriptedAI/ScriptedGossip.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/AI/ScriptedAI/ScriptedGossip.cpp b/src/server/game/AI/ScriptedAI/ScriptedGossip.cpp index 879b808d5d6..3050be3ada2 100644 --- a/src/server/game/AI/ScriptedAI/ScriptedGossip.cpp +++ b/src/server/game/AI/ScriptedAI/ScriptedGossip.cpp @@ -42,13 +42,13 @@ void ClearGossipMenuFor(Player* player) // Using provided text, not from DB void AddGossipItemFor(Player* player, GossipOptionNpc optionNpc, std::string text, uint32 sender, uint32 action) { - player->PlayerTalkClass->GetGossipMenu().AddMenuItem(0, -1, optionNpc, std::move(text), 0, GossipOptionFlags::None, {}, false, 0, "", {}, {}, sender, action); + player->PlayerTalkClass->GetGossipMenu().AddMenuItem(0, -1, optionNpc, std::move(text), 0, GossipOptionFlags::None, {}, 0, 0, false, 0, "", {}, {}, sender, action); } // Using provided texts, not from DB void AddGossipItemFor(Player* player, GossipOptionNpc optionNpc, std::string text, uint32 sender, uint32 action, std::string popupText, uint32 popupMoney, bool coded) { - player->PlayerTalkClass->GetGossipMenu().AddMenuItem(0, -1, optionNpc, std::move(text), 0, GossipOptionFlags::None, {}, coded, popupMoney, std::move(popupText), {}, {}, sender, action); + player->PlayerTalkClass->GetGossipMenu().AddMenuItem(0, -1, optionNpc, std::move(text), 0, GossipOptionFlags::None, {}, 0, 0, coded, popupMoney, std::move(popupText), {}, {}, sender, action); } // Uses gossip item info from DB |