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authorTreeston <treeston.mmoc@gmail.com>2017-12-30 20:28:41 +0100
committerGitHub <noreply@github.com>2017-12-30 20:28:41 +0100
commitd507a7e3388382960108b24143da48e5f912b4a7 (patch)
treeb4e3e62094e853cc8551126de438815779411cb7 /src/server/game/AI/ScriptedAI
parent671a34a966aefa409966f6eb86f88ce671be9b36 (diff)
[3.3.5] CastSpell unclusterfucking (that's a word now) (#21123)
Core/Spell: The giant CastSpell unclusterfucking (that's a word now) of this generation. - CastSpell now always takes three arguments - target, spellId, and a struct containing extra arguments - This struct (CastSpellExtraArgs, see SpellDefines.h) serves as a conglomerate of every previous combination of the 20 billion different CastSpell overloads, all merged into one - It has some great utility constructors - check them out! All of these can be used to implicitly construct the ExtraArgs object. - A gajillion refactors to make everything behave the way it always has
Diffstat (limited to 'src/server/game/AI/ScriptedAI')
-rw-r--r--src/server/game/AI/ScriptedAI/ScriptedCreature.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp
index afa7e789b7a..8b2d0b0e410 100644
--- a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp
+++ b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp
@@ -183,7 +183,7 @@ void ScriptedAI::DoCastSpell(Unit* target, SpellInfo const* spellInfo, bool trig
return;
me->StopMoving();
- me->CastSpell(target, spellInfo, triggered ? TRIGGERED_FULL_MASK : TRIGGERED_NONE);
+ me->CastSpell(target, spellInfo->Id, triggered ? TRIGGERED_FULL_MASK : TRIGGERED_NONE);
}
void ScriptedAI::DoPlaySoundToSet(WorldObject* source, uint32 soundId)