diff options
| author | treeston <treeston.mmoc@gmail.com> | 2016-08-31 00:59:04 +0200 |
|---|---|---|
| committer | treeston <treeston.mmoc@gmail.com> | 2016-08-31 00:59:04 +0200 |
| commit | d55426f5b4e431e6d398b1e2dbbd25f7387328f2 (patch) | |
| tree | ad997d2f8ffd65cba6cb7dbf794492def3e50e1d /src/server/game/AI/ScriptedAI | |
| parent | 54f923fdee9cf8a17e5eaee8a8f0290dadc9905b (diff) | |
Entities/Gossip: The Big One™ that gets rid of all uses of The Bad™ and The Ugly™, e.g. gossip preprocessor macros, and replaces them with the new-and-shiny gossip functions.
Diffstat (limited to 'src/server/game/AI/ScriptedAI')
| -rw-r--r-- | src/server/game/AI/ScriptedAI/ScriptedGossip.cpp | 4 | ||||
| -rw-r--r-- | src/server/game/AI/ScriptedAI/ScriptedGossip.h | 25 |
2 files changed, 4 insertions, 25 deletions
diff --git a/src/server/game/AI/ScriptedAI/ScriptedGossip.cpp b/src/server/game/AI/ScriptedAI/ScriptedGossip.cpp index 0c4d372dd66..4a54bdb214c 100644 --- a/src/server/game/AI/ScriptedAI/ScriptedGossip.cpp +++ b/src/server/game/AI/ScriptedAI/ScriptedGossip.cpp @@ -21,9 +21,9 @@ void ClearGossipMenuFor(Player* player) { player->PlayerTalkClass->ClearMenus(); } // Using provided text, not from DB -void AddGossipItemFor(Player* player, uint32 icon, const char* text, uint32 sender, uint32 action) { player->PlayerTalkClass->GetGossipMenu().AddMenuItem(-1, icon, text, sender, action, "", 0); } +void AddGossipItemFor(Player* player, uint32 icon, std::string const& text, uint32 sender, uint32 action) { player->PlayerTalkClass->GetGossipMenu().AddMenuItem(-1, icon, text, sender, action, "", 0); } // Using provided texts, not from DB -void AddGossipItemFor(Player* player, uint32 icon, const char* text, uint32 sender, uint32 action, const char* popupText, uint32 popupMoney, bool coded) { player->PlayerTalkClass->GetGossipMenu().AddMenuItem(-1, icon, text, sender, action, popupText, popupMoney, coded); } +void AddGossipItemFor(Player* player, uint32 icon, std::string const& text, uint32 sender, uint32 action, const char* popupText, uint32 popupMoney, bool coded) { player->PlayerTalkClass->GetGossipMenu().AddMenuItem(-1, icon, text, sender, action, popupText, popupMoney, coded); } // Uses gossip item info from DB void AddGossipItemFor(Player* player, uint32 gossipMenuID, uint32 gossipMenuItemID, uint32 sender, uint32 action) { player->PlayerTalkClass->GetGossipMenu().AddMenuItem(gossipMenuID, gossipMenuItemID, sender, action); } void SendGossipMenuFor(Player* player, uint32 npcTextID, ObjectGuid const& guid) { player->PlayerTalkClass->SendGossipMenu(npcTextID, guid); } diff --git a/src/server/game/AI/ScriptedAI/ScriptedGossip.h b/src/server/game/AI/ScriptedAI/ScriptedGossip.h index c32343d6851..822d4ad7472 100644 --- a/src/server/game/AI/ScriptedAI/ScriptedGossip.h +++ b/src/server/game/AI/ScriptedAI/ScriptedGossip.h @@ -83,34 +83,13 @@ enum eTradeskill class Creature; void TC_GAME_API ClearGossipMenuFor(Player* player); // Using provided text, not from DB -void TC_GAME_API AddGossipItemFor(Player* player, uint32 icon, const char* text, uint32 sender, uint32 action); +void TC_GAME_API AddGossipItemFor(Player* player, uint32 icon, std::string const& text, uint32 sender, uint32 action); // Using provided texts, not from DB -void TC_GAME_API AddGossipItemFor(Player* player, uint32 icon, const char* text, uint32 sender, uint32 action, const char* popupText, uint32 popupMoney, bool coded); +void TC_GAME_API AddGossipItemFor(Player* player, uint32 icon, std::string const& text, uint32 sender, uint32 action, const char* popupText, uint32 popupMoney, bool coded); // Uses gossip item info from DB void TC_GAME_API AddGossipItemFor(Player* player, uint32 gossipMenuID, uint32 gossipMenuItemID, uint32 sender, uint32 action); void TC_GAME_API SendGossipMenuFor(Player* player, uint32 npcTextID, ObjectGuid const& guid); void TC_GAME_API SendGossipMenuFor(Player* player, uint32 npcTextID, Creature const* creature); void TC_GAME_API CloseGossipMenuFor(Player* player); -// Defined fuctions to use with player. -// This fuction add's a menu item, -// a - Icon Id -// b - Text -// c - Sender(this is to identify the current Menu with this item) -// d - Action (identifys this Menu Item) -// e - Text to be displayed in pop up box -// f - Money value in pop up box -// g - Coded -// h - Menu ID from DB -// i - Menu item ID from DB -#define ADD_GOSSIP_ITEM(a, b, c, d) PlayerTalkClass->GetGossipMenu().AddMenuItem(-1, a, b, c, d, "", 0) -#define ADD_GOSSIP_ITEM_DB(h, i, c, d) PlayerTalkClass->GetGossipMenu().AddMenuItem(h, i, c, d) -#define ADD_GOSSIP_ITEM_EXTENDED(a, b, c, d, e, f, g) PlayerTalkClass->GetGossipMenu().AddMenuItem(-1, a, b, c, d, e, f, g) - -// This fuction Sends the current menu to show to client, a - NPCTEXTID(uint32), b - npc guid(uint64) -#define SEND_GOSSIP_MENU(a, b) PlayerTalkClass->SendGossipMenu(a, b) - -// Closes the Menu -#define CLOSE_GOSSIP_MENU() PlayerTalkClass->SendCloseGossip() - #endif |
