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| author | jackpoz <giacomopoz@gmail.com> | 2020-09-04 22:01:25 +0200 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2022-02-05 12:04:35 +0100 |
| commit | d561a691220c2c0856f63ff6cbcd4d0af8c761d5 (patch) | |
| tree | 715a20928ae10e5487da34435bbf1f4e52673641 /src/server/game/AI/ScriptedAI | |
| parent | 4dff5bd09b73c0a02cf8a95f9e4f528e74a5ef50 (diff) | |
Scripts/Obsidian Sanctum: Fix portals not being visible
Change NearestGameObjectEntryInObjectRangeCheck to allow returning GameObject not spawned.
Fixes other occurrences where a similar issue exists.
(cherry picked from commit ca2159bf405fb96a8eba9f1e58bda7ee6c7eb247)
Diffstat (limited to 'src/server/game/AI/ScriptedAI')
| -rw-r--r-- | src/server/game/AI/ScriptedAI/ScriptedCreature.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/AI/ScriptedAI/ScriptedCreature.h b/src/server/game/AI/ScriptedAI/ScriptedCreature.h index b53915c47f5..4f66543f1b9 100644 --- a/src/server/game/AI/ScriptedAI/ScriptedCreature.h +++ b/src/server/game/AI/ScriptedAI/ScriptedCreature.h @@ -388,9 +388,9 @@ inline Creature* GetClosestCreatureWithEntry(WorldObject* source, uint32 entry, return source->FindNearestCreature(entry, maxSearchRange, alive); } -inline GameObject* GetClosestGameObjectWithEntry(WorldObject* source, uint32 entry, float maxSearchRange) +inline GameObject* GetClosestGameObjectWithEntry(WorldObject* source, uint32 entry, float maxSearchRange, bool spawnedOnly = true) { - return source->FindNearestGameObject(entry, maxSearchRange); + return source->FindNearestGameObject(entry, maxSearchRange, spawnedOnly); } template <typename Container> |
