diff options
| author | treeston <treeston.mmoc@gmail.com> | 2016-09-03 17:21:22 +0200 |
|---|---|---|
| committer | joschiwald <joschiwald.trinity@gmail.com> | 2017-02-19 15:09:02 +0100 |
| commit | dd0df772df4603b95dc133dc9b896e5fc8e3bdf8 (patch) | |
| tree | 4be78ca038ae1337985b264c2d8ff37728492c49 /src/server/game/AI/ScriptedAI | |
| parent | 5654fb93431a3b3866b0d5e585099e289383bad1 (diff) | |
Scripts/Events: Globally fix all ExecuteEvent loops to check UNIT_STATE_CASTING after each iteration, instead of just checking it once initially.
Fixes and closes #17892.
(cherry picked from commit ac62d7156f93bf86f57dbad1f24f14031322fd5a)
Drycoding is bad, mmkay?
(cherry picked from commit ed83a35fbeeb7f9005fe4792225fb50700791c6f)
Diffstat (limited to 'src/server/game/AI/ScriptedAI')
| -rw-r--r-- | src/server/game/AI/ScriptedAI/ScriptedCreature.cpp | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp index 56cd0ae6448..6503c703c58 100644 --- a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp +++ b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp @@ -539,7 +539,11 @@ void BossAI::UpdateAI(uint32 diff) return; while (uint32 eventId = events.ExecuteEvent()) + { ExecuteEvent(eventId); + if (me->HasUnitState(UNIT_STATE_CASTING)) + return; + } DoMeleeAttackIfReady(); } @@ -620,7 +624,11 @@ void WorldBossAI::UpdateAI(uint32 diff) return; while (uint32 eventId = events.ExecuteEvent()) + { ExecuteEvent(eventId); + if (me->HasUnitState(UNIT_STATE_CASTING)) + return; + } DoMeleeAttackIfReady(); } |
