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authorShauren <shauren.trinity@gmail.com>2022-12-04 15:13:20 +0100
committerShauren <shauren.trinity@gmail.com>2022-12-04 15:13:20 +0100
commite98e1283ea0034baf6be9aa2ffb386eb5582801b (patch)
treeb1dd854d88e6e049d26b208bb259cdc7d31f29f8 /src/server/game/AI/ScriptedAI
parentde7c03c8385780f05530c2b3cf952a712d5f8f00 (diff)
Core: Updated to 10.0.2
Diffstat (limited to 'src/server/game/AI/ScriptedAI')
-rw-r--r--src/server/game/AI/ScriptedAI/ScriptedGossip.cpp8
-rw-r--r--src/server/game/AI/ScriptedAI/ScriptedGossip.h4
2 files changed, 6 insertions, 6 deletions
diff --git a/src/server/game/AI/ScriptedAI/ScriptedGossip.cpp b/src/server/game/AI/ScriptedAI/ScriptedGossip.cpp
index a6a956dc33e..879b808d5d6 100644
--- a/src/server/game/AI/ScriptedAI/ScriptedGossip.cpp
+++ b/src/server/game/AI/ScriptedAI/ScriptedGossip.cpp
@@ -40,15 +40,15 @@ void ClearGossipMenuFor(Player* player)
}
// Using provided text, not from DB
-void AddGossipItemFor(Player* player, GossipOptionNpc optionNpc, std::string const& text, uint32 sender, uint32 action)
+void AddGossipItemFor(Player* player, GossipOptionNpc optionNpc, std::string text, uint32 sender, uint32 action)
{
- player->PlayerTalkClass->GetGossipMenu().AddMenuItem(-1, optionNpc, text, sender, action, "", 0);
+ player->PlayerTalkClass->GetGossipMenu().AddMenuItem(0, -1, optionNpc, std::move(text), 0, GossipOptionFlags::None, {}, false, 0, "", {}, {}, sender, action);
}
// Using provided texts, not from DB
-void AddGossipItemFor(Player* player, GossipOptionNpc optionNpc, std::string const& text, uint32 sender, uint32 action, std::string const& popupText, uint32 popupMoney, bool coded)
+void AddGossipItemFor(Player* player, GossipOptionNpc optionNpc, std::string text, uint32 sender, uint32 action, std::string popupText, uint32 popupMoney, bool coded)
{
- player->PlayerTalkClass->GetGossipMenu().AddMenuItem(-1, optionNpc, text, sender, action, popupText, popupMoney, coded);
+ player->PlayerTalkClass->GetGossipMenu().AddMenuItem(0, -1, optionNpc, std::move(text), 0, GossipOptionFlags::None, {}, coded, popupMoney, std::move(popupText), {}, {}, sender, action);
}
// Uses gossip item info from DB
diff --git a/src/server/game/AI/ScriptedAI/ScriptedGossip.h b/src/server/game/AI/ScriptedAI/ScriptedGossip.h
index 239d425a153..947554a39ec 100644
--- a/src/server/game/AI/ScriptedAI/ScriptedGossip.h
+++ b/src/server/game/AI/ScriptedAI/ScriptedGossip.h
@@ -91,9 +91,9 @@ uint32 TC_GAME_API GetGossipActionFor(Player* player, uint32 gossipListId);
void TC_GAME_API InitGossipMenuFor(Player* player, uint32 menuId);
void TC_GAME_API ClearGossipMenuFor(Player* player);
// Using provided text, not from DB
-void TC_GAME_API AddGossipItemFor(Player* player, GossipOptionNpc optionNpc, std::string const& text, uint32 sender, uint32 action);
+void TC_GAME_API AddGossipItemFor(Player* player, GossipOptionNpc optionNpc, std::string text, uint32 sender, uint32 action);
// Using provided texts, not from DB
-void TC_GAME_API AddGossipItemFor(Player* player, GossipOptionNpc optionNpc, std::string const& text, uint32 sender, uint32 action, std::string const& popupText, uint32 popupMoney, bool coded);
+void TC_GAME_API AddGossipItemFor(Player* player, GossipOptionNpc optionNpc, std::string text, uint32 sender, uint32 action, std::string popupText, uint32 popupMoney, bool coded);
// Uses gossip item info from DB
void TC_GAME_API AddGossipItemFor(Player* player, uint32 gossipMenuID, uint32 gossipMenuItemID, uint32 sender, uint32 action);
void TC_GAME_API SendGossipMenuFor(Player* player, uint32 npcTextID, ObjectGuid const& guid);