diff options
| author | Carbenium <carbenium@outlook.com> | 2020-07-25 21:25:28 +0200 |
|---|---|---|
| committer | Peter Keresztes Schmidt <carbenium@outlook.com> | 2020-07-25 23:16:04 +0200 |
| commit | f5076112cb25bff877a450a14fe20172e9044081 (patch) | |
| tree | 721a8385f336a2d1f22a0f14ffcfa819dbf14efa /src/server/game/AI/ScriptedAI | |
| parent | 27229c10cd6813e69ea6db69384312b1854b2b57 (diff) | |
Core/ScriptedAI: std::chrono-ify DoSpawnCreature
Diffstat (limited to 'src/server/game/AI/ScriptedAI')
| -rw-r--r-- | src/server/game/AI/ScriptedAI/ScriptedCreature.cpp | 4 | ||||
| -rw-r--r-- | src/server/game/AI/ScriptedAI/ScriptedCreature.h | 2 |
2 files changed, 3 insertions, 3 deletions
diff --git a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp index 4e1c890ad95..0b135bba859 100644 --- a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp +++ b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp @@ -283,9 +283,9 @@ void ScriptedAI::ForceCombatStopForCreatureEntry(std::vector<uint32> creatureEnt ForceCombatStopForCreatureEntry(entry, maxSearchRange, samePhase, reset); } -Creature* ScriptedAI::DoSpawnCreature(uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime) +Creature* ScriptedAI::DoSpawnCreature(uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, Milliseconds despawntime) { - return me->SummonCreature(entry, me->GetPositionX() + offsetX, me->GetPositionY() + offsetY, me->GetPositionZ() + offsetZ, angle, TempSummonType(type), despawntime); + return me->SummonCreature(entry, me->GetPositionX() + offsetX, me->GetPositionY() + offsetY, me->GetPositionZ() + offsetZ, angle, TempSummonType(type), despawntime.count()); } bool ScriptedAI::HealthBelowPct(uint32 pct) const diff --git a/src/server/game/AI/ScriptedAI/ScriptedCreature.h b/src/server/game/AI/ScriptedAI/ScriptedCreature.h index 3d0cfcb5440..08c71cf1c2c 100644 --- a/src/server/game/AI/ScriptedAI/ScriptedCreature.h +++ b/src/server/game/AI/ScriptedAI/ScriptedCreature.h @@ -215,7 +215,7 @@ struct TC_GAME_API ScriptedAI : public CreatureAI Player* GetPlayerAtMinimumRange(float minRange); // Spawns a creature relative to me - Creature* DoSpawnCreature(uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime); + Creature* DoSpawnCreature(uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, Milliseconds despawntime); bool HealthBelowPct(uint32 pct) const; bool HealthAbovePct(uint32 pct) const; |
