diff options
| author | m7nu3l <mgcarrasco2012@gmail.com> | 2013-02-04 19:18:48 -0300 |
|---|---|---|
| committer | m7nu3l <mgcarrasco2012@gmail.com> | 2013-02-04 19:18:48 -0300 |
| commit | f9654d52e03240e0a44fdfed79e72cae710315b3 (patch) | |
| tree | acb75fa9c10be767dfcb2b20a3290b28dda6bb1a /src/server/game/AI/ScriptedAI | |
| parent | 1e8bf1aad18088c0e5cde8918d653bc00b0187a4 (diff) | |
Core/AI: Removed Scripted_NoMovementAI which has become obsolete. Use ScriptedAI::SetCombatMovement(false); to get the same functionality.
Diffstat (limited to 'src/server/game/AI/ScriptedAI')
| -rw-r--r-- | src/server/game/AI/ScriptedAI/ScriptedCreature.cpp | 11 | ||||
| -rw-r--r-- | src/server/game/AI/ScriptedAI/ScriptedCreature.h | 9 |
2 files changed, 1 insertions, 19 deletions
diff --git a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp index 090c73f456f..6c947d11f07 100644 --- a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp +++ b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp @@ -104,7 +104,7 @@ void ScriptedAI::AttackStartNoMove(Unit* who) if (!who) return; - if (me->Attack(who, false)) + if (me->Attack(who, true)) DoStartNoMovement(who); } @@ -447,15 +447,6 @@ bool ScriptedAI::EnterEvadeIfOutOfCombatArea(uint32 const diff) return true; } -void Scripted_NoMovementAI::AttackStart(Unit* target) -{ - if (!target) - return; - - if (me->Attack(target, true)) - DoStartNoMovement(target); -} - // BossAI - for instanced bosses BossAI::BossAI(Creature* creature, uint32 bossId) : ScriptedAI(creature), instance(creature->GetInstanceScript()), diff --git a/src/server/game/AI/ScriptedAI/ScriptedCreature.h b/src/server/game/AI/ScriptedAI/ScriptedCreature.h index 15068557aca..b8c2b3f8363 100644 --- a/src/server/game/AI/ScriptedAI/ScriptedCreature.h +++ b/src/server/game/AI/ScriptedAI/ScriptedCreature.h @@ -276,15 +276,6 @@ struct ScriptedAI : public CreatureAI bool _isHeroic; }; -struct Scripted_NoMovementAI : public ScriptedAI -{ - Scripted_NoMovementAI(Creature* creature) : ScriptedAI(creature) {} - virtual ~Scripted_NoMovementAI() {} - - //Called at each attack of me by any victim - void AttackStart(Unit* target); -}; - class BossAI : public ScriptedAI { public: |
