diff options
| author | Ovahlord <dreadkiller@gmx.de> | 2024-04-28 16:09:43 +0200 |
|---|---|---|
| committer | Ovahlord <dreadkiller@gmx.de> | 2024-05-28 16:45:41 +0200 |
| commit | ffac60879bb2b5539b775b34ddcbd9251736b0a7 (patch) | |
| tree | edce49f9fd87609384ed0faba0f29fd7241920e1 /src/server/game/AI/ScriptedAI | |
| parent | 33eb662bcc684f6df2270c7a4f20265534869945 (diff) | |
Core/Creatures: moved combat pulse into heartbeat handling and implemented CREATURE_STATIC_FLAG_2_FORCE_PARTY_MEMBERS_INTO_COMBAT (#29946)
(cherry picked from commit 11f32a2427caf7064947b03f3256e06d27fe6327)
Diffstat (limited to 'src/server/game/AI/ScriptedAI')
| -rw-r--r-- | src/server/game/AI/ScriptedAI/ScriptedCreature.cpp | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp index 6469cf09fc6..98a8904a564 100644 --- a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp +++ b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp @@ -543,7 +543,6 @@ void BossAI::_Reset() if (!me->IsAlive()) return; - me->SetCombatPulseDelay(0); me->ResetLootMode(); events.Reset(); summons.DespawnAll(); @@ -579,9 +578,7 @@ void BossAI::_JustEngagedWith(Unit* who) instance->SetBossState(_bossId, IN_PROGRESS); } - me->SetCombatPulseDelay(5); me->setActive(true); - DoZoneInCombat(); ScheduleTasks(); } |
