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authorOvahlord <dreadkiller@gmx.de>2024-04-28 16:09:43 +0200
committerOvahlord <dreadkiller@gmx.de>2024-05-28 16:45:41 +0200
commitffac60879bb2b5539b775b34ddcbd9251736b0a7 (patch)
treeedce49f9fd87609384ed0faba0f29fd7241920e1 /src/server/game/AI/ScriptedAI
parent33eb662bcc684f6df2270c7a4f20265534869945 (diff)
Core/Creatures: moved combat pulse into heartbeat handling and implemented CREATURE_STATIC_FLAG_2_FORCE_PARTY_MEMBERS_INTO_COMBAT (#29946)
(cherry picked from commit 11f32a2427caf7064947b03f3256e06d27fe6327)
Diffstat (limited to 'src/server/game/AI/ScriptedAI')
-rw-r--r--src/server/game/AI/ScriptedAI/ScriptedCreature.cpp3
1 files changed, 0 insertions, 3 deletions
diff --git a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp
index 6469cf09fc6..98a8904a564 100644
--- a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp
+++ b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp
@@ -543,7 +543,6 @@ void BossAI::_Reset()
if (!me->IsAlive())
return;
- me->SetCombatPulseDelay(0);
me->ResetLootMode();
events.Reset();
summons.DespawnAll();
@@ -579,9 +578,7 @@ void BossAI::_JustEngagedWith(Unit* who)
instance->SetBossState(_bossId, IN_PROGRESS);
}
- me->SetCombatPulseDelay(5);
me->setActive(true);
- DoZoneInCombat();
ScheduleTasks();
}