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authorSeyden <saiifii@live.de>2021-10-22 12:51:45 +0200
committerNaios <naios-dev@live.de>2021-10-22 12:52:37 +0200
commit8f097e4425d182c03b26d847c0537207d9f3cd2e (patch)
treed9d6233d0cd2d75978a97ab8b3c73429886322a4 /src/server/game/AI/SelectableAI.h
parent972105183a16c9ac8c43f379cce4acc8bf764cd8 (diff)
Core/Scripts: Implement script name reloading
* Authored by Seyden * Co-authored by Naios * We thank Shauren for your helpful feedback
Diffstat (limited to 'src/server/game/AI/SelectableAI.h')
-rw-r--r--src/server/game/AI/SelectableAI.h13
1 files changed, 10 insertions, 3 deletions
diff --git a/src/server/game/AI/SelectableAI.h b/src/server/game/AI/SelectableAI.h
index 7b28049ffd5..fc6ec88af5c 100644
--- a/src/server/game/AI/SelectableAI.h
+++ b/src/server/game/AI/SelectableAI.h
@@ -27,12 +27,19 @@ class DBPermit
virtual bool IsScriptNameAllowedInDB() const = 0;
};
-template <class O, class AI, bool is_db_allowed = true>
+template <class O, class AI>
struct SelectableAI : public FactoryHolder<AI, O>, public Permissible<O>, public DBPermit
{
- SelectableAI(std::string const& name) : FactoryHolder<AI, O>(name), Permissible<O>(), DBPermit() { }
+ SelectableAI(std::string const& name, uint32 scriptId, bool isDBAllowed)
+ : FactoryHolder<AI, O>(name), Permissible<O>(), DBPermit(), _scriptId(scriptId), _isDBAllowed(isDBAllowed) { }
- bool IsScriptNameAllowedInDB() const final override { return is_db_allowed; }
+ bool IsScriptNameAllowedInDB() const final override { return _isDBAllowed; }
+
+ uint32 GetScriptId() const { return _scriptId; }
+
+private:
+ uint32 _scriptId;
+ bool _isDBAllowed;
};