diff options
author | Seyden <saiifii@live.de> | 2021-10-22 12:51:45 +0200 |
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committer | Naios <naios-dev@live.de> | 2021-10-22 12:52:37 +0200 |
commit | 8f097e4425d182c03b26d847c0537207d9f3cd2e (patch) | |
tree | d9d6233d0cd2d75978a97ab8b3c73429886322a4 /src/server/game/AI/SelectableAI.h | |
parent | 972105183a16c9ac8c43f379cce4acc8bf764cd8 (diff) |
Core/Scripts: Implement script name reloading
* Authored by Seyden
* Co-authored by Naios
* We thank Shauren for your helpful feedback
Diffstat (limited to 'src/server/game/AI/SelectableAI.h')
-rw-r--r-- | src/server/game/AI/SelectableAI.h | 13 |
1 files changed, 10 insertions, 3 deletions
diff --git a/src/server/game/AI/SelectableAI.h b/src/server/game/AI/SelectableAI.h index 7b28049ffd5..fc6ec88af5c 100644 --- a/src/server/game/AI/SelectableAI.h +++ b/src/server/game/AI/SelectableAI.h @@ -27,12 +27,19 @@ class DBPermit virtual bool IsScriptNameAllowedInDB() const = 0; }; -template <class O, class AI, bool is_db_allowed = true> +template <class O, class AI> struct SelectableAI : public FactoryHolder<AI, O>, public Permissible<O>, public DBPermit { - SelectableAI(std::string const& name) : FactoryHolder<AI, O>(name), Permissible<O>(), DBPermit() { } + SelectableAI(std::string const& name, uint32 scriptId, bool isDBAllowed) + : FactoryHolder<AI, O>(name), Permissible<O>(), DBPermit(), _scriptId(scriptId), _isDBAllowed(isDBAllowed) { } - bool IsScriptNameAllowedInDB() const final override { return is_db_allowed; } + bool IsScriptNameAllowedInDB() const final override { return _isDBAllowed; } + + uint32 GetScriptId() const { return _scriptId; } + +private: + uint32 _scriptId; + bool _isDBAllowed; }; |