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authorariel- <ariel-@users.noreply.github.com>2017-12-28 12:12:58 -0300
committerariel- <ariel-@users.noreply.github.com>2017-12-28 12:16:23 -0300
commita998bba5c239d6bae8426b989ec96475efb969ae (patch)
treea74853433cc82fd7e5abbc62b66a028c20405d68 /src/server/game/AI/SelectableAI.h
parent465b43fabef1727432ddda27f04b882b29fd2c7f (diff)
Core/AI: Added a way to specify if certain AI types mustn't be allowed on DB
Ref 072c884ed86a9bf895cd5f53b0f6480ae14c3059 Ref 2c7e921cdc14527bd99d6976793e69999f262f9d
Diffstat (limited to 'src/server/game/AI/SelectableAI.h')
-rw-r--r--src/server/game/AI/SelectableAI.h39
1 files changed, 39 insertions, 0 deletions
diff --git a/src/server/game/AI/SelectableAI.h b/src/server/game/AI/SelectableAI.h
new file mode 100644
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+++ b/src/server/game/AI/SelectableAI.h
@@ -0,0 +1,39 @@
+/*
+ * Copyright (C) 2008-2017 TrinityCore <http://www.trinitycore.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License as published by the
+ * Free Software Foundation; either version 2 of the License, or (at your
+ * option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
+ * more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef SelectableAI_h__
+#define SelectableAI_h__
+
+#include "FactoryHolder.h"
+
+class DBPermit
+{
+ public:
+ virtual ~DBPermit() { }
+ virtual bool IsScriptNameAllowedInDB() const = 0;
+};
+
+template <class O, class AI, bool is_db_allowed = true>
+struct SelectableAI : public FactoryHolder<AI, O>, public Permissible<O>, public DBPermit
+{
+ SelectableAI(std::string const& name) : FactoryHolder<AI, O>(name), Permissible<O>(), DBPermit() { }
+
+ bool IsScriptNameAllowedInDB() const final override { return is_db_allowed; }
+};
+
+
+#endif // SelectableAI_h__