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author | ariel- <ariel-@users.noreply.github.com> | 2017-12-28 12:12:58 -0300 |
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committer | ariel- <ariel-@users.noreply.github.com> | 2017-12-28 12:16:23 -0300 |
commit | a998bba5c239d6bae8426b989ec96475efb969ae (patch) | |
tree | a74853433cc82fd7e5abbc62b66a028c20405d68 /src/server/game/AI/SelectableAI.h | |
parent | 465b43fabef1727432ddda27f04b882b29fd2c7f (diff) |
Core/AI: Added a way to specify if certain AI types mustn't be allowed on DB
Ref 072c884ed86a9bf895cd5f53b0f6480ae14c3059
Ref 2c7e921cdc14527bd99d6976793e69999f262f9d
Diffstat (limited to 'src/server/game/AI/SelectableAI.h')
-rw-r--r-- | src/server/game/AI/SelectableAI.h | 39 |
1 files changed, 39 insertions, 0 deletions
diff --git a/src/server/game/AI/SelectableAI.h b/src/server/game/AI/SelectableAI.h new file mode 100644 index 00000000000..9998bc22494 --- /dev/null +++ b/src/server/game/AI/SelectableAI.h @@ -0,0 +1,39 @@ +/* + * Copyright (C) 2008-2017 TrinityCore <http://www.trinitycore.org/> + * + * This program is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at your + * option) any later version. + * + * This program is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for + * more details. + * + * You should have received a copy of the GNU General Public License along + * with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#ifndef SelectableAI_h__ +#define SelectableAI_h__ + +#include "FactoryHolder.h" + +class DBPermit +{ + public: + virtual ~DBPermit() { } + virtual bool IsScriptNameAllowedInDB() const = 0; +}; + +template <class O, class AI, bool is_db_allowed = true> +struct SelectableAI : public FactoryHolder<AI, O>, public Permissible<O>, public DBPermit +{ + SelectableAI(std::string const& name) : FactoryHolder<AI, O>(name), Permissible<O>(), DBPermit() { } + + bool IsScriptNameAllowedInDB() const final override { return is_db_allowed; } +}; + + +#endif // SelectableAI_h__ |