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authorVincent_Michael <Vincent_Michael@gmx.de>2013-02-03 01:12:07 +0100
committerVincent_Michael <Vincent_Michael@gmx.de>2013-02-03 01:12:07 +0100
commit0f53f69e52f91c035f22cd0cfcad6a9a25509b2a (patch)
tree993faf6e338d18fa6d4d2d5173ef54ccb0c878bd /src/server/game/AI/SmartScripts
parent847cafc121d1fb2557178e6832225ece486fcadb (diff)
Core: Fix build
Diffstat (limited to 'src/server/game/AI/SmartScripts')
-rw-r--r--src/server/game/AI/SmartScripts/SmartScript.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/AI/SmartScripts/SmartScript.cpp b/src/server/game/AI/SmartScripts/SmartScript.cpp
index 690e87ae19c..e37b9e777d8 100644
--- a/src/server/game/AI/SmartScripts/SmartScript.cpp
+++ b/src/server/game/AI/SmartScripts/SmartScript.cpp
@@ -1900,8 +1900,8 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
if (Creature* creature = (*itr)->ToCreature())
{
- (*itr)->ToCreature()->GetMotionMaster()->Clear();
- (*itr)->ToCreature()->GetMotionMaster()->MoveJump(e.target.x, e.target.y, e.target.z, (float)e.action.jump.speedxy, (float)e.action.jump.speedz);
+ creature->GetMotionMaster()->Clear();
+ creature->GetMotionMaster()->MoveJump(e.target.x, e.target.y, e.target.z, (float)e.action.jump.speedxy, (float)e.action.jump.speedz);
}
// TODO: Resume path when reached jump location