diff options
| author | joschiwald <joschiwald.trinity@gmail.com> | 2014-04-26 03:40:30 +0200 |
|---|---|---|
| committer | joschiwald <joschiwald.trinity@gmail.com> | 2014-04-26 03:40:30 +0200 |
| commit | 211d56d6337788b1268c5d89d41e20955d17272c (patch) | |
| tree | 4ae3043e29b0ae40744a88edef1847d165b03452 /src/server/game/AI/SmartScripts | |
| parent | b1d1d65506b85cd6a42cb6a3f41318eadc2e1572 (diff) | |
Core/BG/SA:
* replaced some trinity_string with broadcasttexts
* basic implementation of phasing in SA
* spawn some triggers in SA (fixes dest position of teleport pads)
* added text getter to broadcasttext struct
* some cleanup in destructable go event notification
Diffstat (limited to 'src/server/game/AI/SmartScripts')
| -rw-r--r-- | src/server/game/AI/SmartScripts/SmartScript.cpp | 9 |
1 files changed, 2 insertions, 7 deletions
diff --git a/src/server/game/AI/SmartScripts/SmartScript.cpp b/src/server/game/AI/SmartScripts/SmartScript.cpp index 92007a16569..a0e516ca819 100644 --- a/src/server/game/AI/SmartScripts/SmartScript.cpp +++ b/src/server/game/AI/SmartScripts/SmartScript.cpp @@ -42,18 +42,13 @@ class BroadcastTextBuilder { public: BroadcastTextBuilder(WorldObject const* obj, ChatMsg msgtype, uint32 id, WorldObject const* target, uint32 gender = GENDER_MALE) - : _source(obj), _msgType(msgtype), _textId(id), _target(target), _gender(gender) - { - } + : _source(obj), _msgType(msgtype), _textId(id), _target(target), _gender(gender) { } size_t operator()(WorldPacket* data, LocaleConstant locale) const { BroadcastText const* bct = sObjectMgr->GetBroadcastText(_textId); - std::string text = ""; - if (bct) - ObjectMgr::GetLocaleString(_gender == GENDER_MALE ? bct->MaleText : bct->FemaleText, locale, text); - return ChatHandler::BuildChatPacket(*data, _msgType, bct ? Language(bct->Language) : LANG_UNIVERSAL, _source, _target, text, 0, "", locale); + return ChatHandler::BuildChatPacket(*data, _msgType, bct ? Language(bct->Language) : LANG_UNIVERSAL, _source, _target, bct ? bct->GetText(locale, _gender) : "", 0, "", locale); } WorldObject const* _source; |
