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authorPeter Keresztes Schmidt <carbenium@outlook.com>2020-08-15 15:29:43 +0200
committerShauren <shauren.trinity@gmail.com>2022-01-26 21:46:51 +0100
commit2e3c612c808bca7601b32ce5dca28b204e652773 (patch)
tree61f88efa0f2bc5781183ad5c8989b508f46b634c /src/server/game/AI/SmartScripts
parent595e89e02bec7300b3dd42afc5899a64f79aecba (diff)
Core/Unit: Make HandleEmoteCommand typesafe (#25249)
* Scripts/ScarletMonastery: Fix wrong emote during Headless Horseman encounter * Scripts/HoR: Fix wrong emote during escape event * Core/Unit: Make improve type safety of HandleEmoteCommand Change argument type to the expected enum type Emote * Scripts/CoS: Use SetUInt32Value to set UNIT_NPC_EMOTESTATE UNIT_NPC_EMOTESTATE is no flag field (cherry picked from commit 6c7837f947ff4eb5110a116a371daa6f9e2b3bbe)
Diffstat (limited to 'src/server/game/AI/SmartScripts')
-rw-r--r--src/server/game/AI/SmartScripts/SmartScript.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/AI/SmartScripts/SmartScript.cpp b/src/server/game/AI/SmartScripts/SmartScript.cpp
index 3a6b8c93661..dfee4bf1e2e 100644
--- a/src/server/game/AI/SmartScripts/SmartScript.cpp
+++ b/src/server/game/AI/SmartScripts/SmartScript.cpp
@@ -321,7 +321,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
{
if (IsUnit(target))
{
- target->ToUnit()->HandleEmoteCommand(e.action.emote.emote);
+ target->ToUnit()->HandleEmoteCommand(static_cast<Emote>(e.action.emote.emote));
TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_PLAY_EMOTE: target: %s %s, emote: %u",
target->GetName().c_str(), target->GetGUID().ToString().c_str(), e.action.emote.emote);
}
@@ -475,7 +475,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
{
if (IsUnit(target))
{
- uint32 emote = Trinity::Containers::SelectRandomContainerElement(emotes);
+ Emote emote = static_cast<Emote>(Trinity::Containers::SelectRandomContainerElement(emotes));
target->ToUnit()->HandleEmoteCommand(emote);
TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_RANDOM_EMOTE: Creature %s handle random emote %u",
target->GetGUID().ToString().c_str(), emote);