diff options
| author | Treeston <treeston.mmoc@gmail.com> | 2018-08-28 12:52:50 +0200 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2021-10-23 14:44:05 +0200 |
| commit | 34f9666f209ab3f281bf81de92c4bc1a164b0059 (patch) | |
| tree | 66b2f6dfe9ea2bf9bc8c270e31183a1a4df3a33d /src/server/game/AI/SmartScripts | |
| parent | e88536f258dd187f1ee6855602501897138cf8b9 (diff) | |
Core/Unit: Some charm fixes:
* Properly restore react state after possession expires. Closes #20769.
* Possessed creatures now don't override player control with random/waypoint motion
* SmartAI creatures now properly re-aggress charmer after charm expires
(cherry picked from commit da21ca80fc35a325df0fb0ef2f687a91121d42de)
Diffstat (limited to 'src/server/game/AI/SmartScripts')
| -rw-r--r-- | src/server/game/AI/SmartScripts/SmartAI.cpp | 9 |
1 files changed, 7 insertions, 2 deletions
diff --git a/src/server/game/AI/SmartScripts/SmartAI.cpp b/src/server/game/AI/SmartScripts/SmartAI.cpp index 76b3778b060..39657dc78bd 100644 --- a/src/server/game/AI/SmartScripts/SmartAI.cpp +++ b/src/server/game/AI/SmartScripts/SmartAI.cpp @@ -681,8 +681,13 @@ void SmartAI::OnCharmed(bool /*isNew*/) else me->SetWalk(!mRun); - if (Unit* charmer = me->GetCharmer()) - AttackStart(charmer); + if (!me->LastCharmerGUID.IsEmpty()) + { + if (!me->HasReactState(REACT_PASSIVE)) + if (Unit* lastCharmer = ObjectAccessor::GetUnit(*me, me->LastCharmerGUID)) + me->EngageWithTarget(lastCharmer); + me->LastCharmerGUID.Clear(); + } } GetScript()->ProcessEventsFor(SMART_EVENT_CHARMED, nullptr, 0, 0, charmed); |
