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| author | Treeston <treeston.mmoc@gmail.com> | 2016-05-05 11:56:25 +0200 |
|---|---|---|
| committer | Treeston <treeston.mmoc@gmail.com> | 2016-05-05 11:56:25 +0200 |
| commit | 35a66a33fc089b2fbafec3528ecc39d03b896f2c (patch) | |
| tree | c96ef91c9dff75a47f6ef2395473bf34f0ec7ebc /src/server/game/AI/SmartScripts | |
| parent | 769b7ff7fd2cb86f5b9978d15ea20c398273ec48 (diff) | |
| parent | 26b084a90ff3e4f0601e72c283bd3296d4640585 (diff) | |
Merge pull request #16020 from Treeston/3.3.5-CharmAiFix
CreatureAI: Adjust AI behavior when a charm ends
Diffstat (limited to 'src/server/game/AI/SmartScripts')
| -rw-r--r-- | src/server/game/AI/SmartScripts/SmartAI.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/AI/SmartScripts/SmartAI.cpp b/src/server/game/AI/SmartScripts/SmartAI.cpp index 8e9bd7cdff7..2bf97086957 100644 --- a/src/server/game/AI/SmartScripts/SmartAI.cpp +++ b/src/server/game/AI/SmartScripts/SmartAI.cpp @@ -653,8 +653,8 @@ void SmartAI::OnCharmed(bool apply) { GetScript()->ProcessEventsFor(SMART_EVENT_CHARMED, NULL, 0, 0, apply); - if (!apply && !me->IsInEvadeMode() && me->GetCharmerGUID()) - if (Unit* charmer = ObjectAccessor::GetUnit(*me, me->GetCharmerGUID())) + if (!apply && !me->IsInEvadeMode()) + if (Unit* charmer = me->GetCharmer()) AttackStart(charmer); } |
