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authorariel- <ariel-@users.noreply.github.com>2018-02-10 16:43:01 -0300
committerAriel Silva <ariel-@users.noreply.github.com>2018-03-09 14:41:28 -0300
commit45c5e1b9d63796d168339a44f63418f220cf2403 (patch)
treec5c2ef9917147e38779d1f94e6ffc38386b9b251 /src/server/game/AI/SmartScripts
parent080d2c6cd439acb2059adc4e24a279de98aa0db6 (diff)
Core/Spells: rework part 5: GameObject casting
Closes #21330 Closes #18885 Ref #18752
Diffstat (limited to 'src/server/game/AI/SmartScripts')
-rw-r--r--src/server/game/AI/SmartScripts/SmartAI.cpp4
-rw-r--r--src/server/game/AI/SmartScripts/SmartAI.h2
2 files changed, 3 insertions, 3 deletions
diff --git a/src/server/game/AI/SmartScripts/SmartAI.cpp b/src/server/game/AI/SmartScripts/SmartAI.cpp
index 768faad0af6..ff04a16da50 100644
--- a/src/server/game/AI/SmartScripts/SmartAI.cpp
+++ b/src/server/game/AI/SmartScripts/SmartAI.cpp
@@ -1023,9 +1023,9 @@ void SmartGameObjectAI::QuestReward(Player* player, Quest const* quest, uint32 o
}
// Called when the gameobject is destroyed (destructible buildings only).
-void SmartGameObjectAI::Destroyed(Player* player, uint32 eventId)
+void SmartGameObjectAI::Destroyed(WorldObject* attacker, uint32 eventId)
{
- GetScript()->ProcessEventsFor(SMART_EVENT_DEATH, player, eventId, 0, false, nullptr, me);
+ GetScript()->ProcessEventsFor(SMART_EVENT_DEATH, attacker ? attacker->ToUnit() : nullptr, eventId, 0, false, nullptr, me);
}
void SmartGameObjectAI::SetData(uint32 id, uint32 value, Unit* invoker)
diff --git a/src/server/game/AI/SmartScripts/SmartAI.h b/src/server/game/AI/SmartScripts/SmartAI.h
index e27ac2ad1e8..2164509ac52 100644
--- a/src/server/game/AI/SmartScripts/SmartAI.h
+++ b/src/server/game/AI/SmartScripts/SmartAI.h
@@ -261,7 +261,7 @@ class TC_GAME_API SmartGameObjectAI : public GameObjectAI
bool GossipSelectCode(Player* player, uint32 menuId, uint32 gossipListId, char const* code) override;
void QuestAccept(Player* player, Quest const* quest) override;
void QuestReward(Player* player, Quest const* quest, uint32 opt) override;
- void Destroyed(Player* player, uint32 eventId) override;
+ void Destroyed(WorldObject* attacker, uint32 eventId) override;
void SetData(uint32 id, uint32 value, Unit* invoker);
void SetData(uint32 id, uint32 value) override { SetData(id, value, nullptr); }
void SetTimedActionList(SmartScriptHolder& e, uint32 entry, Unit* invoker);