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authoroffl <11556157+offl@users.noreply.github.com>2021-12-25 18:20:48 +0200
committerShauren <shauren.trinity@gmail.com>2022-03-24 21:55:46 +0100
commit52bb230e4c83c814658b77f6d277da77e0b47be7 (patch)
tree1b37332599db06367b1f48a0a8bcff409ea7c580 /src/server/game/AI/SmartScripts
parent9ea8cdb45716c162221c7d8a6f37da19a047c6d7 (diff)
Core/SAI: Use GetBaseObject as second param of SMART_ACTION_ACTIVATE_GAMEOBJECT & reorder GameObjectActions (#27461)
(cherry picked from commit 87cb0a4212535731749aebb2d3fe8f5c3000be92)
Diffstat (limited to 'src/server/game/AI/SmartScripts')
-rw-r--r--src/server/game/AI/SmartScripts/SmartScript.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/AI/SmartScripts/SmartScript.cpp b/src/server/game/AI/SmartScripts/SmartScript.cpp
index 8fa9ccee379..e4bdcbf8c8b 100644
--- a/src/server/game/AI/SmartScripts/SmartScript.cpp
+++ b/src/server/game/AI/SmartScripts/SmartScript.cpp
@@ -2445,7 +2445,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
{
if (GameObject* targetGo = target->ToGameObject())
{
- targetGo->ActivateObject(GameObjectActions(e.action.activateGameObject.gameObjectAction), e.action.activateGameObject.param);
+ targetGo->ActivateObject(GameObjectActions(e.action.activateGameObject.gameObjectAction), e.action.activateGameObject.param, GetBaseObject());
}
}
break;