diff options
| author | Rushor <PBienati@web.de> | 2016-02-08 17:04:03 +0100 |
|---|---|---|
| committer | Rushor <PBienati@web.de> | 2016-02-10 14:33:58 +0100 |
| commit | 5c0b0add27299ee94448b36cabe32e724b682cd6 (patch) | |
| tree | 29d7248b5a1a3013f2d7015651f0456fe380ec22 /src/server/game/AI/SmartScripts | |
| parent | fe2a0fda4464effeb2fb655da84a0460328b1aeb (diff) | |
Core/Unit: Do not remove auras from Pets and Guardians after evading
* this adds free space for further adjustments
* this fixes #14347
Diffstat (limited to 'src/server/game/AI/SmartScripts')
| -rw-r--r-- | src/server/game/AI/SmartScripts/SmartAI.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/AI/SmartScripts/SmartAI.cpp b/src/server/game/AI/SmartScripts/SmartAI.cpp index eca327e770e..3e7f806e81e 100644 --- a/src/server/game/AI/SmartScripts/SmartAI.cpp +++ b/src/server/game/AI/SmartScripts/SmartAI.cpp @@ -413,7 +413,7 @@ void SmartAI::EnterEvadeMode(EvadeReason /*why*/) if (!me->IsAlive() || me->IsInEvadeMode()) return; - me->RemoveAllAurasExceptType(SPELL_AURA_CONTROL_VEHICLE, SPELL_AURA_CLONE_CASTER); + me->RemoveAurasOnEvade(); me->AddUnitState(UNIT_STATE_EVADE); me->DeleteThreatList(); |
