diff options
| author | SnapperRy <snapperryen@gmail.com> | 2016-10-15 19:08:21 +0200 |
|---|---|---|
| committer | joschiwald <joschiwald.trinity@gmail.com> | 2017-10-03 17:22:48 +0200 |
| commit | 5c7b821e17b6a51a5adf1f3180a3bea66b4c7602 (patch) | |
| tree | 7b8b51ba0a97252515f1a8c3edcfa46146479e04 /src/server/game/AI/SmartScripts | |
| parent | f1929df9560433e78dc389618505ffdd5f1b5027 (diff) | |
Core/Quest: do not set a quest to failed if it's rewarded or has no status at all (not taken).
(cherry picked from commit 97fd0c1b1a6c24b1903736f9e35443bae2495873)
Diffstat (limited to 'src/server/game/AI/SmartScripts')
| -rw-r--r-- | src/server/game/AI/SmartScripts/SmartAI.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/server/game/AI/SmartScripts/SmartAI.cpp b/src/server/game/AI/SmartScripts/SmartAI.cpp index 6960764edf1..b28cdd8948c 100644 --- a/src/server/game/AI/SmartScripts/SmartAI.cpp +++ b/src/server/game/AI/SmartScripts/SmartAI.cpp @@ -222,7 +222,7 @@ void SmartAI::EndPath(bool fail) if (!fail && player->IsAtGroupRewardDistance(me) && !player->HasCorpse()) player->GroupEventHappens(mEscortQuestID, me); - if (fail && player->GetQuestStatus(mEscortQuestID) == QUEST_STATUS_INCOMPLETE) + if (fail) player->FailQuest(mEscortQuestID); if (Group* group = player->GetGroup()) @@ -233,7 +233,7 @@ void SmartAI::EndPath(bool fail) if (!fail && groupGuy->IsAtGroupRewardDistance(me) && !groupGuy->HasCorpse()) groupGuy->AreaExploredOrEventHappens(mEscortQuestID); - if (fail && groupGuy->GetQuestStatus(mEscortQuestID) == QUEST_STATUS_INCOMPLETE) + else if (fail) groupGuy->FailQuest(mEscortQuestID); } } @@ -247,7 +247,7 @@ void SmartAI::EndPath(bool fail) Player* player = (*iter)->ToPlayer(); if (!fail && player->IsAtGroupRewardDistance(me) && !player->HasCorpse()) player->AreaExploredOrEventHappens(mEscortQuestID); - if (fail && player->GetQuestStatus(mEscortQuestID) == QUEST_STATUS_INCOMPLETE) + else if (fail) player->FailQuest(mEscortQuestID); } } |
