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authorSnapperRy <snapperryen@gmail.com>2016-10-15 19:08:21 +0200
committerjoschiwald <joschiwald.trinity@gmail.com>2017-10-03 17:22:48 +0200
commit5c7b821e17b6a51a5adf1f3180a3bea66b4c7602 (patch)
tree7b8b51ba0a97252515f1a8c3edcfa46146479e04 /src/server/game/AI/SmartScripts
parentf1929df9560433e78dc389618505ffdd5f1b5027 (diff)
Core/Quest: do not set a quest to failed if it's rewarded or has no status at all (not taken).
(cherry picked from commit 97fd0c1b1a6c24b1903736f9e35443bae2495873)
Diffstat (limited to 'src/server/game/AI/SmartScripts')
-rw-r--r--src/server/game/AI/SmartScripts/SmartAI.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/server/game/AI/SmartScripts/SmartAI.cpp b/src/server/game/AI/SmartScripts/SmartAI.cpp
index 6960764edf1..b28cdd8948c 100644
--- a/src/server/game/AI/SmartScripts/SmartAI.cpp
+++ b/src/server/game/AI/SmartScripts/SmartAI.cpp
@@ -222,7 +222,7 @@ void SmartAI::EndPath(bool fail)
if (!fail && player->IsAtGroupRewardDistance(me) && !player->HasCorpse())
player->GroupEventHappens(mEscortQuestID, me);
- if (fail && player->GetQuestStatus(mEscortQuestID) == QUEST_STATUS_INCOMPLETE)
+ if (fail)
player->FailQuest(mEscortQuestID);
if (Group* group = player->GetGroup())
@@ -233,7 +233,7 @@ void SmartAI::EndPath(bool fail)
if (!fail && groupGuy->IsAtGroupRewardDistance(me) && !groupGuy->HasCorpse())
groupGuy->AreaExploredOrEventHappens(mEscortQuestID);
- if (fail && groupGuy->GetQuestStatus(mEscortQuestID) == QUEST_STATUS_INCOMPLETE)
+ else if (fail)
groupGuy->FailQuest(mEscortQuestID);
}
}
@@ -247,7 +247,7 @@ void SmartAI::EndPath(bool fail)
Player* player = (*iter)->ToPlayer();
if (!fail && player->IsAtGroupRewardDistance(me) && !player->HasCorpse())
player->AreaExploredOrEventHappens(mEscortQuestID);
- if (fail && player->GetQuestStatus(mEscortQuestID) == QUEST_STATUS_INCOMPLETE)
+ else if (fail)
player->FailQuest(mEscortQuestID);
}
}