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authorWyreth <32145860+Wyreth@users.noreply.github.com>2017-10-23 23:45:21 +0200
committerTreeston <treeston.mmoc@gmail.com>2017-10-23 23:45:21 +0200
commit637b5f922d5849fa5b01d8ed28a826eddd3dc2cd (patch)
tree68f59e6ac06c5b9e2a2b752d76a7315dfafb3b54 /src/server/game/AI/SmartScripts
parentbf604a9f38628019e77c9c3d7688f66cfe5697ee (diff)
Core/SAI: remove double calls to SMART_EVENT_RESPAWN for creatures and gameobjects (#20420)
Diffstat (limited to 'src/server/game/AI/SmartScripts')
-rw-r--r--src/server/game/AI/SmartScripts/SmartAI.cpp7
1 files changed, 0 insertions, 7 deletions
diff --git a/src/server/game/AI/SmartScripts/SmartAI.cpp b/src/server/game/AI/SmartScripts/SmartAI.cpp
index 97350da0d4f..583daea0491 100644
--- a/src/server/game/AI/SmartScripts/SmartAI.cpp
+++ b/src/server/game/AI/SmartScripts/SmartAI.cpp
@@ -686,10 +686,7 @@ void SmartAI::InitializeAI()
GetScript()->OnInitialize(me);
if (!me->isDead())
- {
GetScript()->OnReset();
- GetScript()->ProcessEventsFor(SMART_EVENT_RESPAWN);
- }
}
void SmartAI::OnCharmed(bool apply)
@@ -918,10 +915,6 @@ void SmartGameObjectAI::UpdateAI(uint32 diff)
void SmartGameObjectAI::InitializeAI()
{
GetScript()->OnInitialize(me);
-
- // do not call respawn event if go is not spawned
- if (me->isSpawned())
- GetScript()->ProcessEventsFor(SMART_EVENT_RESPAWN);
//Reset();
}