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| author | tkrokli <tkrokli@users.noreply.github.com> | 2017-03-26 18:09:46 +0200 |
|---|---|---|
| committer | jackpoz <giacomopoz@gmail.com> | 2017-03-26 18:09:46 +0200 |
| commit | 6e08051825d3d05ea2bccbe43c0823a40ee08057 (patch) | |
| tree | 3907587f6688aa1a223cb696802e30b2cbb4342f /src/server/game/AI/SmartScripts | |
| parent | 596320ba152a55092d924e841a1076e5cf2ce56f (diff) | |
Game/AI: SMART_ACTION_JUMP_TO_POS should resume path when reached jump location (#19029)
SmartAI NPCs using SMART_ACTION_JUMP_TO_POS
should resume their path when they have reached the jump location.
The changes in this PR makes the action work as intended.
Closes #18760
Diffstat (limited to 'src/server/game/AI/SmartScripts')
| -rw-r--r-- | src/server/game/AI/SmartScripts/SmartScript.cpp | 4 |
1 files changed, 0 insertions, 4 deletions
diff --git a/src/server/game/AI/SmartScripts/SmartScript.cpp b/src/server/game/AI/SmartScripts/SmartScript.cpp index afdda7faf0f..359f35e4d40 100644 --- a/src/server/game/AI/SmartScripts/SmartScript.cpp +++ b/src/server/game/AI/SmartScripts/SmartScript.cpp @@ -2132,12 +2132,8 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) { if (Creature* creature = (*itr)->ToCreature()) - { - creature->GetMotionMaster()->Clear(); creature->GetMotionMaster()->MoveJump(e.target.x, e.target.y, e.target.z, 0.0f, (float)e.action.jump.speedxy, (float)e.action.jump.speedz); // @todo add optional jump orientation support? - } } - /// @todo Resume path when reached jump location delete targets; break; |
