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authorGiacomo Pozzoni <giacomopoz@gmail.com>2021-08-09 17:00:34 +0200
committerShauren <shauren.trinity@gmail.com>2022-03-12 14:45:04 +0100
commit71c2f0af46b3ccec8c3422534e4403f3650b757d (patch)
tree824556b76e51acd3698bb3b80fa3475e99f1a449 /src/server/game/AI/SmartScripts
parent5f38fd2f2d4fc2f7caba8c6b9e0b3286d8d79339 (diff)
Core/AI: Add DamageEffectType and SpellInfo parameters to UnitAI::DamageTaken (#26787)
* Core/AI: Add DamageEffectType and SpellInfo parameters to UnitAI::DamageTaken * Update scripts (cherry picked from commit 0800ab20a8039620fd271a43c173c008af68c22a)
Diffstat (limited to 'src/server/game/AI/SmartScripts')
-rw-r--r--src/server/game/AI/SmartScripts/SmartAI.cpp2
-rw-r--r--src/server/game/AI/SmartScripts/SmartAI.h2
2 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/AI/SmartScripts/SmartAI.cpp b/src/server/game/AI/SmartScripts/SmartAI.cpp
index a84cfee5ebf..099b3599d49 100644
--- a/src/server/game/AI/SmartScripts/SmartAI.cpp
+++ b/src/server/game/AI/SmartScripts/SmartAI.cpp
@@ -625,7 +625,7 @@ void SmartAI::SpellHitTarget(WorldObject* target, SpellInfo const* spellInfo)
GetScript()->ProcessEventsFor(SMART_EVENT_SPELLHIT_TARGET, target->ToUnit(), 0, 0, false, spellInfo, target->ToGameObject());
}
-void SmartAI::DamageTaken(Unit* doneBy, uint32& damage)
+void SmartAI::DamageTaken(Unit* doneBy, uint32& damage, DamageEffectType /*damageType*/, SpellInfo const* /*spellInfo = nullptr*/)
{
GetScript()->ProcessEventsFor(SMART_EVENT_DAMAGED, doneBy, damage);
diff --git a/src/server/game/AI/SmartScripts/SmartAI.h b/src/server/game/AI/SmartScripts/SmartAI.h
index 38625f3045c..1f888ea673c 100644
--- a/src/server/game/AI/SmartScripts/SmartAI.h
+++ b/src/server/game/AI/SmartScripts/SmartAI.h
@@ -125,7 +125,7 @@ class TC_GAME_API SmartAI : public CreatureAI
void SpellHitTarget(WorldObject* target, SpellInfo const* spellInfo) override;
// Called at any Damage from any attacker (before damage apply)
- void DamageTaken(Unit* doneBy, uint32& damage) override;
+ void DamageTaken(Unit* doneBy, uint32& damage, DamageEffectType /*damageType*/, SpellInfo const* /*spellInfo = nullptr*/) override;
// Called when the creature receives heal
void HealReceived(Unit* doneBy, uint32& addhealth) override;