diff options
| author | Fredi Machado <fredisoft@gmail.com> | 2011-08-20 20:31:31 -0300 |
|---|---|---|
| committer | Fredi Machado <fredisoft@gmail.com> | 2011-08-20 20:31:31 -0300 |
| commit | 78e10e9cd066fea8d13b013c6f293564e38194c1 (patch) | |
| tree | ae3e0ce5f4a276a66e27e82859c837e1d0b83efb /src/server/game/AI/SmartScripts | |
| parent | 080c420e6a80ab6368aa08f60277844b4a2ab252 (diff) | |
Core/AI: Cleaning up hungarian notation
Diffstat (limited to 'src/server/game/AI/SmartScripts')
| -rw-r--r-- | src/server/game/AI/SmartScripts/SmartAI.cpp | 100 | ||||
| -rw-r--r-- | src/server/game/AI/SmartScripts/SmartAI.h | 20 | ||||
| -rw-r--r-- | src/server/game/AI/SmartScripts/SmartScript.cpp | 18 | ||||
| -rw-r--r-- | src/server/game/AI/SmartScripts/SmartScript.h | 24 | ||||
| -rw-r--r-- | src/server/game/AI/SmartScripts/SmartScriptMgr.cpp | 6 |
5 files changed, 84 insertions, 84 deletions
diff --git a/src/server/game/AI/SmartScripts/SmartAI.cpp b/src/server/game/AI/SmartScripts/SmartAI.cpp index 7817465c55e..424a996a21d 100644 --- a/src/server/game/AI/SmartScripts/SmartAI.cpp +++ b/src/server/game/AI/SmartScripts/SmartAI.cpp @@ -214,23 +214,23 @@ void SmartAI::EndPath(bool fail) { if (targets->size() == 1 && GetScript()->IsPlayer((*targets->begin()))) { - Player* plr = (*targets->begin())->ToPlayer(); - if (!fail && plr->IsAtGroupRewardDistance(me) && !plr->GetCorpse()) - plr->GroupEventHappens(mEscortQuestID, me); + Player* player = (*targets->begin())->ToPlayer(); + if (!fail && player->IsAtGroupRewardDistance(me) && !player->GetCorpse()) + player->GroupEventHappens(mEscortQuestID, me); - if (fail && plr->GetQuestStatus(mEscortQuestID) == QUEST_STATUS_INCOMPLETE) - plr->FailQuest(mEscortQuestID); + if (fail && player->GetQuestStatus(mEscortQuestID) == QUEST_STATUS_INCOMPLETE) + player->FailQuest(mEscortQuestID); - if (Group* pGroup = plr->GetGroup()) + if (Group* group = player->GetGroup()) { - for (GroupReference* gr = pGroup->GetFirstMember(); gr != NULL; gr = gr->next()) + for (GroupReference* groupRef = group->GetFirstMember(); groupRef != NULL; groupRef = groupRef->next()) { - Player* pGroupGuy = gr->getSource(); + Player* groupGuy = groupRef->getSource(); - if (!fail && pGroupGuy->IsAtGroupRewardDistance(me) && !pGroupGuy->GetCorpse()) - pGroupGuy->AreaExploredOrEventHappens(mEscortQuestID); - if (fail && pGroupGuy->GetQuestStatus(mEscortQuestID) == QUEST_STATUS_INCOMPLETE) - pGroupGuy->FailQuest(mEscortQuestID); + if (!fail && groupGuy->IsAtGroupRewardDistance(me) && !groupGuy->GetCorpse()) + groupGuy->AreaExploredOrEventHappens(mEscortQuestID); + if (fail && groupGuy->GetQuestStatus(mEscortQuestID) == QUEST_STATUS_INCOMPLETE) + groupGuy->FailQuest(mEscortQuestID); } } }else @@ -239,11 +239,11 @@ void SmartAI::EndPath(bool fail) { if (GetScript()->IsPlayer((*iter))) { - Player* plr = (*iter)->ToPlayer(); - if (!fail && plr->IsAtGroupRewardDistance(me) && !plr->GetCorpse()) - plr->AreaExploredOrEventHappens(mEscortQuestID); - if (fail && plr->GetQuestStatus(mEscortQuestID) == QUEST_STATUS_INCOMPLETE) - plr->FailQuest(mEscortQuestID); + Player* player = (*iter)->ToPlayer(); + if (!fail && player->IsAtGroupRewardDistance(me) && !player->GetCorpse()) + player->AreaExploredOrEventHappens(mEscortQuestID); + if (fail && player->GetQuestStatus(mEscortQuestID) == QUEST_STATUS_INCOMPLETE) + player->FailQuest(mEscortQuestID); } } } @@ -346,12 +346,12 @@ void SmartAI::UpdateAI(const uint32 diff) { if (me->FindNearestCreature(mFollowArrivedEntry, INTERACTION_DISTANCE, true)) { - if (Player* plr = me->GetPlayer(*me, mFollowGuid)) + if (Player* player = me->GetPlayer(*me, mFollowGuid)) { if (!mFollowCreditType) - plr->RewardPlayerAndGroupAtEvent(mFollowCredit, me); + player->RewardPlayerAndGroupAtEvent(mFollowCredit, me); else - plr->GroupEventHappens(mFollowCredit, me); + player->GroupEventHappens(mFollowCredit, me); } mFollowGuid = 0; mFollowDist = 0; @@ -385,17 +385,17 @@ bool SmartAI::IsEscortInvokerInRange() { if (targets->size() == 1 && GetScript()->IsPlayer((*targets->begin()))) { - Player* plr = (*targets->begin())->ToPlayer(); - if (me->GetDistance(plr) <= SMART_ESCORT_MAX_PLAYER_DIST) + Player* player = (*targets->begin())->ToPlayer(); + if (me->GetDistance(player) <= SMART_ESCORT_MAX_PLAYER_DIST) return true; - if (Group* pGroup = plr->GetGroup()) + if (Group* group = player->GetGroup()) { - for (GroupReference* gr = pGroup->GetFirstMember(); gr != NULL; gr = gr->next()) + for (GroupReference* groupRef = group->GetFirstMember(); groupRef != NULL; groupRef = groupRef->next()) { - Player* pGroupGuy = gr->getSource(); + Player* groupGuy = groupRef->getSource(); - if (me->GetDistance(pGroupGuy) <= SMART_ESCORT_MAX_PLAYER_DIST) + if (me->GetDistance(groupGuy) <= SMART_ESCORT_MAX_PLAYER_DIST) return true; } } @@ -499,9 +499,9 @@ bool SmartAI::CanAIAttack(const Unit* /*who*/) const return true; } -bool SmartAI::AssistPlayerInCombat(Unit* pWho) +bool SmartAI::AssistPlayerInCombat(Unit* who) { - if (!pWho || !pWho->getVictim()) + if (!who || !who->getVictim()) return false; //experimental (unknown) flag not present @@ -509,26 +509,26 @@ bool SmartAI::AssistPlayerInCombat(Unit* pWho) return false; //not a player - if (!pWho->getVictim()->GetCharmerOrOwnerPlayerOrPlayerItself()) + if (!who->getVictim()->GetCharmerOrOwnerPlayerOrPlayerItself()) return false; //never attack friendly - if (me->IsFriendlyTo(pWho)) + if (me->IsFriendlyTo(who)) return false; //too far away and no free sight? - if (me->IsWithinDistInMap(pWho, SMART_MAX_AID_DIST) && me->IsWithinLOSInMap(pWho)) + if (me->IsWithinDistInMap(who, SMART_MAX_AID_DIST) && me->IsWithinLOSInMap(who)) { //already fighting someone? if (!me->getVictim()) { - AttackStart(pWho); + AttackStart(who); return true; } else { - pWho->SetInCombatWith(me); - me->AddThreat(pWho, 0.0f); + who->SetInCombatWith(me); + me->AddThreat(who, 0.0f); return true; } } @@ -606,29 +606,29 @@ void SmartAI::AttackStart(Unit* who) } } -void SmartAI::SpellHit(Unit* pUnit, const SpellInfo* pSpell) +void SmartAI::SpellHit(Unit* unit, const SpellInfo* spellInfo) { - GetScript()->ProcessEventsFor(SMART_EVENT_SPELLHIT, pUnit, 0, 0, false, pSpell); + GetScript()->ProcessEventsFor(SMART_EVENT_SPELLHIT, unit, 0, 0, false, spellInfo); } -void SmartAI::SpellHitTarget(Unit* target, const SpellInfo* pSpell) +void SmartAI::SpellHitTarget(Unit* target, const SpellInfo* spellInfo) { - GetScript()->ProcessEventsFor(SMART_EVENT_SPELLHIT_TARGET, target, 0, 0, false, pSpell); + GetScript()->ProcessEventsFor(SMART_EVENT_SPELLHIT_TARGET, target, 0, 0, false, spellInfo); } -void SmartAI::DamageTaken(Unit* done_by, uint32& damage) +void SmartAI::DamageTaken(Unit* doneBy, uint32& damage) { - GetScript()->ProcessEventsFor(SMART_EVENT_DAMAGED, done_by, damage); + GetScript()->ProcessEventsFor(SMART_EVENT_DAMAGED, doneBy, damage); } -void SmartAI::HealReceived(Unit* done_by, uint32& addhealth) +void SmartAI::HealReceived(Unit* doneBy, uint32& addhealth) { - GetScript()->ProcessEventsFor(SMART_EVENT_RECEIVE_HEAL, done_by, addhealth); + GetScript()->ProcessEventsFor(SMART_EVENT_RECEIVE_HEAL, doneBy, addhealth); } -void SmartAI::ReceiveEmote(Player* pPlayer, uint32 text_emote) +void SmartAI::ReceiveEmote(Player* player, uint32 textEmote) { - GetScript()->ProcessEventsFor(SMART_EVENT_RECEIVE_EMOTE, pPlayer, text_emote); + GetScript()->ProcessEventsFor(SMART_EVENT_RECEIVE_EMOTE, player, textEmote); } void SmartAI::IsSummonedBy(Unit* summoner) @@ -636,9 +636,9 @@ void SmartAI::IsSummonedBy(Unit* summoner) GetScript()->ProcessEventsFor(SMART_EVENT_JUST_SUMMONED, summoner); } -void SmartAI::DamageDealt(Unit* done_to, uint32& damage, DamageEffectType /*damagetype*/) +void SmartAI::DamageDealt(Unit* doneTo, uint32& damage, DamageEffectType /*damagetype*/) { - GetScript()->ProcessEventsFor(SMART_EVENT_DAMAGED_TARGET, done_to, damage); + GetScript()->ProcessEventsFor(SMART_EVENT_DAMAGED_TARGET, doneTo, damage); } void SmartAI::SummonedCreatureDespawn(Creature* unit) @@ -705,14 +705,14 @@ void SmartAI::SetRun(bool run) mRun = run; } -void SmartAI::SetFly(bool bFly) +void SmartAI::SetFly(bool fly) { - me->SetFlying(bFly); + me->SetFlying(fly); } -void SmartAI::SetSwimm(bool bSwimm) +void SmartAI::SetSwimm(bool swimm) { - if (bSwimm) + if (swimm) me->AddUnitMovementFlag(MOVEMENTFLAG_SWIMMING); else me->RemoveUnitMovementFlag(MOVEMENTFLAG_SWIMMING); diff --git a/src/server/game/AI/SmartScripts/SmartAI.h b/src/server/game/AI/SmartScripts/SmartAI.h index 834a34bf17b..b33fd41d98a 100644 --- a/src/server/game/AI/SmartScripts/SmartAI.h +++ b/src/server/game/AI/SmartScripts/SmartAI.h @@ -100,22 +100,22 @@ class SmartAI : public CreatureAI void MoveInLineOfSight(Unit* who); // Called when hit by a spell - void SpellHit(Unit* pUnit, const SpellInfo* pSpell); + void SpellHit(Unit* unit, const SpellInfo* spellInfo); // Called when spell hits a target - void SpellHitTarget(Unit* target, const SpellInfo* pSpell); + void SpellHitTarget(Unit* target, const SpellInfo* spellInfo); // Called at any Damage from any attacker (before damage apply) - void DamageTaken(Unit* done_by, uint32& damage); + void DamageTaken(Unit* doneBy, uint32& damage); // Called when the creature receives heal - void HealReceived(Unit* done_by, uint32& addhealth); + void HealReceived(Unit* doneBy, uint32& addhealth); // Called at World update tick void UpdateAI(const uint32 diff); // Called at text emote receive from player - void ReceiveEmote(Player* pPlayer, uint32 text_emote); + void ReceiveEmote(Player* player, uint32 textEmote); // Called at waypoint reached or point movement finished void MovementInform(uint32 MovementType, uint32 Data); @@ -124,7 +124,7 @@ class SmartAI : public CreatureAI void IsSummonedBy(Unit* summoner); // Called at any Damage to any victim (before damage apply) - void DamageDealt(Unit* done_to, uint32& damage, DamageEffectType /*damagetype*/); + void DamageDealt(Unit* doneTo, uint32& damage, DamageEffectType /*damagetype*/); // Called when a summoned creature dissapears (UnSommoned) void SummonedCreatureDespawn(Creature* unit); @@ -169,11 +169,11 @@ class SmartAI : public CreatureAI void MovepointReached(uint32 id); // Makes the creature run/walk - void SetRun(bool bRun = true); + void SetRun(bool run = true); - void SetFly(bool bFly = true); + void SetFly(bool fly = true); - void SetSwimm(bool bSwimm = true); + void SetSwimm(bool swimm = true); void sGossipHello(Player* player); void sGossipSelect(Player* player, uint32 sender, uint32 action); @@ -220,7 +220,7 @@ class SmartAI : public CreatureAI bool mCanCombatMove; bool mForcedPaused; - bool AssistPlayerInCombat(Unit* pWho); + bool AssistPlayerInCombat(Unit* who); uint32 mDespawnTime; uint32 mDespawnState; diff --git a/src/server/game/AI/SmartScripts/SmartScript.cpp b/src/server/game/AI/SmartScripts/SmartScript.cpp index d2cd386828b..e543a62ae41 100644 --- a/src/server/game/AI/SmartScripts/SmartScript.cpp +++ b/src/server/game/AI/SmartScripts/SmartScript.cpp @@ -1946,9 +1946,9 @@ ObjectList* SmartScript::GetTargets(SmartScriptHolder const& e, Unit* invoker /* if (trigger) { l->push_back(trigger); - if (Player* plr = trigger->ToPlayer()) - if (Group* pGroup = plr->GetGroup()) - for (GroupReference* groupRef = pGroup->GetFirstMember(); groupRef != NULL; groupRef = groupRef->next()) + if (Player* player = trigger->ToPlayer()) + if (Group* group = player->GetGroup()) + for (GroupReference* groupRef = group->GetFirstMember(); groupRef != NULL; groupRef = groupRef->next()) if (Player* member = groupRef->getSource()) l->push_back(member); } @@ -2263,10 +2263,10 @@ void SmartScript::ProcessEvent(SmartScriptHolder& e, Unit* unit, uint32 var0, ui if (!me || !me->isInCombat()) return; - Unit* pUnit = DoSelectLowestHpFriendly((float)e.event.friendlyHealt.radius, e.event.friendlyHealt.hpDeficit); - if (!pUnit) + Unit* unit = DoSelectLowestHpFriendly((float)e.event.friendlyHealt.radius, e.event.friendlyHealt.hpDeficit); + if (!unit) return; - ProcessAction(e, pUnit); + ProcessAction(e, unit); RecalcTimer(e, e.event.friendlyHealt.repeatMin, e.event.friendlyHealt.repeatMax); break; } @@ -2881,15 +2881,15 @@ Unit* SmartScript::DoSelectLowestHpFriendly(float range, uint32 MinHPDiff) cell.data.Part.reserved = ALL_DISTRICT; cell.SetNoCreate(); - Unit* pUnit = NULL; + Unit* unit = NULL; Trinity::MostHPMissingInRange u_check(me, range, MinHPDiff); - Trinity::UnitLastSearcher<Trinity::MostHPMissingInRange> searcher(me, pUnit, u_check); + Trinity::UnitLastSearcher<Trinity::MostHPMissingInRange> searcher(me, unit, u_check); TypeContainerVisitor<Trinity::UnitLastSearcher<Trinity::MostHPMissingInRange>, GridTypeMapContainer > grid_unit_searcher(searcher); cell.Visit(p, grid_unit_searcher, *me->GetMap(), *me, range); - return pUnit; + return unit; } void SmartScript::DoFindFriendlyCC(std::list<Creature*>& _list, float range) diff --git a/src/server/game/AI/SmartScripts/SmartScript.h b/src/server/game/AI/SmartScripts/SmartScript.h index 0ff6f9efefc..62855154c8a 100644 --- a/src/server/game/AI/SmartScripts/SmartScript.h +++ b/src/server/game/AI/SmartScripts/SmartScript.h @@ -151,35 +151,35 @@ class SmartScript return NULL; } - GameObject* FindGameObjectNear(WorldObject* pSearchObject, uint32 guid) const + GameObject* FindGameObjectNear(WorldObject* searchObject, uint32 guid) const { - GameObject* pGameObject = NULL; + GameObject* gameObject = NULL; - CellPair p(Trinity::ComputeCellPair(pSearchObject->GetPositionX(), pSearchObject->GetPositionY())); + CellPair p(Trinity::ComputeCellPair(searchObject->GetPositionX(), searchObject->GetPositionY())); Cell cell(p); cell.data.Part.reserved = ALL_DISTRICT; - Trinity::GameObjectWithDbGUIDCheck goCheck(*pSearchObject, guid); - Trinity::GameObjectSearcher<Trinity::GameObjectWithDbGUIDCheck> checker(pSearchObject, pGameObject, goCheck); + Trinity::GameObjectWithDbGUIDCheck goCheck(*searchObject, guid); + Trinity::GameObjectSearcher<Trinity::GameObjectWithDbGUIDCheck> checker(searchObject, gameObject, goCheck); TypeContainerVisitor<Trinity::GameObjectSearcher<Trinity::GameObjectWithDbGUIDCheck>, GridTypeMapContainer > objectChecker(checker); - cell.Visit(p, objectChecker, *pSearchObject->GetMap()); + cell.Visit(p, objectChecker, *searchObject->GetMap()); - return pGameObject; + return gameObject; } - Creature* FindCreatureNear(WorldObject* pSearchObject, uint32 guid) const + Creature* FindCreatureNear(WorldObject* searchObject, uint32 guid) const { Creature* crea = NULL; - CellPair p(Trinity::ComputeCellPair(pSearchObject->GetPositionX(), pSearchObject->GetPositionY())); + CellPair p(Trinity::ComputeCellPair(searchObject->GetPositionX(), searchObject->GetPositionY())); Cell cell(p); cell.data.Part.reserved = ALL_DISTRICT; - Trinity::CreatureWithDbGUIDCheck target_check(pSearchObject, guid); - Trinity::CreatureSearcher<Trinity::CreatureWithDbGUIDCheck> checker(pSearchObject, crea, target_check); + Trinity::CreatureWithDbGUIDCheck target_check(searchObject, guid); + Trinity::CreatureSearcher<Trinity::CreatureWithDbGUIDCheck> checker(searchObject, crea, target_check); TypeContainerVisitor<Trinity::CreatureSearcher <Trinity::CreatureWithDbGUIDCheck>, GridTypeMapContainer > unit_checker(checker); - cell.Visit(p, unit_checker, *pSearchObject->GetMap()); + cell.Visit(p, unit_checker, *searchObject->GetMap()); return crea; } diff --git a/src/server/game/AI/SmartScripts/SmartScriptMgr.cpp b/src/server/game/AI/SmartScripts/SmartScriptMgr.cpp index cc244f77dc2..84a2fe29643 100644 --- a/src/server/game/AI/SmartScripts/SmartScriptMgr.cpp +++ b/src/server/game/AI/SmartScripts/SmartScriptMgr.cpp @@ -334,13 +334,13 @@ bool SmartAIMgr::IsEventValid(SmartScriptHolder& e) case SMART_EVENT_SPELLHIT_TARGET: if (e.event.spellHit.spell) { - SpellInfo const* pSpell = sSpellMgr->GetSpellInfo(e.event.spellHit.spell); - if (!pSpell) + SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(e.event.spellHit.spell); + if (!spellInfo) { sLog->outErrorDb("SmartAIMgr: Entry %d SourceType %u Event %u Action %u uses non-existent Spell entry %u, skipped.", e.entryOrGuid, e.GetScriptType(), e.event_id, e.GetActionType(), e.event.spellHit.spell); return false; } - if (e.event.spellHit.school && (e.event.spellHit.school & pSpell->SchoolMask) != pSpell->SchoolMask) + if (e.event.spellHit.school && (e.event.spellHit.school & spellInfo->SchoolMask) != spellInfo->SchoolMask) { sLog->outErrorDb("SmartAIMgr: Entry %d SourceType %u Event %u Action %u uses Spell entry %u with invalid school mask, skipped.", e.entryOrGuid, e.GetScriptType(), e.event_id, e.GetActionType(), e.event.spellHit.spell); return false; |
