diff options
| author | Nay <dnpd.dd@gmail.com> | 2011-10-01 16:57:10 +0100 |
|---|---|---|
| committer | Nay <dnpd.dd@gmail.com> | 2011-10-01 16:57:10 +0100 |
| commit | 8373e6c32e5fa2c565567fb394f9e4671252226d (patch) | |
| tree | 9c83e2ba50b745b8ff87f2b6f8957e62e3b1a00d /src/server/game/AI/SmartScripts | |
| parent | 5cf96935422a912f9f9aa413deab0d4a4dd8b003 (diff) | |
Core/Creature: Do not attack non-combat pets.
Fixes an issue where non-combat pets were aggroing other creatures
Diffstat (limited to 'src/server/game/AI/SmartScripts')
| -rw-r--r-- | src/server/game/AI/SmartScripts/SmartAI.cpp | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/src/server/game/AI/SmartScripts/SmartAI.cpp b/src/server/game/AI/SmartScripts/SmartAI.cpp index 253ac6c9155..0b77dd03e87 100644 --- a/src/server/game/AI/SmartScripts/SmartAI.cpp +++ b/src/server/game/AI/SmartScripts/SmartAI.cpp @@ -462,8 +462,11 @@ void SmartAI::EnterEvadeMode() void SmartAI::MoveInLineOfSight(Unit* who) { - if (!who) return; + if (!who) + return; + GetScript()->OnMoveInLineOfSight(who); + if (me->HasReactState(REACT_PASSIVE) || AssistPlayerInCombat(who)) return; |
