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authorjackpoz <giacomopoz@gmail.com>2014-08-09 00:10:34 +0200
committerjackpoz <giacomopoz@gmail.com>2014-08-09 00:12:20 +0200
commit8402570bb84f7299132350eaa93e068566b5c5c5 (patch)
treeb023a255883edf20c85b29586421cc218e6da288 /src/server/game/AI/SmartScripts
parent78af80230deab7613b748bbb938c5c6c8ff8fb89 (diff)
Scripts/Misc: Fix static analysis issues
Replace CAST_AI() macro with ENSURE_AI() when dynamic_cast is not supposed to return NULL.
Diffstat (limited to 'src/server/game/AI/SmartScripts')
-rw-r--r--src/server/game/AI/SmartScripts/SmartScript.cpp46
1 files changed, 23 insertions, 23 deletions
diff --git a/src/server/game/AI/SmartScripts/SmartScript.cpp b/src/server/game/AI/SmartScripts/SmartScript.cpp
index 02298684584..b06ee8613e9 100644
--- a/src/server/game/AI/SmartScripts/SmartScript.cpp
+++ b/src/server/game/AI/SmartScripts/SmartScript.cpp
@@ -519,7 +519,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
mana < spellInfo->CalcPowerCost(me, spellInfo->GetSchoolMask()))
_allowMove = true;
- CAST_AI(SmartAI, me->AI())->SetCombatMove(_allowMove);
+ ENSURE_AI(SmartAI, me->AI())->SetCombatMove(_allowMove);
}
me->CastSpell((*itr)->ToUnit(), e.action.cast.spell, (e.action.cast.flags & SMARTCAST_TRIGGERED) != 0);
@@ -707,7 +707,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
if (!IsSmart())
break;
- CAST_AI(SmartAI, me->AI())->SetAutoAttack(e.action.autoAttack.attack != 0);
+ ENSURE_AI(SmartAI, me->AI())->SetAutoAttack(e.action.autoAttack.attack != 0);
TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_AUTO_ATTACK: Creature: %u bool on = %u",
me->GetGUIDLow(), e.action.autoAttack.attack);
break;
@@ -718,7 +718,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
break;
bool move = e.action.combatMove.move != 0;
- CAST_AI(SmartAI, me->AI())->SetCombatMove(move);
+ ENSURE_AI(SmartAI, me->AI())->SetCombatMove(move);
TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_ALLOW_COMBAT_MOVEMENT: Creature %u bool on = %u",
me->GetGUIDLow(), e.action.combatMove.move);
break;
@@ -817,7 +817,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
ObjectList* targets = GetTargets(e, unit);
if (!targets)
{
- CAST_AI(SmartAI, me->AI())->StopFollow();
+ ENSURE_AI(SmartAI, me->AI())->StopFollow();
break;
}
@@ -825,7 +825,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
{
if (IsUnit(*itr))
{
- CAST_AI(SmartAI, me->AI())->SetFollow((*itr)->ToUnit(), (float)e.action.follow.dist, (float)e.action.follow.angle, e.action.follow.credit, e.action.follow.entry, e.action.follow.creditType);
+ ENSURE_AI(SmartAI, me->AI())->SetFollow((*itr)->ToUnit(), (float)e.action.follow.dist, (float)e.action.follow.angle, e.action.follow.credit, e.action.follow.entry, e.action.follow.creditType);
TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction: SMART_ACTION_FOLLOW: Creature %u following target %u",
me->GetGUIDLow(), (*itr)->GetGUIDLow());
break;
@@ -1035,8 +1035,8 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
if ((*itr)->ToUnit()->IsAlive() && IsSmart((*itr)->ToCreature()))
{
- CAST_AI(SmartAI, (*itr)->ToCreature()->AI())->SetDespawnTime(e.action.forceDespawn.delay + 1); // Next tick
- CAST_AI(SmartAI, (*itr)->ToCreature()->AI())->StartDespawn();
+ ENSURE_AI(SmartAI, (*itr)->ToCreature()->AI())->SetDespawnTime(e.action.forceDespawn.delay + 1); // Next tick
+ ENSURE_AI(SmartAI, (*itr)->ToCreature()->AI())->StartDespawn();
}
else
(*itr)->ToCreature()->DespawnOrUnsummon(e.action.forceDespawn.delay);
@@ -1320,7 +1320,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
if (!IsSmart())
break;
- CAST_AI(SmartAI, me->AI())->SetFly(e.action.setFly.fly != 0);
+ ENSURE_AI(SmartAI, me->AI())->SetFly(e.action.setFly.fly != 0);
break;
}
case SMART_ACTION_SET_RUN:
@@ -1328,7 +1328,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
if (!IsSmart())
break;
- CAST_AI(SmartAI, me->AI())->SetRun(e.action.setRun.run != 0);
+ ENSURE_AI(SmartAI, me->AI())->SetRun(e.action.setRun.run != 0);
break;
}
case SMART_ACTION_SET_SWIM:
@@ -1336,7 +1336,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
if (!IsSmart())
break;
- CAST_AI(SmartAI, me->AI())->SetSwim(e.action.setSwim.swim != 0);
+ ENSURE_AI(SmartAI, me->AI())->SetSwim(e.action.setSwim.swim != 0);
break;
}
case SMART_ACTION_WP_START:
@@ -1350,12 +1350,12 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
ObjectList* targets = GetTargets(e, unit);
StoreTargetList(targets, SMART_ESCORT_TARGETS);
me->SetReactState((ReactStates)e.action.wpStart.reactState);
- CAST_AI(SmartAI, me->AI())->StartPath(run, entry, repeat, unit);
+ ENSURE_AI(SmartAI, me->AI())->StartPath(run, entry, repeat, unit);
uint32 quest = e.action.wpStart.quest;
uint32 DespawnTime = e.action.wpStart.despawnTime;
- CAST_AI(SmartAI, me->AI())->mEscortQuestID = quest;
- CAST_AI(SmartAI, me->AI())->SetDespawnTime(DespawnTime);
+ ENSURE_AI(SmartAI, me->AI())->mEscortQuestID = quest;
+ ENSURE_AI(SmartAI, me->AI())->SetDespawnTime(DespawnTime);
break;
}
case SMART_ACTION_WP_PAUSE:
@@ -1364,7 +1364,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
break;
uint32 delay = e.action.wpPause.delay;
- CAST_AI(SmartAI, me->AI())->PausePath(delay, e.GetEventType() == SMART_EVENT_WAYPOINT_REACHED ? false : true);
+ ENSURE_AI(SmartAI, me->AI())->PausePath(delay, e.GetEventType() == SMART_EVENT_WAYPOINT_REACHED ? false : true);
break;
}
case SMART_ACTION_WP_STOP:
@@ -1375,7 +1375,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
uint32 DespawnTime = e.action.wpStop.despawnTime;
uint32 quest = e.action.wpStop.quest;
bool fail = e.action.wpStop.fail != 0;
- CAST_AI(SmartAI, me->AI())->StopPath(DespawnTime, quest, fail);
+ ENSURE_AI(SmartAI, me->AI())->StopPath(DespawnTime, quest, fail);
break;
}
case SMART_ACTION_WP_RESUME:
@@ -1383,7 +1383,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
if (!IsSmart())
break;
- CAST_AI(SmartAI, me->AI())->ResumePath();
+ ENSURE_AI(SmartAI, me->AI())->ResumePath();
break;
}
case SMART_ACTION_SET_ORIENTATION:
@@ -1620,7 +1620,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
for (ObjectList::iterator itr = targets->begin(); itr != targets->end(); ++itr)
if (Creature* target = (*itr)->ToCreature())
if (IsSmart(target) && target->GetVictim())
- if (CAST_AI(SmartAI, target->AI())->CanCombatMove())
+ if (ENSURE_AI(SmartAI, target->AI())->CanCombatMove())
target->GetMotionMaster()->MoveChase(target->GetVictim(), attackDistance, attackAngle);
delete targets;
@@ -1642,12 +1642,12 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
if (Creature* target = (*itr)->ToCreature())
{
if (IsSmart(target))
- CAST_AI(SmartAI, target->AI())->SetScript9(e, e.action.timedActionList.id, GetLastInvoker());
+ ENSURE_AI(SmartAI, target->AI())->SetScript9(e, e.action.timedActionList.id, GetLastInvoker());
}
else if (GameObject* goTarget = (*itr)->ToGameObject())
{
if (IsSmartGO(goTarget))
- CAST_AI(SmartGameObjectAI, goTarget->AI())->SetScript9(e, e.action.timedActionList.id, GetLastInvoker());
+ ENSURE_AI(SmartGameObjectAI, goTarget->AI())->SetScript9(e, e.action.timedActionList.id, GetLastInvoker());
}
}
@@ -1778,12 +1778,12 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
if (Creature* target = (*itr)->ToCreature())
{
if (IsSmart(target))
- CAST_AI(SmartAI, target->AI())->SetScript9(e, id, GetLastInvoker());
+ ENSURE_AI(SmartAI, target->AI())->SetScript9(e, id, GetLastInvoker());
}
else if (GameObject* goTarget = (*itr)->ToGameObject())
{
if (IsSmartGO(goTarget))
- CAST_AI(SmartGameObjectAI, goTarget->AI())->SetScript9(e, id, GetLastInvoker());
+ ENSURE_AI(SmartGameObjectAI, goTarget->AI())->SetScript9(e, id, GetLastInvoker());
}
}
@@ -1808,12 +1808,12 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
if (Creature* target = (*itr)->ToCreature())
{
if (IsSmart(target))
- CAST_AI(SmartAI, target->AI())->SetScript9(e, id, GetLastInvoker());
+ ENSURE_AI(SmartAI, target->AI())->SetScript9(e, id, GetLastInvoker());
}
else if (GameObject* goTarget = (*itr)->ToGameObject())
{
if (IsSmartGO(goTarget))
- CAST_AI(SmartGameObjectAI, goTarget->AI())->SetScript9(e, id, GetLastInvoker());
+ ENSURE_AI(SmartGameObjectAI, goTarget->AI())->SetScript9(e, id, GetLastInvoker());
}
}