diff options
| author | jackpoz <giacomopoz@gmail.com> | 2014-08-09 00:10:34 +0200 |
|---|---|---|
| committer | jackpoz <giacomopoz@gmail.com> | 2014-08-09 00:12:20 +0200 |
| commit | 8402570bb84f7299132350eaa93e068566b5c5c5 (patch) | |
| tree | b023a255883edf20c85b29586421cc218e6da288 /src/server/game/AI/SmartScripts | |
| parent | 78af80230deab7613b748bbb938c5c6c8ff8fb89 (diff) | |
Scripts/Misc: Fix static analysis issues
Replace CAST_AI() macro with ENSURE_AI() when dynamic_cast is not supposed to return NULL.
Diffstat (limited to 'src/server/game/AI/SmartScripts')
| -rw-r--r-- | src/server/game/AI/SmartScripts/SmartScript.cpp | 46 |
1 files changed, 23 insertions, 23 deletions
diff --git a/src/server/game/AI/SmartScripts/SmartScript.cpp b/src/server/game/AI/SmartScripts/SmartScript.cpp index 02298684584..b06ee8613e9 100644 --- a/src/server/game/AI/SmartScripts/SmartScript.cpp +++ b/src/server/game/AI/SmartScripts/SmartScript.cpp @@ -519,7 +519,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u mana < spellInfo->CalcPowerCost(me, spellInfo->GetSchoolMask())) _allowMove = true; - CAST_AI(SmartAI, me->AI())->SetCombatMove(_allowMove); + ENSURE_AI(SmartAI, me->AI())->SetCombatMove(_allowMove); } me->CastSpell((*itr)->ToUnit(), e.action.cast.spell, (e.action.cast.flags & SMARTCAST_TRIGGERED) != 0); @@ -707,7 +707,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u if (!IsSmart()) break; - CAST_AI(SmartAI, me->AI())->SetAutoAttack(e.action.autoAttack.attack != 0); + ENSURE_AI(SmartAI, me->AI())->SetAutoAttack(e.action.autoAttack.attack != 0); TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_AUTO_ATTACK: Creature: %u bool on = %u", me->GetGUIDLow(), e.action.autoAttack.attack); break; @@ -718,7 +718,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u break; bool move = e.action.combatMove.move != 0; - CAST_AI(SmartAI, me->AI())->SetCombatMove(move); + ENSURE_AI(SmartAI, me->AI())->SetCombatMove(move); TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_ALLOW_COMBAT_MOVEMENT: Creature %u bool on = %u", me->GetGUIDLow(), e.action.combatMove.move); break; @@ -817,7 +817,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u ObjectList* targets = GetTargets(e, unit); if (!targets) { - CAST_AI(SmartAI, me->AI())->StopFollow(); + ENSURE_AI(SmartAI, me->AI())->StopFollow(); break; } @@ -825,7 +825,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u { if (IsUnit(*itr)) { - CAST_AI(SmartAI, me->AI())->SetFollow((*itr)->ToUnit(), (float)e.action.follow.dist, (float)e.action.follow.angle, e.action.follow.credit, e.action.follow.entry, e.action.follow.creditType); + ENSURE_AI(SmartAI, me->AI())->SetFollow((*itr)->ToUnit(), (float)e.action.follow.dist, (float)e.action.follow.angle, e.action.follow.credit, e.action.follow.entry, e.action.follow.creditType); TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction: SMART_ACTION_FOLLOW: Creature %u following target %u", me->GetGUIDLow(), (*itr)->GetGUIDLow()); break; @@ -1035,8 +1035,8 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u if ((*itr)->ToUnit()->IsAlive() && IsSmart((*itr)->ToCreature())) { - CAST_AI(SmartAI, (*itr)->ToCreature()->AI())->SetDespawnTime(e.action.forceDespawn.delay + 1); // Next tick - CAST_AI(SmartAI, (*itr)->ToCreature()->AI())->StartDespawn(); + ENSURE_AI(SmartAI, (*itr)->ToCreature()->AI())->SetDespawnTime(e.action.forceDespawn.delay + 1); // Next tick + ENSURE_AI(SmartAI, (*itr)->ToCreature()->AI())->StartDespawn(); } else (*itr)->ToCreature()->DespawnOrUnsummon(e.action.forceDespawn.delay); @@ -1320,7 +1320,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u if (!IsSmart()) break; - CAST_AI(SmartAI, me->AI())->SetFly(e.action.setFly.fly != 0); + ENSURE_AI(SmartAI, me->AI())->SetFly(e.action.setFly.fly != 0); break; } case SMART_ACTION_SET_RUN: @@ -1328,7 +1328,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u if (!IsSmart()) break; - CAST_AI(SmartAI, me->AI())->SetRun(e.action.setRun.run != 0); + ENSURE_AI(SmartAI, me->AI())->SetRun(e.action.setRun.run != 0); break; } case SMART_ACTION_SET_SWIM: @@ -1336,7 +1336,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u if (!IsSmart()) break; - CAST_AI(SmartAI, me->AI())->SetSwim(e.action.setSwim.swim != 0); + ENSURE_AI(SmartAI, me->AI())->SetSwim(e.action.setSwim.swim != 0); break; } case SMART_ACTION_WP_START: @@ -1350,12 +1350,12 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u ObjectList* targets = GetTargets(e, unit); StoreTargetList(targets, SMART_ESCORT_TARGETS); me->SetReactState((ReactStates)e.action.wpStart.reactState); - CAST_AI(SmartAI, me->AI())->StartPath(run, entry, repeat, unit); + ENSURE_AI(SmartAI, me->AI())->StartPath(run, entry, repeat, unit); uint32 quest = e.action.wpStart.quest; uint32 DespawnTime = e.action.wpStart.despawnTime; - CAST_AI(SmartAI, me->AI())->mEscortQuestID = quest; - CAST_AI(SmartAI, me->AI())->SetDespawnTime(DespawnTime); + ENSURE_AI(SmartAI, me->AI())->mEscortQuestID = quest; + ENSURE_AI(SmartAI, me->AI())->SetDespawnTime(DespawnTime); break; } case SMART_ACTION_WP_PAUSE: @@ -1364,7 +1364,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u break; uint32 delay = e.action.wpPause.delay; - CAST_AI(SmartAI, me->AI())->PausePath(delay, e.GetEventType() == SMART_EVENT_WAYPOINT_REACHED ? false : true); + ENSURE_AI(SmartAI, me->AI())->PausePath(delay, e.GetEventType() == SMART_EVENT_WAYPOINT_REACHED ? false : true); break; } case SMART_ACTION_WP_STOP: @@ -1375,7 +1375,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u uint32 DespawnTime = e.action.wpStop.despawnTime; uint32 quest = e.action.wpStop.quest; bool fail = e.action.wpStop.fail != 0; - CAST_AI(SmartAI, me->AI())->StopPath(DespawnTime, quest, fail); + ENSURE_AI(SmartAI, me->AI())->StopPath(DespawnTime, quest, fail); break; } case SMART_ACTION_WP_RESUME: @@ -1383,7 +1383,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u if (!IsSmart()) break; - CAST_AI(SmartAI, me->AI())->ResumePath(); + ENSURE_AI(SmartAI, me->AI())->ResumePath(); break; } case SMART_ACTION_SET_ORIENTATION: @@ -1620,7 +1620,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u for (ObjectList::iterator itr = targets->begin(); itr != targets->end(); ++itr) if (Creature* target = (*itr)->ToCreature()) if (IsSmart(target) && target->GetVictim()) - if (CAST_AI(SmartAI, target->AI())->CanCombatMove()) + if (ENSURE_AI(SmartAI, target->AI())->CanCombatMove()) target->GetMotionMaster()->MoveChase(target->GetVictim(), attackDistance, attackAngle); delete targets; @@ -1642,12 +1642,12 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u if (Creature* target = (*itr)->ToCreature()) { if (IsSmart(target)) - CAST_AI(SmartAI, target->AI())->SetScript9(e, e.action.timedActionList.id, GetLastInvoker()); + ENSURE_AI(SmartAI, target->AI())->SetScript9(e, e.action.timedActionList.id, GetLastInvoker()); } else if (GameObject* goTarget = (*itr)->ToGameObject()) { if (IsSmartGO(goTarget)) - CAST_AI(SmartGameObjectAI, goTarget->AI())->SetScript9(e, e.action.timedActionList.id, GetLastInvoker()); + ENSURE_AI(SmartGameObjectAI, goTarget->AI())->SetScript9(e, e.action.timedActionList.id, GetLastInvoker()); } } @@ -1778,12 +1778,12 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u if (Creature* target = (*itr)->ToCreature()) { if (IsSmart(target)) - CAST_AI(SmartAI, target->AI())->SetScript9(e, id, GetLastInvoker()); + ENSURE_AI(SmartAI, target->AI())->SetScript9(e, id, GetLastInvoker()); } else if (GameObject* goTarget = (*itr)->ToGameObject()) { if (IsSmartGO(goTarget)) - CAST_AI(SmartGameObjectAI, goTarget->AI())->SetScript9(e, id, GetLastInvoker()); + ENSURE_AI(SmartGameObjectAI, goTarget->AI())->SetScript9(e, id, GetLastInvoker()); } } @@ -1808,12 +1808,12 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u if (Creature* target = (*itr)->ToCreature()) { if (IsSmart(target)) - CAST_AI(SmartAI, target->AI())->SetScript9(e, id, GetLastInvoker()); + ENSURE_AI(SmartAI, target->AI())->SetScript9(e, id, GetLastInvoker()); } else if (GameObject* goTarget = (*itr)->ToGameObject()) { if (IsSmartGO(goTarget)) - CAST_AI(SmartGameObjectAI, goTarget->AI())->SetScript9(e, id, GetLastInvoker()); + ENSURE_AI(SmartGameObjectAI, goTarget->AI())->SetScript9(e, id, GetLastInvoker()); } } |
