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authorQAston <qaston@gmail.com>2012-02-10 14:18:59 +0100
committerQAston <qaston@gmail.com>2012-02-10 14:18:59 +0100
commit8713b44ee71941212fa6a12c5553e92f869cfa46 (patch)
tree8c26f3ba13cc35a9513d015565a9046b52d87b53 /src/server/game/AI/SmartScripts
parente0ad0f0e8d391e0f71894c2b49232aa301773058 (diff)
Core/Db/Conditions: Prepare conditions system to work on objects of different type than players.
Warning: API has changed a bit: ConditionScript::OnConditionCheck(Condition* condition, Player* player, Unit* invoker) is now ConditionScript::OnConditionCheck(Condition* condition, WorldObject* object, WorldObject* invoker)
Diffstat (limited to 'src/server/game/AI/SmartScripts')
-rw-r--r--src/server/game/AI/SmartScripts/SmartScript.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/AI/SmartScripts/SmartScript.cpp b/src/server/game/AI/SmartScripts/SmartScript.cpp
index a6923ea19e0..42a23236182 100644
--- a/src/server/game/AI/SmartScripts/SmartScript.cpp
+++ b/src/server/game/AI/SmartScripts/SmartScript.cpp
@@ -90,7 +90,7 @@ void SmartScript::ProcessEventsFor(SMART_EVENT e, Unit* unit, uint32 var0, uint3
if (Player* player = unit->ToPlayer())
{
ConditionList conds = sConditionMgr->GetConditionsForSmartEvent((*i).entryOrGuid, (*i).event_id, (*i).source_type);
- meets = sConditionMgr->IsPlayerMeetToConditions(player, conds);
+ meets = sConditionMgr->IsObjectMeetToConditions(player, conds);
}
}