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| author | QAston <qaston@gmail.com> | 2012-02-10 14:18:59 +0100 |
|---|---|---|
| committer | QAston <qaston@gmail.com> | 2012-02-10 14:18:59 +0100 |
| commit | 8713b44ee71941212fa6a12c5553e92f869cfa46 (patch) | |
| tree | 8c26f3ba13cc35a9513d015565a9046b52d87b53 /src/server/game/AI/SmartScripts | |
| parent | e0ad0f0e8d391e0f71894c2b49232aa301773058 (diff) | |
Core/Db/Conditions: Prepare conditions system to work on objects of different type than players.
Warning: API has changed a bit:
ConditionScript::OnConditionCheck(Condition* condition, Player* player, Unit* invoker) is now
ConditionScript::OnConditionCheck(Condition* condition, WorldObject* object, WorldObject* invoker)
Diffstat (limited to 'src/server/game/AI/SmartScripts')
| -rw-r--r-- | src/server/game/AI/SmartScripts/SmartScript.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/AI/SmartScripts/SmartScript.cpp b/src/server/game/AI/SmartScripts/SmartScript.cpp index a6923ea19e0..42a23236182 100644 --- a/src/server/game/AI/SmartScripts/SmartScript.cpp +++ b/src/server/game/AI/SmartScripts/SmartScript.cpp @@ -90,7 +90,7 @@ void SmartScript::ProcessEventsFor(SMART_EVENT e, Unit* unit, uint32 var0, uint3 if (Player* player = unit->ToPlayer()) { ConditionList conds = sConditionMgr->GetConditionsForSmartEvent((*i).entryOrGuid, (*i).event_id, (*i).source_type); - meets = sConditionMgr->IsPlayerMeetToConditions(player, conds); + meets = sConditionMgr->IsObjectMeetToConditions(player, conds); } } |
