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authorWyrserth <wyrserth@protonmail.com>2019-06-26 18:03:03 +0200
committerGitHub <noreply@github.com>2019-06-26 18:03:03 +0200
commit8967cc96df4c1c5c7465e9fd1fa66400f3e992b3 (patch)
tree4cbd800a9a06c9c5238a65ccb18504feb5c11cd1 /src/server/game/AI/SmartScripts
parent079b77b5fc466f806cb64206881f0034cce61670 (diff)
Core/SAI: do not pass old creatureData to UpdateEntry() and keep current health when changing a NPC's entry. (#23493)
Diffstat (limited to 'src/server/game/AI/SmartScripts')
-rw-r--r--src/server/game/AI/SmartScripts/SmartScript.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/AI/SmartScripts/SmartScript.cpp b/src/server/game/AI/SmartScripts/SmartScript.cpp
index ef9a92c8f92..25a8b9d6962 100644
--- a/src/server/game/AI/SmartScripts/SmartScript.cpp
+++ b/src/server/game/AI/SmartScripts/SmartScript.cpp
@@ -1031,7 +1031,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
{
for (WorldObject* target : targets)
if (IsCreature(target))
- target->ToCreature()->UpdateEntry(e.action.updateTemplate.creature, target->ToCreature()->GetCreatureData(), e.action.updateTemplate.updateLevel != 0);
+ target->ToCreature()->UpdateEntry(e.action.updateTemplate.creature, nullptr, e.action.updateTemplate.updateLevel != 0);
break;
}
case SMART_ACTION_DIE: