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| author | Shauren <shauren.trinity@gmail.com> | 2013-12-25 12:17:23 +0100 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2013-12-25 12:17:23 +0100 |
| commit | 8bcde415383a539afeefe02caddb94c541bd100d (patch) | |
| tree | c5533e0586d8b632a5edfc1429a35f8800153f8c /src/server/game/AI/SmartScripts | |
| parent | 293915db392b193580d1b2d3f61eca310a822ed8 (diff) | |
Core/Quests: Added stuff missing in previous commit
Diffstat (limited to 'src/server/game/AI/SmartScripts')
| -rw-r--r-- | src/server/game/AI/SmartScripts/SmartAI.cpp | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/src/server/game/AI/SmartScripts/SmartAI.cpp b/src/server/game/AI/SmartScripts/SmartAI.cpp index 1ced9e79672..8b914d7ca20 100644 --- a/src/server/game/AI/SmartScripts/SmartAI.cpp +++ b/src/server/game/AI/SmartScripts/SmartAI.cpp @@ -905,7 +905,10 @@ bool SmartGameObjectAI::QuestReward(Player* player, Quest const* quest, uint32 o } // Called when the dialog status between a player and the gameobject is requested. -uint32 SmartGameObjectAI::GetDialogStatus(Player* /*player*/) { return 100; } +uint32 SmartGameObjectAI::GetDialogStatus(Player* /*player*/) +{ + return DIALOG_STATUS_SCRIPTED_NO_STATUS; +} // Called when the gameobject is destroyed (destructible buildings only). void SmartGameObjectAI::Destroyed(Player* player, uint32 eventId) |
