diff options
| author | ariel- <ariel-@users.noreply.github.com> | 2018-02-10 16:43:01 -0300 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2021-08-28 15:59:11 +0200 |
| commit | 962f6d7988b9003e550f6745be7cff812e9d8efa (patch) | |
| tree | ee6ab5872b947afb00f4ca99e87c7dddea35bdb3 /src/server/game/AI/SmartScripts | |
| parent | 65dca120d34febdaa84a63e17f638ab0fa59b3df (diff) | |
Core/Spells: rework part 5: GameObject casting
Closes #21330
Closes #18885
Ref #18752
(cherry picked from commit 45c5e1b9d63796d168339a44f63418f220cf2403)
Diffstat (limited to 'src/server/game/AI/SmartScripts')
| -rw-r--r-- | src/server/game/AI/SmartScripts/SmartAI.cpp | 4 | ||||
| -rw-r--r-- | src/server/game/AI/SmartScripts/SmartAI.h | 2 |
2 files changed, 3 insertions, 3 deletions
diff --git a/src/server/game/AI/SmartScripts/SmartAI.cpp b/src/server/game/AI/SmartScripts/SmartAI.cpp index 943748e6be2..4dc48f45395 100644 --- a/src/server/game/AI/SmartScripts/SmartAI.cpp +++ b/src/server/game/AI/SmartScripts/SmartAI.cpp @@ -1025,9 +1025,9 @@ void SmartGameObjectAI::QuestReward(Player* player, Quest const* quest, LootItem } // Called when the gameobject is destroyed (destructible buildings only). -void SmartGameObjectAI::Destroyed(Player* player, uint32 eventId) +void SmartGameObjectAI::Destroyed(WorldObject* attacker, uint32 eventId) { - GetScript()->ProcessEventsFor(SMART_EVENT_DEATH, player, eventId, 0, false, nullptr, me); + GetScript()->ProcessEventsFor(SMART_EVENT_DEATH, attacker ? attacker->ToUnit() : nullptr, eventId, 0, false, nullptr, me); } void SmartGameObjectAI::SetData(uint32 id, uint32 value, Unit* invoker) diff --git a/src/server/game/AI/SmartScripts/SmartAI.h b/src/server/game/AI/SmartScripts/SmartAI.h index 591b10ba70f..f0967af9109 100644 --- a/src/server/game/AI/SmartScripts/SmartAI.h +++ b/src/server/game/AI/SmartScripts/SmartAI.h @@ -262,7 +262,7 @@ class TC_GAME_API SmartGameObjectAI : public GameObjectAI bool GossipSelectCode(Player* player, uint32 menuId, uint32 gossipListId, char const* code) override; void QuestAccept(Player* player, Quest const* quest) override; void QuestReward(Player* player, Quest const* quest, LootItemType type, uint32 opt) override; - void Destroyed(Player* player, uint32 eventId) override; + void Destroyed(WorldObject* attacker, uint32 eventId) override; void SetData(uint32 id, uint32 value, Unit* invoker); void SetData(uint32 id, uint32 value) override { SetData(id, value, nullptr); } void SetTimedActionList(SmartScriptHolder& e, uint32 entry, Unit* invoker); |
