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authorNaios <naios-dev@live.de>2015-03-11 08:53:13 +0100
committerNaios <naios-dev@live.de>2015-03-11 08:53:13 +0100
commit9a61049f88835fd6bdb75905f042583d038d0667 (patch)
treed567eb1c294499afea9fc74970ec8ed71000dd26 /src/server/game/AI/SmartScripts
parent163bd334d0891463c9082df5d251e51f046713f1 (diff)
Core/Game: Fix some issues detected by static analysis.
* Possible inefficient checking for 'list' emptiness. * Variable '_scheduledScripts' is assigned in constructor body. Consider performing initialization in initialization list. * Variable 'Text' is assigned in constructor body. Consider performing initialization in initialization list. * Possible inefficient checking for 'm_loadedScripts' emptiness.
Diffstat (limited to 'src/server/game/AI/SmartScripts')
-rw-r--r--src/server/game/AI/SmartScripts/SmartScript.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/AI/SmartScripts/SmartScript.cpp b/src/server/game/AI/SmartScripts/SmartScript.cpp
index 108e5cedd09..b80e861c4df 100644
--- a/src/server/game/AI/SmartScripts/SmartScript.cpp
+++ b/src/server/game/AI/SmartScripts/SmartScript.cpp
@@ -3199,7 +3199,7 @@ void SmartScript::ProcessEvent(SmartScriptHolder& e, Unit* unit, uint32 var0, ui
std::list<Creature*> list;
me->GetCreatureListWithEntryInGrid(list, e.event.distance.entry, (float)e.event.distance.dist);
- if (list.size() > 0)
+ if (!list.empty())
creature = list.front();
}
@@ -3230,7 +3230,7 @@ void SmartScript::ProcessEvent(SmartScriptHolder& e, Unit* unit, uint32 var0, ui
std::list<GameObject*> list;
me->GetGameObjectListWithEntryInGrid(list, e.event.distance.entry, (float)e.event.distance.dist);
- if (list.size() > 0)
+ if (!list.empty())
gameobject = list.front();
}