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author | HelloKitty <andrew.blakely@ymail.com> | 2021-05-11 05:33:05 -0500 |
---|---|---|
committer | Shauren <shauren.trinity@gmail.com> | 2022-03-09 14:56:04 +0100 |
commit | a67bb1f5756f84bae1ccafc3c785b76b574f1aba (patch) | |
tree | 52bc9885fbc3ccd24bf9f0f99f38da61195b848a /src/server/game/AI/SmartScripts | |
parent | 4dbacb69852e3324ddd9abb55a44d93b00679e36 (diff) |
Core/Map: Added Map::SetZoneOverrideLight std::chrono overload (#26486)
* Core/Map: Added Map::SetZoneOverrideLight std::chrono overload
* Scripts: Replace Map::SetZoneOverrideLight usages with new std::chrono overload
* Core/Map: Remove non-chrono Map::SetZoneOverrideLight overload
(cherry picked from commit e33c4b8f7f18c89fec3d95531fdccad526c12c10)
Diffstat (limited to 'src/server/game/AI/SmartScripts')
-rw-r--r-- | src/server/game/AI/SmartScripts/SmartScript.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/AI/SmartScripts/SmartScript.cpp b/src/server/game/AI/SmartScripts/SmartScript.cpp index e55f545deab..f13d7a1f815 100644 --- a/src/server/game/AI/SmartScripts/SmartScript.cpp +++ b/src/server/game/AI/SmartScripts/SmartScript.cpp @@ -2497,7 +2497,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u { if (WorldObject* obj = GetBaseObject()) { - obj->GetMap()->SetZoneOverrideLight(e.action.overrideLight.zoneId, e.action.overrideLight.areaLightId, e.action.overrideLight.overrideLightId, e.action.overrideLight.transitionMilliseconds); + obj->GetMap()->SetZoneOverrideLight(e.action.overrideLight.zoneId, e.action.overrideLight.areaLightId, e.action.overrideLight.overrideLightId, Milliseconds(e.action.overrideLight.transitionMilliseconds)); TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction: SMART_ACTION_OVERRIDE_LIGHT: %s sets zone override light (zoneId: %u, areaLightId: %u, overrideLightId: %u, transitionMilliseconds: %u)", obj->GetGUID().ToString().c_str(), e.action.overrideLight.zoneId, e.action.overrideLight.areaLightId, e.action.overrideLight.overrideLightId, e.action.overrideLight.transitionMilliseconds); } |