diff options
| author | Giacomo Pozzoni <giacomopoz@gmail.com> | 2020-04-05 14:28:24 +0200 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2022-01-01 00:51:54 +0100 |
| commit | a9e325f6b7be8e884402ad87a5f97ec265dc4e82 (patch) | |
| tree | fa8f1e1844ceaadf504cdfb6423bf377be43ae77 /src/server/game/AI/SmartScripts | |
| parent | 363db46c43c3662001b9a120bb7b1f0839276529 (diff) | |
Core/Logs: Log full guid instead of just low guid, part 2
(cherry picked from commit 3def52c1c459f566ab2b2d8cf017c70df4d7cf22)
Diffstat (limited to 'src/server/game/AI/SmartScripts')
| -rw-r--r-- | src/server/game/AI/SmartScripts/SmartScript.cpp | 80 |
1 files changed, 40 insertions, 40 deletions
diff --git a/src/server/game/AI/SmartScripts/SmartScript.cpp b/src/server/game/AI/SmartScripts/SmartScript.cpp index 56ff04b8f93..360293e48ad 100644 --- a/src/server/game/AI/SmartScripts/SmartScript.cpp +++ b/src/server/game/AI/SmartScripts/SmartScript.cpp @@ -298,7 +298,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u mTextTimer = e.action.talk.duration; mUseTextTimer = true; sCreatureTextMgr->SendChat(talker, uint8(e.action.talk.textGroupID), talkTarget); - TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction: SMART_ACTION_TALK: talker: %s (%s), textGuid: %s", + TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction: SMART_ACTION_TALK: talker: %s %s, textGuid: %s", talker->GetName().c_str(), talker->GetGUID().ToString().c_str(), talkTarget ? talkTarget->GetGUID().ToString().c_str() : "Empty"); break; } @@ -313,7 +313,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u Unit* templastInvoker = GetLastInvoker(); sCreatureTextMgr->SendChat(me, uint8(e.action.talk.textGroupID), IsPlayer(templastInvoker) ? templastInvoker : nullptr, CHAT_MSG_ADDON, LANG_ADDON, TEXT_RANGE_NORMAL, 0, SoundKitPlayType::Normal, TEAM_OTHER, false, target->ToPlayer()); } - TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_SIMPLE_TALK: talker: %s (%s), textGroupId: %u", + TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_SIMPLE_TALK: talker: %s %s, textGroupId: %u", target->GetName().c_str(), target->GetGUID().ToString().c_str(), uint8(e.action.talk.textGroupID)); } break; @@ -325,7 +325,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u if (IsUnit(target)) { target->ToUnit()->HandleEmoteCommand(e.action.emote.emote); - TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_PLAY_EMOTE: target: %s (%s), emote: %u", + TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_PLAY_EMOTE: target: %s %s, emote: %u", target->GetName().c_str(), target->GetGUID().ToString().c_str(), e.action.emote.emote); } } @@ -342,7 +342,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u else target->PlayDirectSound(e.action.sound.sound, e.action.sound.onlySelf ? target->ToPlayer() : nullptr, e.action.sound.keyBroadcastTextId); - TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_SOUND: target: %s (%s), sound: %u, onlyself: %u", + TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_SOUND: target: %s %s, sound: %u, onlyself: %u", target->GetName().c_str(), target->GetGUID().ToString().c_str(), e.action.sound.sound, e.action.sound.onlySelf); } } @@ -357,8 +357,8 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u if (e.action.faction.factionID) { target->ToCreature()->SetFaction(e.action.faction.factionID); - TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_SET_FACTION: Creature entry %u, %s set faction to %u", - target->GetEntry(), target->GetGUID().ToString().c_str(), e.action.faction.factionID); + TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_SET_FACTION: Creature %s set faction to %u", + target->GetGUID().ToString().c_str(), e.action.faction.factionID); } else { @@ -367,8 +367,8 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u if (target->ToCreature()->GetFaction() != ci->faction) { target->ToCreature()->SetFaction(ci->faction); - TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_SET_FACTION: Creature entry %u, %s set faction to %u", - target->GetEntry(), target->GetGUID().ToString().c_str(), ci->faction); + TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_SET_FACTION: Creature %s set faction to %u", + target->GetGUID().ToString().c_str(), ci->faction); } } } @@ -392,23 +392,23 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u { CreatureModel const* model = ObjectMgr::ChooseDisplayId(ci); target->ToCreature()->SetDisplayId(model->CreatureDisplayID, model->DisplayScale); - TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_MORPH_TO_ENTRY_OR_MODEL: Creature entry %u, %s set displayid to %u", - target->GetEntry(), target->GetGUID().ToString().c_str(), model->CreatureDisplayID); + TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_MORPH_TO_ENTRY_OR_MODEL: Creature %s set displayid to %u", + target->GetGUID().ToString().c_str(), model->CreatureDisplayID); } } //if no param1, then use value from param2 (modelId) else { target->ToCreature()->SetDisplayId(e.action.morphOrMount.model); - TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_MORPH_TO_ENTRY_OR_MODEL: Creature entry %u, %s set displayid to %u", - target->GetEntry(), target->GetGUID().ToString().c_str(), e.action.morphOrMount.model); + TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_MORPH_TO_ENTRY_OR_MODEL: Creature %s set displayid to %u", + target->GetGUID().ToString().c_str(), e.action.morphOrMount.model); } } else { target->ToCreature()->DeMorph(); - TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_MORPH_TO_ENTRY_OR_MODEL: Creature entry %u, %s demorphs.", - target->GetEntry(), target->GetGUID().ToString().c_str()); + TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_MORPH_TO_ENTRY_OR_MODEL: Creature %s demorphs.", + target->GetGUID().ToString().c_str()); } } break; @@ -494,7 +494,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u for (auto* ref : me->GetThreatManager().GetModifiableThreatList()) { ref->ModifyThreatByPercent(std::max<int32>(-100,int32(e.action.threatPCT.threatINC) - int32(e.action.threatPCT.threatDEC))); - TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_THREAT_ALL_PCT: Creature %s modify threat for %s, value %i", + TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_THREAT_ALL_PCT: Creature %s modify threat for unit %s, value %i", me->GetGUID().ToString().c_str(), ref->GetVictim()->GetGUID().ToString().c_str(), int32(e.action.threatPCT.threatINC)-int32(e.action.threatPCT.threatDEC)); } break; @@ -509,7 +509,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u if (IsUnit(target)) { me->GetThreatManager().ModifyThreatByPercent(target->ToUnit(), std::max<int32>(-100, int32(e.action.threatPCT.threatINC) - int32(e.action.threatPCT.threatDEC))); - TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_THREAT_SINGLE_PCT: Creature %s modify threat for %s, value %i", + TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_THREAT_SINGLE_PCT: Creature %s modify threat for unit %s, value %i", me->GetGUID().ToString().c_str(), target->GetGUID().ToString().c_str(), int32(e.action.threatPCT.threatINC) - int32(e.action.threatPCT.threatDEC)); } } @@ -530,7 +530,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u { target->ToPlayer()->AreaExploredOrEventHappens(e.action.quest.quest); - TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_CALL_AREAEXPLOREDOREVENTHAPPENS: %s credited quest %u", + TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_CALL_AREAEXPLOREDOREVENTHAPPENS: Player %s credited quest %u", target->GetGUID().ToString().c_str(), e.action.quest.quest); } } @@ -611,7 +611,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u go->CastSpell(target->ToUnit(), e.action.cast.spell, triggerFlag); TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_CAST:: %s casts spell %u on target %s with castflags %u", - (me ? me->GetGUID() : go->GetGUID()).ToString().c_str(), e.action.cast.spell, target->GetGUID().ToString().c_str(), e.action.cast.castFlags); + me ? me->GetGUID().ToString().c_str() : go->GetGUID().ToString().c_str(), e.action.cast.spell, target->GetGUID().ToString().c_str(), e.action.cast.castFlags); } else TC_LOG_DEBUG("scripts.ai", "Spell %u not cast because it has flag SMARTCAST_AURA_NOT_PRESENT and the target (%s) already has the aura", e.action.cast.spell, target->GetGUID().ToString().c_str()); @@ -698,7 +698,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u if (IsUnit(target)) { target->ToUnit()->AddAura(e.action.cast.spell, target->ToUnit()); - TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_ADD_AURA: Adding aura %u to %s", + TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_ADD_AURA: Adding aura %u to unit %s", e.action.cast.spell, target->GetGUID().ToString().c_str()); } } @@ -713,8 +713,8 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u // Activate target->ToGameObject()->SetLootState(GO_READY); target->ToGameObject()->UseDoorOrButton(0, false, unit); - TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_ACTIVATE_GOBJECT. %s (entry: %u) activated", - target->GetGUID().ToString().c_str(), target->GetEntry()); + TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_ACTIVATE_GOBJECT. Gameobject %s activated", + target->GetGUID().ToString().c_str()); } } break; @@ -726,8 +726,8 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u if (IsGameObject(target)) { target->ToGameObject()->ResetDoorOrButton(); - TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_RESET_GOBJECT. %s (entry: %u) reset", - target->GetGUID().ToString().c_str(), target->GetEntry()); + TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_RESET_GOBJECT. Gameobject %s reset", + target->GetGUID().ToString().c_str()); } } break; @@ -739,7 +739,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u if (IsUnit(target)) { target->ToUnit()->SetEmoteState(Emote(e.action.emote.emote)); - TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_SET_EMOTE_STATE. %s set emotestate to %u", + TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_SET_EMOTE_STATE. Unit %s set emotestate to %u", target->GetGUID().ToString().c_str(), e.action.emote.emote); } } @@ -754,13 +754,13 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u if (!e.action.unitFlag.type) { target->ToUnit()->AddUnitFlag(UnitFlags(e.action.unitFlag.flag)); - TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_SET_UNIT_FLAG. %s added flag %u to UNIT_FIELD_FLAGS", + TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_SET_UNIT_FLAG. Unit %s added flag %u to UNIT_FIELD_FLAGS", target->GetGUID().ToString().c_str(), e.action.unitFlag.flag); } else { target->ToUnit()->AddUnitFlag2(UnitFlags2(e.action.unitFlag.flag)); - TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_SET_UNIT_FLAG. %s added flag %u to UNIT_FIELD_FLAGS_2", + TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_SET_UNIT_FLAG. Unit %s added flag %u to UNIT_FIELD_FLAGS_2", target->GetGUID().ToString().c_str(), e.action.unitFlag.flag); } } @@ -776,13 +776,13 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u if (!e.action.unitFlag.type) { target->ToUnit()->RemoveUnitFlag(UnitFlags(e.action.unitFlag.flag)); - TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_REMOVE_UNIT_FLAG. %s removed flag %u to UNIT_FIELD_FLAGS", + TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_REMOVE_UNIT_FLAG. Unit %s removed flag %u to UNIT_FIELD_FLAGS", target->GetGUID().ToString().c_str(), e.action.unitFlag.flag); } else { target->ToUnit()->RemoveUnitFlag2(UnitFlags2(e.action.unitFlag.flag)); - TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_REMOVE_UNIT_FLAG. %s removed flag %u to UNIT_FIELD_FLAGS_2", + TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_REMOVE_UNIT_FLAG. Unit %s removed flag %u to UNIT_FIELD_FLAGS_2", target->GetGUID().ToString().c_str(), e.action.unitFlag.flag); } } @@ -795,7 +795,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u break; ENSURE_AI(SmartAI, me->AI())->SetAutoAttack(e.action.autoAttack.attack != 0); - TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_AUTO_ATTACK: %s bool on = %u", + TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_AUTO_ATTACK: Creature: %s bool on = %u", me->GetGUID().ToString().c_str(), e.action.autoAttack.attack); break; } @@ -806,7 +806,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u bool move = e.action.combatMove.move != 0; ENSURE_AI(SmartAI, me->AI())->SetCombatMove(move); - TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_ALLOW_COMBAT_MOVEMENT: %s bool on = %u", + TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_ALLOW_COMBAT_MOVEMENT: Creature %s bool on = %u", me->GetGUID().ToString().c_str(), e.action.combatMove.move); break; } @@ -816,7 +816,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u break; SetPhase(e.action.setEventPhase.phase); - TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_SET_EVENT_PHASE: %s set event phase %u", + TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_SET_EVENT_PHASE: Creature %s set event phase %u", GetBaseObject()->GetGUID().ToString().c_str(), e.action.setEventPhase.phase); break; } @@ -827,7 +827,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u IncPhase(e.action.incEventPhase.inc); DecPhase(e.action.incEventPhase.dec); - TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_INC_EVENT_PHASE: %s inc event phase by %u, " + TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_INC_EVENT_PHASE: Creature %s inc event phase by %u, " "decrease by %u", GetBaseObject()->GetGUID().ToString().c_str(), e.action.incEventPhase.inc, e.action.incEventPhase.dec); break; } @@ -865,7 +865,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u if (playerCharmed && GetBaseObject()) { playerCharmed->GroupEventHappens(e.action.quest.quest, GetBaseObject()); - TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction: SMART_ACTION_CALL_GROUPEVENTHAPPENS: %s, group credit for quest %u", + TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction: SMART_ACTION_CALL_GROUPEVENTHAPPENS: Player %s, group credit for quest %u", unit->GetGUID().ToString().c_str(), e.action.quest.quest); } @@ -913,7 +913,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u else target->ToUnit()->RemoveAllAuras(); - TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction: SMART_ACTION_REMOVEAURASFROMSPELL: %s, spell %u", + TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction: SMART_ACTION_REMOVEAURASFROMSPELL: Unit %s, spell %u", target->GetGUID().ToString().c_str(), e.action.removeAura.spell); } break; @@ -935,7 +935,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u { float angle = e.action.follow.angle > 6 ? (e.action.follow.angle * M_PI / 180.0f) : e.action.follow.angle; ENSURE_AI(SmartAI, me->AI())->SetFollow(target->ToUnit(), float(e.action.follow.dist) + 0.1f, angle, e.action.follow.credit, e.action.follow.entry, e.action.follow.creditType); - TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction: SMART_ACTION_FOLLOW: %s following target %s", + TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction: SMART_ACTION_FOLLOW: Creature %s following target %s", me->GetGUID().ToString().c_str(), target->GetGUID().ToString().c_str()); break; } @@ -953,7 +953,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u uint32 phase = Trinity::Containers::SelectRandomContainerElement(phases); SetPhase(phase); - TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction: SMART_ACTION_RANDOM_PHASE: %s sets event phase to %u", + TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction: SMART_ACTION_RANDOM_PHASE: Creature %s sets event phase to %u", GetBaseObject()->GetGUID().ToString().c_str(), phase); break; } @@ -964,7 +964,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u uint32 phase = urand(e.action.randomPhaseRange.phaseMin, e.action.randomPhaseRange.phaseMax); SetPhase(phase); - TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction: SMART_ACTION_RANDOM_PHASE_RANGE: %s sets event phase to %u", + TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction: SMART_ACTION_RANDOM_PHASE_RANGE: Creature %s sets event phase to %u", GetBaseObject()->GetGUID().ToString().c_str(), phase); break; } @@ -978,7 +978,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u if (Player* player = me->GetLootRecipient()) { player->RewardPlayerAndGroupAtEvent(e.action.killedMonster.creature, player); - TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction: SMART_ACTION_CALL_KILLEDMONSTER: %s, Killcredit: %u", + TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction: SMART_ACTION_CALL_KILLEDMONSTER: Player %s, Killcredit: %u", player->GetGUID().ToString().c_str(), e.action.killedMonster.creature); } } @@ -989,7 +989,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u if (IsPlayer(target)) { target->ToPlayer()->KilledMonsterCredit(e.action.killedMonster.creature); - TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction: SMART_ACTION_CALL_KILLEDMONSTER: %s, Killcredit: %u", + TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction: SMART_ACTION_CALL_KILLEDMONSTER: Player %s, Killcredit: %u", target->GetGUID().ToString().c_str(), e.action.killedMonster.creature); } else if (IsUnit(target)) // Special handling for vehicles @@ -1102,7 +1102,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u if (me) { me->SetSheath(SheathState(e.action.setSheath.sheath)); - TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction: SMART_ACTION_SET_SHEATH: %s, State: %u", + TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction: SMART_ACTION_SET_SHEATH: Creature %s, State: %u", me->GetGUID().ToString().c_str(), e.action.setSheath.sheath); } break; |
