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authorjackpoz <giacomopoz@gmail.com>2020-10-04 17:00:23 +0200
committerShauren <shauren.trinity@gmail.com>2022-02-28 14:42:40 +0100
commitb059f2f8ee59aa9d937aaa108dfa6dd2bee26735 (patch)
tree8c3f83d7210dd366d51ce5064730be26eca98467 /src/server/game/AI/SmartScripts
parentf930508e831c5b4ce90c1dd4b26a6a53fe1d4e31 (diff)
Core/SAI: Allow to debug SmartAI methods
(cherry picked from commit 59bb822f78291c3b0d7b5811478637729569e07d)
Diffstat (limited to 'src/server/game/AI/SmartScripts')
-rw-r--r--src/server/game/AI/SmartScripts/SmartAI.h65
1 files changed, 52 insertions, 13 deletions
diff --git a/src/server/game/AI/SmartScripts/SmartAI.h b/src/server/game/AI/SmartScripts/SmartAI.h
index 5485385c7a9..e2ced61b505 100644
--- a/src/server/game/AI/SmartScripts/SmartAI.h
+++ b/src/server/game/AI/SmartScripts/SmartAI.h
@@ -55,12 +55,27 @@ class TC_GAME_API SmartAI : public CreatureAI
void StopPath(uint32 DespawnTime = 0, uint32 quest = 0, bool fail = false);
void EndPath(bool fail = false);
void ResumePath();
- bool HasEscortState(uint32 escortState) const { return (_escortState & escortState) != 0; }
- void AddEscortState(uint32 escortState) { _escortState |= escortState; }
- void RemoveEscortState(uint32 escortState) { _escortState &= ~escortState; }
- void SetAutoAttack(bool on) { _canAutoAttack = on; }
+ bool HasEscortState(uint32 escortState) const
+ {
+ return (_escortState & escortState) != 0;
+ }
+ void AddEscortState(uint32 escortState)
+ {
+ _escortState |= escortState;
+ }
+ void RemoveEscortState(uint32 escortState)
+ {
+ _escortState &= ~escortState;
+ }
+ void SetAutoAttack(bool on)
+ {
+ _canAutoAttack = on;
+ }
void SetCombatMove(bool on, bool stopMoving = false);
- bool CanCombatMove() { return _canCombatMove; }
+ bool CanCombatMove()
+ {
+ return _canCombatMove;
+ }
void SetFollow(Unit* target, float dist = 0.0f, float angle = 0.0f, uint32 credit = 0, uint32 end = 0, uint32 creditType = 0);
void StopFollow(bool complete);
bool IsEscortInvokerInRange();
@@ -70,7 +85,10 @@ class TC_GAME_API SmartAI : public CreatureAI
void WaypointPathEnded(uint32 nodeId, uint32 pathId) override;
void SetTimedActionList(SmartScriptHolder& e, uint32 entry, Unit* invoker, uint32 startFromEventId = 0);
- SmartScript* GetScript() { return &_script; }
+ SmartScript* GetScript()
+ {
+ return &_script;
+ }
// Called at reaching home after evade, InitializeAI(), EnterEvadeMode() for resetting variables
void JustReachedHome() override;
@@ -171,7 +189,10 @@ class TC_GAME_API SmartAI : public CreatureAI
void SetEvadeDisabled(bool disable = true);
- void SetInvincibilityHpLevel(uint32 level) { _invincibilityHPLevel = level; }
+ void SetInvincibilityHpLevel(uint32 level)
+ {
+ _invincibilityHPLevel = level;
+ }
bool OnGossipHello(Player* player) override;
bool OnGossipSelect(Player* player, uint32 menuId, uint32 gossipListId) override;
@@ -185,15 +206,27 @@ class TC_GAME_API SmartAI : public CreatureAI
_despawnTime = t;
_despawnState = t ? 1 : 0;
}
- void StartDespawn() { _despawnState = 2; }
+ void StartDespawn()
+ {
+ _despawnState = 2;
+ }
void OnSpellClick(Unit* clicker, bool spellClickHandled) override;
- void SetWPPauseTimer(uint32 time) { _waypointPauseTimer = time; }
+ void SetWPPauseTimer(uint32 time)
+ {
+ _waypointPauseTimer = time;
+ }
- void SetGossipReturn(bool val) { _gossipReturn = val; }
+ void SetGossipReturn(bool val)
+ {
+ _gossipReturn = val;
+ }
- void SetEscortQuest(uint32 questID) { _escortQuestId = questID; }
+ void SetEscortQuest(uint32 questID)
+ {
+ _escortQuestId = questID;
+ }
private:
bool AssistPlayerInCombatAgainst(Unit* who);
@@ -253,8 +286,14 @@ class TC_GAME_API SmartGameObjectAI : public GameObjectAI
void UpdateAI(uint32 diff) override;
void InitializeAI() override;
void Reset() override;
- SmartScript* GetScript() { return &_script; }
- static int32 Permissible(GameObject const* /*go*/) { return PERMIT_BASE_NO; }
+ SmartScript* GetScript()
+ {
+ return &_script;
+ }
+ static int32 Permissible(GameObject const* /*go*/)
+ {
+ return PERMIT_BASE_NO;
+ }
bool OnGossipHello(Player* player) override;
bool OnGossipSelect(Player* player, uint32 menuId, uint32 gossipListId) override;