diff options
author | jackpoz <giacomopoz@gmail.com> | 2020-10-04 17:00:23 +0200 |
---|---|---|
committer | Shauren <shauren.trinity@gmail.com> | 2022-02-28 14:42:40 +0100 |
commit | b059f2f8ee59aa9d937aaa108dfa6dd2bee26735 (patch) | |
tree | 8c3f83d7210dd366d51ce5064730be26eca98467 /src/server/game/AI/SmartScripts | |
parent | f930508e831c5b4ce90c1dd4b26a6a53fe1d4e31 (diff) |
Core/SAI: Allow to debug SmartAI methods
(cherry picked from commit 59bb822f78291c3b0d7b5811478637729569e07d)
Diffstat (limited to 'src/server/game/AI/SmartScripts')
-rw-r--r-- | src/server/game/AI/SmartScripts/SmartAI.h | 65 |
1 files changed, 52 insertions, 13 deletions
diff --git a/src/server/game/AI/SmartScripts/SmartAI.h b/src/server/game/AI/SmartScripts/SmartAI.h index 5485385c7a9..e2ced61b505 100644 --- a/src/server/game/AI/SmartScripts/SmartAI.h +++ b/src/server/game/AI/SmartScripts/SmartAI.h @@ -55,12 +55,27 @@ class TC_GAME_API SmartAI : public CreatureAI void StopPath(uint32 DespawnTime = 0, uint32 quest = 0, bool fail = false); void EndPath(bool fail = false); void ResumePath(); - bool HasEscortState(uint32 escortState) const { return (_escortState & escortState) != 0; } - void AddEscortState(uint32 escortState) { _escortState |= escortState; } - void RemoveEscortState(uint32 escortState) { _escortState &= ~escortState; } - void SetAutoAttack(bool on) { _canAutoAttack = on; } + bool HasEscortState(uint32 escortState) const + { + return (_escortState & escortState) != 0; + } + void AddEscortState(uint32 escortState) + { + _escortState |= escortState; + } + void RemoveEscortState(uint32 escortState) + { + _escortState &= ~escortState; + } + void SetAutoAttack(bool on) + { + _canAutoAttack = on; + } void SetCombatMove(bool on, bool stopMoving = false); - bool CanCombatMove() { return _canCombatMove; } + bool CanCombatMove() + { + return _canCombatMove; + } void SetFollow(Unit* target, float dist = 0.0f, float angle = 0.0f, uint32 credit = 0, uint32 end = 0, uint32 creditType = 0); void StopFollow(bool complete); bool IsEscortInvokerInRange(); @@ -70,7 +85,10 @@ class TC_GAME_API SmartAI : public CreatureAI void WaypointPathEnded(uint32 nodeId, uint32 pathId) override; void SetTimedActionList(SmartScriptHolder& e, uint32 entry, Unit* invoker, uint32 startFromEventId = 0); - SmartScript* GetScript() { return &_script; } + SmartScript* GetScript() + { + return &_script; + } // Called at reaching home after evade, InitializeAI(), EnterEvadeMode() for resetting variables void JustReachedHome() override; @@ -171,7 +189,10 @@ class TC_GAME_API SmartAI : public CreatureAI void SetEvadeDisabled(bool disable = true); - void SetInvincibilityHpLevel(uint32 level) { _invincibilityHPLevel = level; } + void SetInvincibilityHpLevel(uint32 level) + { + _invincibilityHPLevel = level; + } bool OnGossipHello(Player* player) override; bool OnGossipSelect(Player* player, uint32 menuId, uint32 gossipListId) override; @@ -185,15 +206,27 @@ class TC_GAME_API SmartAI : public CreatureAI _despawnTime = t; _despawnState = t ? 1 : 0; } - void StartDespawn() { _despawnState = 2; } + void StartDespawn() + { + _despawnState = 2; + } void OnSpellClick(Unit* clicker, bool spellClickHandled) override; - void SetWPPauseTimer(uint32 time) { _waypointPauseTimer = time; } + void SetWPPauseTimer(uint32 time) + { + _waypointPauseTimer = time; + } - void SetGossipReturn(bool val) { _gossipReturn = val; } + void SetGossipReturn(bool val) + { + _gossipReturn = val; + } - void SetEscortQuest(uint32 questID) { _escortQuestId = questID; } + void SetEscortQuest(uint32 questID) + { + _escortQuestId = questID; + } private: bool AssistPlayerInCombatAgainst(Unit* who); @@ -253,8 +286,14 @@ class TC_GAME_API SmartGameObjectAI : public GameObjectAI void UpdateAI(uint32 diff) override; void InitializeAI() override; void Reset() override; - SmartScript* GetScript() { return &_script; } - static int32 Permissible(GameObject const* /*go*/) { return PERMIT_BASE_NO; } + SmartScript* GetScript() + { + return &_script; + } + static int32 Permissible(GameObject const* /*go*/) + { + return PERMIT_BASE_NO; + } bool OnGossipHello(Player* player) override; bool OnGossipSelect(Player* player, uint32 menuId, uint32 gossipListId) override; |