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authorQAston <qaston@gmail.com>2011-07-26 23:09:28 +0200
committerQAston <qaston@gmail.com>2011-07-26 23:09:28 +0200
commitb0fe236265465a0f39aa98a8cee2916d1ccfaa02 (patch)
tree77ed4bde46de983c280a542d657a30b24865638c /src/server/game/AI/SmartScripts
parent29c228a80170e4264129d4e3bed4d2fc41aca5a7 (diff)
Core: Use new SpellInfo class in core. Sadly, this commit is not compatibile with some of the custom code. To make your code work again you may need to change:
*SpellEntry is now SpellInfo *GetSpellProto is now GetSpellInfo *SpellEntry::Effect*[effIndex] is now avalible under SpellInfo.Effects[effIndex].* *sSpellStore.LookupEntry is no longer valid, use sSpellMgr->GetSpellInfo() *SpellFunctions from SpellMgr.h like DoSpellStuff(spellId) are now: spellInfo->DoStuff() *SpellMgr::CalculateEffectValue and similar functions are now avalible in SpellEffectInfo class. *GET_SPELL macro is removed, code which used it is moved to SpellMgr::LoadDbcDataCorrections *code which affected dbc data in SpellMgr::LoadSpellCustomAttr is now moved to LoadDbcDataCorrections
Diffstat (limited to 'src/server/game/AI/SmartScripts')
-rw-r--r--src/server/game/AI/SmartScripts/SmartAI.cpp4
-rw-r--r--src/server/game/AI/SmartScripts/SmartAI.h4
-rw-r--r--src/server/game/AI/SmartScripts/SmartScript.cpp6
-rw-r--r--src/server/game/AI/SmartScripts/SmartScript.h6
-rw-r--r--src/server/game/AI/SmartScripts/SmartScriptMgr.cpp2
-rw-r--r--src/server/game/AI/SmartScripts/SmartScriptMgr.h2
6 files changed, 12 insertions, 12 deletions
diff --git a/src/server/game/AI/SmartScripts/SmartAI.cpp b/src/server/game/AI/SmartScripts/SmartAI.cpp
index 8719862a236..61e2e1e4216 100644
--- a/src/server/game/AI/SmartScripts/SmartAI.cpp
+++ b/src/server/game/AI/SmartScripts/SmartAI.cpp
@@ -606,12 +606,12 @@ void SmartAI::AttackStart(Unit* who)
}
}
-void SmartAI::SpellHit(Unit* pUnit, const SpellEntry* pSpell)
+void SmartAI::SpellHit(Unit* pUnit, const SpellInfo* pSpell)
{
GetScript()->ProcessEventsFor(SMART_EVENT_SPELLHIT, pUnit, 0, 0, false, pSpell);
}
-void SmartAI::SpellHitTarget(Unit* target, const SpellEntry* pSpell)
+void SmartAI::SpellHitTarget(Unit* target, const SpellInfo* pSpell)
{
GetScript()->ProcessEventsFor(SMART_EVENT_SPELLHIT_TARGET, target, 0, 0, false, pSpell);
}
diff --git a/src/server/game/AI/SmartScripts/SmartAI.h b/src/server/game/AI/SmartScripts/SmartAI.h
index ff700ffa8e6..4dbea6c5575 100644
--- a/src/server/game/AI/SmartScripts/SmartAI.h
+++ b/src/server/game/AI/SmartScripts/SmartAI.h
@@ -100,10 +100,10 @@ class SmartAI : public CreatureAI
void MoveInLineOfSight(Unit *who);
// Called when hit by a spell
- void SpellHit(Unit* pUnit, const SpellEntry* pSpell);
+ void SpellHit(Unit* pUnit, const SpellInfo* pSpell);
// Called when spell hits a target
- void SpellHitTarget(Unit* target, const SpellEntry* pSpell);
+ void SpellHitTarget(Unit* target, const SpellInfo* pSpell);
// Called at any Damage from any attacker (before damage apply)
void DamageTaken(Unit* done_by, uint32& damage);
diff --git a/src/server/game/AI/SmartScripts/SmartScript.cpp b/src/server/game/AI/SmartScripts/SmartScript.cpp
index 6508b300b0e..22ecdc34f6b 100644
--- a/src/server/game/AI/SmartScripts/SmartScript.cpp
+++ b/src/server/game/AI/SmartScripts/SmartScript.cpp
@@ -74,7 +74,7 @@ void SmartScript::OnReset()
mLastInvoker = 0;
}
-void SmartScript::ProcessEventsFor(SMART_EVENT e, Unit* unit, uint32 var0, uint32 var1, bool bvar, const SpellEntry* spell, GameObject* gob)
+void SmartScript::ProcessEventsFor(SMART_EVENT e, Unit* unit, uint32 var0, uint32 var1, bool bvar, const SpellInfo* spell, GameObject* gob)
{
if (e == SMART_EVENT_AGGRO)
{
@@ -103,7 +103,7 @@ void SmartScript::ProcessEventsFor(SMART_EVENT e, Unit* unit, uint32 var0, uint3
}
}
-void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, uint32 var1, bool bvar, const SpellEntry* spell, GameObject* gob)
+void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, uint32 var1, bool bvar, const SpellInfo* spell, GameObject* gob)
{
//calc random
if (e.GetEventType() != SMART_EVENT_LINK && e.event.event_chance < 100 && e.event.event_chance)
@@ -2164,7 +2164,7 @@ ObjectList* SmartScript::GetWorldObjectsInDist(float dist)
return targets;
}
-void SmartScript::ProcessEvent(SmartScriptHolder& e, Unit* unit, uint32 var0, uint32 var1, bool bvar, const SpellEntry* spell, GameObject* gob)
+void SmartScript::ProcessEvent(SmartScriptHolder& e, Unit* unit, uint32 var0, uint32 var1, bool bvar, const SpellInfo* spell, GameObject* gob)
{
if (!e.active && e.GetEventType() != SMART_EVENT_LINK)
return;
diff --git a/src/server/game/AI/SmartScripts/SmartScript.h b/src/server/game/AI/SmartScripts/SmartScript.h
index 1e3601dca3d..0ff6f9efefc 100644
--- a/src/server/game/AI/SmartScripts/SmartScript.h
+++ b/src/server/game/AI/SmartScripts/SmartScript.h
@@ -40,13 +40,13 @@ class SmartScript
void GetScript();
void FillScript(SmartAIEventList e, WorldObject* obj, AreaTriggerEntry const* at);
- void ProcessEventsFor(SMART_EVENT e, Unit* unit = NULL, uint32 var0 = 0, uint32 var1 = 0, bool bvar = false, const SpellEntry* spell = NULL, GameObject* gob = NULL);
- void ProcessEvent(SmartScriptHolder& e, Unit* unit = NULL, uint32 var0 = 0, uint32 var1 = 0, bool bvar = false, const SpellEntry* spell = NULL, GameObject* gob = NULL);
+ void ProcessEventsFor(SMART_EVENT e, Unit* unit = NULL, uint32 var0 = 0, uint32 var1 = 0, bool bvar = false, const SpellInfo* spell = NULL, GameObject* gob = NULL);
+ void ProcessEvent(SmartScriptHolder& e, Unit* unit = NULL, uint32 var0 = 0, uint32 var1 = 0, bool bvar = false, const SpellInfo* spell = NULL, GameObject* gob = NULL);
bool CheckTimer(SmartScriptHolder const& e) const;
void RecalcTimer(SmartScriptHolder& e, uint32 min, uint32 max);
void UpdateTimer(SmartScriptHolder& e, uint32 const diff);
void InitTimer(SmartScriptHolder& e);
- void ProcessAction(SmartScriptHolder& e, Unit* unit = NULL, uint32 var0 = 0, uint32 var1 = 0, bool bvar = false, const SpellEntry* spell = NULL, GameObject* gob = NULL);
+ void ProcessAction(SmartScriptHolder& e, Unit* unit = NULL, uint32 var0 = 0, uint32 var1 = 0, bool bvar = false, const SpellInfo* spell = NULL, GameObject* gob = NULL);
ObjectList* GetTargets(SmartScriptHolder const& e, Unit* invoker = NULL);
ObjectList* GetWorldObjectsInDist(float dist);
void InstallTemplate(SmartScriptHolder const& e);
diff --git a/src/server/game/AI/SmartScripts/SmartScriptMgr.cpp b/src/server/game/AI/SmartScripts/SmartScriptMgr.cpp
index b08aee787e8..99c804d3d2c 100644
--- a/src/server/game/AI/SmartScripts/SmartScriptMgr.cpp
+++ b/src/server/game/AI/SmartScripts/SmartScriptMgr.cpp
@@ -334,7 +334,7 @@ bool SmartAIMgr::IsEventValid(SmartScriptHolder &e)
case SMART_EVENT_SPELLHIT_TARGET:
if (e.event.spellHit.spell)
{
- SpellEntry const* pSpell = sSpellStore.LookupEntry(e.event.spellHit.spell);
+ SpellInfo const* pSpell = sSpellMgr->GetSpellInfo(e.event.spellHit.spell);
if (!pSpell)
{
sLog->outErrorDb("SmartAIMgr: Entry %d SourceType %u Event %u Action %u uses non-existent Spell entry %u, skipped.", e.entryOrGuid, e.GetScriptType(), e.event_id, e.GetActionType(), e.event.spellHit.spell);
diff --git a/src/server/game/AI/SmartScripts/SmartScriptMgr.h b/src/server/game/AI/SmartScripts/SmartScriptMgr.h
index 690d722c048..4ab9a738707 100644
--- a/src/server/game/AI/SmartScripts/SmartScriptMgr.h
+++ b/src/server/game/AI/SmartScripts/SmartScriptMgr.h
@@ -1311,7 +1311,7 @@ class SmartAIMgr
bool IsSpellValid(SmartScriptHolder const& e, uint32 entry)
{
- if (!sSpellStore.LookupEntry(entry))
+ if (!sSpellMgr->GetSpellInfo(entry))
{
sLog->outErrorDb("SmartAIMgr: Entry %d SourceType %u Event %u Action %u uses non-existent Spell entry %u, skipped.", e.entryOrGuid, e.GetScriptType(), e.event_id, e.GetActionType(), entry);
return false;